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Agnes Lisowska Masson

dblp:55/980 · also Agnes Lisowska · DBLP profile ↗
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10ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%
Artificial intelligence
1 paper
Question answering and dialogue systems · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
co-located collaboration
0.112011
Web-based multipointer interaction on shared displays · CSCW 2011
Collaborative and social computing
computer-supported cooperative work
0.112011
Web-based multipointer interaction on shared displays · CSCW 2011
Collaborative and social computing
shared displays
0.112011
Web-based multipointer interaction on shared displays · CSCW 2011

Methods — techniques the papers use, named apart from their topics

web technologies · 0.1javascript · 0.1natural language processing · 0.1multimodal interaction · 0.1
YearPublicationVenuePosition
2014 Real-time collaboration through web applications: an introduction to the Toolkit for Web-based Interactive Collaborative Environments (TWICE)
abstract
The widespread availability of personal mobile devices, combined with the increasing availability of stationary public devices such as large interactive displays, creates new opportunities for computer-supported collaborative work. In particular, these two factors enable the emergence of collaborative scenarios, whether planned or spontaneous, in any location, and previous obstacles to such collaborative settings such as limitations on the number of devices available for use and infrastructure costs can be overcome more easily. As hardware restrictions diminish, the need for software toolkits that simplify the development of distributed collaborative applications allowing for device heterogeneity, true multi-user interaction and spontaneous emergence increases. In this article, we describe the Toolkit for Web-based Interactive Collaborative Environments whose aim is to address these issues. This is done using current standard web technologies extended for real-time application (and structured using specific development guidelines) while ensuring compatibility with the manifold new evolutions in the currently ongoing development of open web platform (HTML5, websockets, etc). While our own work has mainly focused on synchronous co-located collaborative systems (same place/same time), our solution, the technologies used, as well as the concepts that are introduced are easily extendable for remote and/or asynchronous collaboration.
Oliver Schmid, Agnes Lisowska Masson, Béat Hirsbrunner
Pers. Ubiquitous Comput.2
2011 Web-based multipointer interaction on shared displays
abstract
Interaction with multiple mouse pointers is becoming widespread for collocated collaboration on shared displays, but most technologies used to implement it do not support telepresent users. While web technologies are a common standard for applications that enable telepresent collaboration, they do not support the multipointer interaction needed for collaboration in collocated settings. We propose an approach to provide multipointer interaction in web applications by adding multipointer support to the web browser and addressing pointer handling in a JavaScript framework.
Muriel Bowie, Oliver Schmid, Agnes Lisowska Masson, Béat Hirsbrunner
CSCW3
2010 Examining the Effects of Rephrasing User Input on Two Mobile Spoken Language Systems
Nikos Tsourakis, Agnes Lisowska Masson, Manny Rayner, Pierrette Bouillon
LREC2
2009 Tools for designing and prototyping activity-based pervasive applications
abstract
This paper proposes a new approach for modelling, testing and prototyping pervasive, possibly mobile, and distributed applications. It describes a set of tools aimed at supporting designers in the conceptualisation of their application and in the software development stage, and proposes a method for checking the validity of their design. The article also presents a pervasive application implemented and evaluated using our approach. It concludes with propositions for improvements in order to build a complete modelling, prototyping and testing framework for pervasive applications.
Pascal Bruegger, Denis Lalanne, Agnes Lisowska Masson, Béat Hirsbrunner
MoMM3
2006 Archivus: A Multimodal System for Multimedia Meeting Browsing and Retrieval
abstract
This paper presents Archivus, a multi-modal language-enabled meeting browsing and retrieval system. The prototype is in an early stage of development, and we are currently exploring the role of natural language for interacting in this relatively unfamiliar and complex domain. We briefly describe the design and implementation status of the system, and then focus on how this system is used to elicit useful data for supporting hypotheses about multimodal interaction in the domain of meeting retrieval and for developing NLP modules for this specific domain.
Marita Ailomaa, Miroslav Melichar, Agnes Lisowska Masson, Martin Rajman, Susan Armstrong
ACL3
2006 ROTE: A Tool to Support Users in Defining the Relative Importance of Quality Characteristics
Agnes Lisowska Masson, Nancy L. Underwood
LREC1
2006 Extending the Wizard of Oz Methodologie for Multimodal Language-enabled Systems
Martin Rajman, Marita Ailomaa, Agnes Lisowska Masson, Miroslav Melichar, Susan Armstrong
LREC3
2006 The Evolution of an Evaluation Framework for a Text Mining System
Nancy L. Underwood, Agnes Lisowska Masson
LREC2
2004 Multimodal interface design for multimodal meeting content retrieval
abstract
This thesis will investigate which modalities, and in which combinations, are best suited for use in a multimodal interface that allows users to retrieve the content of recorded and processed multimodal meetings. The dual role of multimodality in the system (present in both the interface and the stored data) poses additional challenges. We will extend and adapt established approaches to HCI and multimodality [2, 3] to this new domain, maintaining a strongly user-driven approach to design.
Agnes Lisowska Masson
ICMI1
2004 User Query Analysis for the Specification and Evaluation of a Dialogue Processing and Retrieval System
Agnes Lisowska Masson, Andrei Popescu-Belis, Susan Armstrong
LREC1