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Philip H. Marsden

dblp:55/1531 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 56% User interface design and tools · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
physiological responses
0.012003
Physiological responses to different WEB page designs · Int. J. Hum. Comput. Stud. 2003
User interface design and tools › web site design
web page design
0.012003
Physiological responses to different WEB page designs · Int. J. Hum. Comput. Stud. 2003
YearPublicationVenuePosition
2004 Affective computing: problems, reactions and intentions
abstract
Although we share the optimistic vision of affective computing presented in Interacting with Computers 14(2), we question the extent to which affective sensing can support the kinds of applications proposed in the literature. These applications depend upon the detection of affective reactions to HCI situations and events, but it has yet to be shown that such reactions can reliably be detected in subtle and natural situations. We also point out that, in human–human interaction, intentional commmunicative affect is both easier to recognise and more important than reactive affect. We suggest exploration of this idea may lead to more fruitful applications of affective computing.
Robert D. Ward, Philip H. Marsden
Interact. Comput.2
2003 Affective multi-modal interfaces: the case of McGurk effect
abstract
This study is motivated by the increased need to understand human response to video-links, 3G telephony and avatars. We focus on response of participants to audiovisual presentations of talking heads, and examine the effect of noise and temporal misalignment of channels. We show that misalignment of audio and visual channels not only cause strange perception phenomena - the McGurk effect but also cause participants to apply extra mental effort, which is detectable from the physiological data collected. These data allow inferences to be drawn about the impact of the McGurk effect, thus providing indication of stress levels. This illuminates both to the mental and physical aspects of users interacting with multi-modal interfaces
Azra Nahid Ali, Philip H. Marsden
IUI2
2003 Physiological responses to different WEB page designs
Robert D. Ward, Philip H. Marsden
Int. J. Hum. Comput. Stud.2