Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sølvi Ystad

dblp:55/1112 · DBLP profile ↗
← Back
7ranked-venue papers
0as first author
3since 2021 · last 2023
0000-0001-9022-9690ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 98% Image and video processing · 2%
Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 44% Interaction techniques and input · 38% Usability and user experience research · 19%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
sound synthesis
0.822023
A Perceptually Evaluated Signal Model: Collisions Between a Vibrating Object and an Obstacle · IEEE ACM Trans. Audio Speech Lang. Process. 2023
A Synthesis Model With Intuitive Control Capabilities for Rolling Sounds · IEEE ACM Trans. Audio Speech Lang. Process. 2014
Audio and music processing › sound synthesis
physical modeling synthesis
0.712023
A Perceptually Evaluated Signal Model: Collisions Between a Vibrating Object and an Obstacle · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Usability and user experience research
perceptual evaluation
0.212016
Comparison and Evaluation of Sonification Strategies for Guidance Tasks · IEEE Trans. Multim. 2016
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
0.212016
Comparison and Evaluation of Sonification Strategies for Guidance Tasks · IEEE Trans. Multim. 2016
Audio and music processing › sound synthesis
impact sound synthesis
0.112011
Controlling the Perceived Material in an Impact Sound Synthesizer · IEEE Trans. Speech Audio Process. 2011
Image and video processing › hyperspectral image analysis
material identification
0.012011
Controlling the Perceived Material in an Impact Sound Synthesizer · IEEE Trans. Speech Audio Process. 2011

