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Joshua D. Hoffman

dblp:56/1033 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 38% Haptics and multimodal interaction · 38% Usability and user experience research · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
in-vehicle interaction
0.012004
Collision warning design to mitigate driver distraction · CHI 2004
Haptics and multimodal interaction
multimodal interaction
0.012004
Collision warning design to mitigate driver distraction · CHI 2004
Ubiquitous computing and smart environments › automotive interaction
distracted driving prevention
0.012004
Collision warning design to mitigate driver distraction · CHI 2004
Usability and user experience research
safety-critical interaction
0.012004
Collision warning design to mitigate driver distraction · CHI 2004

Methods — techniques the papers use, named apart from their topics

driving simulator experiment · 0.0
YearPublicationVenuePosition
2008 A Dynamic Programming Algorithm for Scheduling In-Vehicle Messages
abstract
In-vehicle information systems (IVISs) can enhance or compromise driving safety. Such systems present an array of messages that range from collision warnings and navigation instructions to tire pressure and e-mail alerts. If these messages are not properly managed, the IVIS might fail to provide the driver with critical information, which could undermine safety. In addition, if the IVIS simultaneously presents multiple messages, the driver may fail to attend to the most critical information. To date, only simple algorithms that use priority-based filters have been developed to address this problem. This paper presents a dynamic programming model that goes beyond the immediate relevance and urgency parameters of the current Society of Automotive Engineers (SAE) message scheduling algorithm. The resulting algorithm considers the variation of message value over time, which extends the planning horizon and creates a more valuable stream of messages than that based only on the instantaneous message priority. This method has the potential to improve road safety because the most relevant information is displayed to drivers across time and not just the highest priority at any given instant. Applying this algorithm to message sets shows that scheduling that considers the time-based message value, in addition to priority, results in substantially different and potentially better message sequences compared with those based only on message priority. This method can be extended to manage driver workload by adjusting message timing relative to demanding driving maneuvers.
Hansuk Sohn, John D. Lee, Dennis L. Bricker, Joshua D. Hoffman
IEEE Trans. Intell. Transp. Syst.4
2004 Collision warning design to mitigate driver distraction
abstract
As computers and other information technology move into cars and trucks, distraction-related crashes are likely to become an important problem. This paper begins to address this problem by examining how alert strategy (graded and single-stage) and alert modality (haptic and auditory) affect how well collision warning systems mitigate distraction and direct drivers attention to the car ahead when it unexpectedly brakes. We conducted two experiments in which drivers interacted with an in-vehicle email system and a collision warning system signaled a braking lead vehicle. The first experiment showed that graded alerts led to a greater safety margin and a lower rate of inappropriate responses to nuisance warnings. A second experiment focused on attitudes toward the collision warning system and found that graded alerts were more trusted than single stage alerts and that haptic alerts, a vibrating seat in these experiments, were perceived as less annoying and more appropriate. Graded haptic alerts offer a promising approach to developing context aware computing in a safety-critical application.
John D. Lee, Joshua D. Hoffman, Elizabeth Hayes
CHI2