Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nell Tenhaaf
dblp:55/6123
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Design research and methods · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction
interactive art |
0.1 | 1 | 2008 | The aesthetics of emergence: Co-constructed interactions · ACM Trans. Comput. Hum. Interact. 2008 |
Design research and methods › experience design
aesthetics of interaction |
0.0 | 1 | 2008 | The aesthetics of emergence: Co-constructed interactions · ACM Trans. Comput. Hum. Interact. 2008 |
Methods — techniques the papers use, named apart from their topics
theoretical framework · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | The aesthetics of emergence: Co-constructed interactionsabstractIn this article, we describe theaesthetics of emergence, which is our theoretical framework for an aesthetics of interaction and the underpinning ofLoFi, an interactive A-life artwork that we are developing. We provide a survey of relevant concepts from the A-life and new media research communities, and we establish threads of commonalities with the HCI research community and especially the subset of that community that emphasizes aspects of user experience other than those that are characterized by performance-based measures. We describe and discuss several exemplar A-life artworks that are drawn from the last decade of jury selections of the annual Vida Art and Artificial Life Competition, conducted by Fundación Telefonica. We conclude with a discussion of issues that are common to the A-life and HCI research communities. Melanie Baljko, Nell Tenhaaf |
ACM Trans. Comput. Hum. Interact. | 2 |
| 2007 | Sound for A-Life Agents
Melanie Baljko, John Kamevaar, Nell Tenhaaf |
ACII | 3 |