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Go Kashiwagi

dblp:56/10484 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Wearable and physiological sensing · 23%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
projected augmented reality
0.112011
Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector · UbiComp 2011
Wireless sensing and localization › optical sensing › optical localization
visible light communication localization
0.012011
Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

visible light communication · 0.2structured light projection · 0.2
YearPublicationVenuePosition
2011 Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector
abstract
In this paper, we propose a ubiquitous augmented reality system that expands projected augmentations in wide area by using visible light communication and wireless tag. The system consists of wireless tags and a high-speed projector (DMD Discovery 3000), operating in 8kHz, attached on mobility platform. The projector transmits structured light patterns that contain different information in each pixel. Wireless tags can recognize their own locations in projected area by receiving structured light patterns projected from the projector. Since 3D coordinates of individual tag is stored in the system, projection point is estimated with 3D coordinates and pixel coordinates of each tag in projected area. According to the estimated position and orientation, augmented reality content is superimposed. The set of structured light patterns are projected in sufficient speed that human eye can only perceive the superimposed content. We have also evaluated the accuracy of superimposing augmented reality content on real world from moving projection points.
Atsushi Hiyama, Hiroshi Fujino, Go Kashiwagi, Michitaka Hirose
UbiComp3