Methods — techniques the papers use, named apart from their topics

physics-based emulation · 0.7listening test · 0.7training · 0.6empirical study · 0.6sonification strategies · 0.2perceptual evaluation · 0.2source-filter model · 0.2physics-based modeling · 0.2event-related potentials · 0.1analysis-synthesis · 0.1acoustic analysis · 0.1
YearPublicationVenuePosition
2023 A Perceptually Evaluated Signal Model: Collisions Between a Vibrating Object and an Obstacle
abstract
The collision interaction mechanism between a vibrating string and a non-resonant obstacle is at the heart of many musical instruments. This paper focuses on the identification of perceptually salient auditory features related to this phenomenon. The objective is to design a signal-based synthesis process, with an eye towards developing intuitive control strategies. To this end, a database of synthesized sounds is assembled through physics-based emulation of a string/obstacle collision, in order to characterize the effect of collisions on time-frequency content. The investigation of this database reveals characteristic time-frequency patterns related to the position of the obstacle during the interaction. In particular, a frequency shift of certain modes is apparent for strong interactions, which, alongside the generation of new frequency components, leads to increased perceived roughness and inharmonicity. These observations enable the design of a real-time compatible signal-based sound synthesis process, with a mapping of synthesis parameters linked to the perceived location of the obstacle. The accuracy of the signal model with respect to the physical model sound output and recorded sounds was evaluated through listening tests: time-frequency patterns reproduced by the signal model enabled listeners to precisely recognize the transverse location of the obstacle.
Samuel Poirot, Stefan Bilbao, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet
IEEE ACM Trans. Audio Speech Lang. Process.4
2022 Eyes-Off Your Fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction
abstract
Moving a slider to set the music volume or control the air conditioning is a familiar task that requires little attention. However, adjusting a virtual slider on a featureless touchscreen is much more demanding and can be dangerous in situations such as driving. Here, we study how a gradual tactile feedback, provided by a haptic touchscreen, can replace visual cues. As users adjust a setting with their finger, they feel a continuously changing texture, which spatial frequency correlates to the value of the setting. We demonstrate that, after training with visual and auditory feedback, users are able to adjust a setting on a haptic touchscreen without looking at the screen, thereby reducing visual distraction. Every learning strategy yielded similar performance, suggesting an amodal integration. This study shows that surface haptics can provide intuitive and precise tuning possibilities for tangible interfaces on touchscreens.
Corentin Bernard, Jocelyn Monnoyer, Sølvi Ystad, Michael Wiertlewski
CHI3
2021 MovEcho: A Gesture-Sound Interface Allowing Blind Manipulations in a Driving Context
abstract
Most recent vehicles are equipped with touchscreens, which replace arrays of buttons that control secondary driving functions, such as temperature level, strength of ventilation, GPS, or choice of radio stations. While driving, manipulating such interfaces can be problematic in terms of safety, because they require the drivers’ sight. In this article, we develop an innovative interface, MovEcho, which is piloted with gestures and associated with sounds that are used as informational feedback. We compare this interface to a touchscreen in a perceptual experiment that took place in a driving simulator. The results show that MovEcho allows for a better visual task completion related to traffic and is preferred by the participants. These promising results in a simulator condition have to be confirmed in future studies, in a real vehicle with a comparable expertise for both interfaces.
Benjamin Bressolette, Sébastien Denjean, Vincent Roussarie, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet
ACM Trans. Appl. Percept.5
2016 Comparison and Evaluation of Sonification Strategies for Guidance Tasks
abstract
This paper aims to reveal the efficiency of sonification strategies in terms of rapidity, precision, and overshooting in the case of a one-dimensional guidance task. The sonification strategies are based on the four main perceptual attributes of a sound (pitch, loudness, duration/tempo, and timbre) and classified with respect to the presence or not of one or several auditory references. Perceptual evaluations are used to display the strategies in a precision/rapidity space and enable prediction of user behavior for a chosen sonification strategy. The evaluation of sonification strategies constitutes a first step toward general guidelines for sound design in interactive multimedia systems that involve guidance issues.
Gaëtan Parseihian, Charles Gondre, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet
IEEE Trans. Multim.4
2014 A Synthesis Model With Intuitive Control Capabilities for Rolling Sounds
abstract
This paper presents a physically inspired source-filter model for rolling sound synthesis. The model, which is suitable for real-time implementation, is based on qualitative and quantitative observations obtained from a physics-based model described in the literature. In the first part of the paper, the physics-based model is presented, followed by a perceptual experiment, whose aim is to identify the perceptually relevant information characterizing the rolling interaction. On the basis of this experiment, we hypothesize that the particular pattern of the interaction force is responsible for the perception of a rolling object. A complete analysis-synthesis scheme of this interaction force is then provided, along with a description of the calibration of the proposed source-filter sound synthesis process. Finally, a mapping strategy for intuitive control of the proposed synthesis process (i.e. size and velocity of the rolling object and roughness of the surface) is proposed and validated by a listening test.
Simon Conan, Olivier Derrien, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet
IEEE ACM Trans. Audio Speech Lang. Process.4
2013 Perceptual characterization of motion evoked by sounds for synthesis control purposes
abstract
This article addresses the question of synthesis and control of sound attributes from a perceptual point of view. We focused on an attribute related to the general concept of motion evoked by sounds. To investigate this concept, we tested 40 monophonic abstract sounds on listeners via a questionnaire and drawings, using a parametrized custom interface. This original procedure, which was defined with synthesis and control perspectives in mind, provides an alternative means of determining intuitive control parameters for synthesizing sounds evoking motion. Results showed that three main shape categories (linear, with regular oscillations, and with circular oscillations) and three types of direction (rising, descending, and horizontal) were distinguished by the listeners. In addition, the subjects were able to perceive the low-frequency oscillations (below 8 Hz) quite accurately. Three size categories (small, medium, and large) and three levels of randomness (none, low amplitude irregularities, and high amplitude irregularities) and speed (constant speed and speeds showing medium and large variations) were also observed in our analyses of the participants' drawings. We further performed a perceptual test to confirm the relevance of the contribution of some variables with synthesized sounds combined with visual trajectories. Based on these results, a general typology of evoked motion was drawn up and an intuitive control strategy was designed, based on a symbolic representation of continuous trajectories (provided by devices such as motion capture systems, pen tablets, etc.). These generic tools could be used in a wide range of applications such as sound design, virtual reality, sonification, and music.
Adrien Merer, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet
ACM Trans. Appl. Percept.3
2011 Controlling the Perceived Material in an Impact Sound Synthesizer
abstract
In this paper, we focused on the identification of the perceptual properties of impacted materials to provide an intuitive control of an impact sound synthesizer. To investigate such properties, impact sounds from everyday life objects, made of different materials (wood, metal and glass), were recorded and analyzed. These sounds were synthesized using an analysis–synthesis technique and tuned to the same chroma. Sound continua were created to simulate progressive transitions between materials. Sounds from these continua were then used in a categorization experiment to determine sound categories representative of each material (called typical sounds). We also examined changes in electrical brain activity (using event related potentials (ERPs) method) associated with the categorization of these typical sounds. Moreover, acoustic analysis was conducted to investigate the relevance of acoustic descriptors known to be relevant for both timbre perception and material identification. Both acoustic and electrophysiological data confirmed the importance of damping and highlighted the relevance of spectral content for material perception. Based on these findings, controls for damping and spectral shaping were tested in synthesis applications. A global control strategy, with a three-layer architecture, was proposed for the synthesizer allowing the user to intuitively navigate in a “material space” and defining impact sounds directly from the material label. A formal perceptual evaluation was finally conducted to validate the proposed control strategy.
Mitsuko Aramaki, Mireille Besson, Richard Kronland-Martinet, Sølvi Ystad
IEEE Trans. Speech Audio Process.4