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Jyri Tapani Pakarinen

dblp:55/9172 · also Jyri Pakarinen · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 62% Image and video processing · 38%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › filter design
wave digital filter
0.322013
New Family of Wave-Digital Triode Models · IEEE Trans. Speech Audio Process. 2013
Enhanced Wave Digital Triode Model for Real-Time Tube Amplifier Emulation · IEEE Trans. Speech Audio Process. 2010
Audio and music processing
acoustic signal processing
0.212013
New Family of Wave-Digital Triode Models · IEEE Trans. Speech Audio Process. 2013
Audio and music processing › audio effects
virtual analog modeling
0.212013
New Family of Wave-Digital Triode Models · IEEE Trans. Speech Audio Process. 2013
Electronic design automation
circuit simulation
0.012013
New Family of Wave-Digital Triode Models · IEEE Trans. Speech Audio Process. 2013
Electronic design automation › circuit modeling
nonlinear circuit modeling
0.012013
New Family of Wave-Digital Triode Models · IEEE Trans. Speech Audio Process. 2013

Methods — techniques the papers use, named apart from their topics

secant method · 0.3wave-digital filter · 0.2wave digital filters · 0.2physical modeling · 0.1nonlinear waveshaping · 0.1
YearPublicationVenuePosition
2013 New Family of Wave-Digital Triode Models
abstract
A new family of wave-digital vacuum tube triode models is presented. These models are inspired by the triode model by Cardarilli , which provides realistic simulation of the triode's transconductance behavior, and hence high accuracy in saturation conditions. The triode is modeled as a single memoryless nonlinear three-port wave digital filter element in which the outgoing wave variables are computed by locally applying the monodimensional secant method to one or two port voltages, depending on whether the grid current effect is taken into account. The proposed algorithms were found to produce a richer static harmonic response, introducing comparable or less aliasing and requiring approximately 50% less CPU time than previous models. The proposed models are suitable for real-time virtual analog circuit simulation.
Stefano D'Angelo, Jyri Tapani Pakarinen, Vesa Välimäki
IEEE Trans. Speech Audio Process.2
2010 Enhanced Wave Digital Triode Model for Real-Time Tube Amplifier Emulation
abstract
Electric circuits containing vacuum tubes form an integral part of various audio equipment, such as guitar amplifiers, certain equalizers, microphone preamplifiers, and dynamic range compressors. Although most audio signal processing operations are straightforward to implement with modern computers, real-time digital simulation of vacuum tubes poses a significant challenge due to the dynamic nonlinearities of the tube circuits. Most of the current vacuum-tube emulators model the unidirectional signal path of the circuit using linear filters and nonlinear waveshapers, possibly with signal-dependent parameters. This paper introduces a physical model of a tube stage circuit using wave digital filters. In contrast to previous unidirectional signal models, the wave digital model implements bidirectional signal propagation. This allows realistic simulation of interesting dynamical nonlinearities, such as the bias variation under reactive load. The new model is an extension of the wave digital tube presented in ¿Wave digital simulation of a vacuum-tube amplifier¿ (M. Karjalainen and J. Pakarinen Proc. Int. Conf. Acoustics, Speech, Signal Processing, 2006, vol. V, pp. 153-156). In particular, the enhanced model for the tube grid-to-cathode connection enables the simulation of interstage coupling and blocking distortion.
Jyri Tapani Pakarinen, Matti Karjalainen
IEEE Trans. Speech Audio Process.1
2006 Wave Digital Simulation of a Vacuum-Tube Amplifier
abstract
Virtual analog modeling is needed when simulating classic analog circuitry by DSP, for example when emulating analog sound synthesis and sound reproduction systems. In this paper we show how wave digital filters (WDFs) can be applied to efficient real-time simulation of vacuum-tube amplifier stages, typical in professional guitar amplifiers, which pose nonlinear behavior for desired distortion effects
Matti Karjalainen, Jyri Tapani Pakarinen
ICASSP (5)2
2005 Energy behavior in time-varying fractional delay filters for physical modeling synthesis of musical instruments
abstract
Time-varying fractional delays are applied, for example, in physics based modeling of musical instruments, particularly for string and wind instruments. While Lagrange interpolation and allpass filters are used routinely in such sound synthesis models, they are found somewhat problematic, for example, in plucked string simulation when the length of the string is varied due to glissando or vibrato. There can be problems with signal energy levels and aliasing. We study two variable delay filter designs that have a physically realistic energetic behavior and keep undesirable side effects, such as aliasing, in control. The first one is sliding termination point simulation with energy correction and the second one is based on controllable wave digital filter delay lines.
Jyri Tapani Pakarinen, Matti Karjalainen, Vesa Välimäki, Stefan Bilbao
ICASSP (3)1