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Damien Touraine

dblp:55/6201 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 76% Interaction techniques and input · 17% Haptics and multimodal interaction · 8%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 70% Geometric modeling and processing · 30%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › tracking
6DOF tracking
0.012002
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking · VR 2002
Interaction techniques and input › spatial interaction › navigation
navigation control
0.012002
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking · VR 2002
Geometric modeling and processing
computer-aided design
0.012010
VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models · Comput. Aided Des. 2010
Haptics and multimodal interaction
haptic interaction
0.012010
VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models · Comput. Aided Des. 2010
Virtual and augmented reality › navigation
virtual environment navigation
0.012002
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking · VR 2002

Methods — techniques the papers use, named apart from their topics

master/slave synchronization · 0.4VRPN · 0.4OSC · 0.4multimodal interaction · 0.2haptics · 0.1haptic · 0.1head tracking · 0.1gesture interaction · 0.1
YearPublicationVenuePosition
2015 BlenderVR: Open-source framework for interactive and immersive VR
abstract
BlenderVR is an open-source project framework for interactive and immersive applications based on an extension of the Blender Game Engine to Virtual Reality applications. BlenderVR is a generalization of the BlenderCAVE project, accounting for alternate platforms (e.g., HMD, video-walls). The goal is to provide a flexible and easy to use framework for the creation of VR applications for various platforms, making use of the existing power of the BGE's graphics rendering and physics engine. Compatible with 3 major Operating Systems, BlenderVR has been developed by VR researchers with support from the Blender Community. BlenderVR currently handles multi-screen/multi-user tracked stereoscopic rendering through efficient low-level master/slave synchronization process with multimodal interactions via OSC and VRPN protocols.
Brian F. G. Katz, Dalai Felinto, Damien Touraine, David Poirier-Quinot, Patrick Bourdot
VR3
2013 6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms
abstract
6DoF navigation in a virtual world can usually be implemented by two types of navigation techniques: joystick-based input devices and steering metaphors based on movements of the user's body, e.g. head-controlled paradigms. These two different types of 6DoF navigation techniques provide users with the same level of control, but the latter introduces the user's physical movements in the navigation, which we believe will improve the navigation experience in immersive virtual environments. In this paper, we compare these two types of 6DoF navigation techniques in an immersive context, through an experiment using both objective and subjective measurements to assess user performance, the occurrence of cybersickness symptoms and the level of presence, when using either of these navigation paradigms.
Weiya Chen, Anthony Plancoulaine, Nicolas Férey, Damien Touraine, Julien Nelson, Patrick Bourdot
VRST4
2010 VR-CAD integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of CAD models
Patrick Bourdot, Thomas Convard, Flavien Picon, Mehdi Ammi, Damien Touraine, Jean-Marc Vézien
Comput. Aided Des.5
2002 Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking
abstract
Many applications using Virtual Reality (VR) require free hand navigation control. This forbids the use of devices such as Joystick, 3D mouse, ... That is generally because hand-based gesture interaction must be dedicated to specific tasks: sculpting or grasping the objects, which compose a virtual scene. With this aim, we present a polyvalent display approach, which allows the system to determine the desired focus and the moving intention of the user for virtual navigations. After we point out the limits of the classical solutions used to control virtual navigations, we describe the conceptual and mathematical implementation of our approach. Some of our considerations depend on physiological and ergonomic constraints. We conclude on the first applications of our fully head tracking navigation controller.
Patrick Bourdot, Damien Touraine
VR2