Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shubao Liu
dblp:56/1140
· DBLP profile ↗
15ranked-venue papers
14as first author
3since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 11 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 7 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 54% Transfer learning and domain adaptation · 34% Probabilistic and Bayesian machine learning · 12% | |
| Network and information security
2 papers |
Biometric security · 100% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 77% Edge and fog computing · 23% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Biometric security
face anti-spoofing |
1.0 | 2 | 2021 | Adaptive Normalized Representation Learning for Generalizable Face Anti-Spoofing · ACM Multimedia 2021 Dual Reweighting Domain Generalization for Face Presentation Attack Detection · IJCAI 2021 |
Machine learning › Transfer learning and domain adaptation
domain generalization |
0.7 | 2 | 2021 | Adaptive Normalized Representation Learning for Generalizable Face Anti-Spoofing · ACM Multimedia 2021 Dual Reweighting Domain Generalization for Face Presentation Attack Detection · IJCAI 2021 |
Biometric security
anti-spoofing |
0.5 | 1 | 2021 | Dual Reweighting Domain Generalization for Face Presentation Attack Detection · IJCAI 2021 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 3 | 2014 | Statistical Inverse Ray Tracingfor Image-Based 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2014 A complete statistical inverse ray tracing approach to multi-view stereo · CVPR 2011 Ray Markov Random Fields for image-based 3D modeling: Model and efficient inference · CVPR 2010 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.4 | 3 | 2014 | Statistical Inverse Ray Tracingfor Image-Based 3D Modeling · IEEE Trans. Pattern Anal. Mach. Intell. 2014 A complete statistical inverse ray tracing approach to multi-view stereo · CVPR 2011 Ray Markov Random Fields for image-based 3D modeling: Model and efficient inference · CVPR 2010 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field |
0.2 | 2 | 2011 | A complete statistical inverse ray tracing approach to multi-view stereo · CVPR 2011 Ray Markov Random Fields for image-based 3D modeling: Model and efficient inference · CVPR 2010 |
Computer vision › 3D vision › 3d reconstruction
volumetric reconstruction |
0.1 | 1 | 2010 | Ray Markov Random Fields for image-based 3D modeling: Model and efficient inference · CVPR 2010 |
Internet of things and sensor networks
camera sensor networks |
0.1 | 1 | 2009 | Distributed volumetric scene geometry reconstruction with a network of distributed smart cameras · CVPR 2009 |
Geometric modeling and processing
3d reconstruction |
0.1 | 1 | 2008 | Free-Form Object Reconstruction from Silhouettes, Occluding Edges and Texture Edges: A Unified and Robust Operator Based on Duality · IEEE Trans. Pattern Anal. Mach. Intell. 2008 |
Geometric modeling and processing › discrete geometry › discrete differential geometry
differential geometry |
0.0 | 1 | 2008 | Free-Form Object Reconstruction from Silhouettes, Occluding Edges and Texture Edges: A Unified and Robust Operator Based on Duality · IEEE Trans. Pattern Anal. Mach. Intell. 2008 |
Methods — techniques the papers use, named apart from their topics
self-distillation · 1.0sample reweighting · 1.0dual calibration constraints · 1.0domain discriminator · 1.0adaptive normalization · 1.0feature reweighting · 0.5feature re-weighting · 0.5volumetric ray tracing · 0.3MAP estimation · 0.2dynamic programming · 0.2bayesian inference · 0.2shape from apparent contour · 0.1minimum-spanning-tree message passing · 0.1noise sensitivity analysis · 0.1edge pairing · 0.1differential dual operator · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Cross-Modality Graph Neural Network For Few-Shot LearningabstractFew-shot learning, which attempts to predict unlabeled samples with only a few labeled samples, has drawn more and more attention. Though recent works have achieved promising progress, none of them have noticed to establish consistency among episodes, leading to the ambiguity in latent embedding space. In this paper, we propose a novel Cross-Modality Graph Neural Network (CMGNN) to uncover the associations among episodes for consistent global embedding. Since the semantic information induced from NLP is relatively fixed compared to visual information space, we leverage it to construct meta nodes for each category to guide the corresponding visual feature learning through GNN. Moreover, to ensure global embedding, a distance loss function is designed to force the visual nodes closer to their associated meta nodes to a greater extent. Extensive experiments and ablation studies on four benchmark datasets show its superiority over many SOTA comparison methods. Shubao Liu, Yuan Xie 0006, Wang Yuan, Lizhuang Ma |
ICME | 1 |
| 2021 | Dual Reweighting Domain Generalization for Face Presentation Attack DetectionabstractFace anti-spoofing approaches based on domain generalization (DG) have drawn growing attention due to their robustness for unseen scenarios. Previous methods treat each sample from multiple domains indiscriminately during the training process, and endeavor to extract a common feature space to improve the generalization. However, due to complex and biased data distribution, directly treating them equally will corrupt the generalization ability. To settle the issue, we propose a novel Dual Reweighting Domain Generalization (DRDG) framework which iteratively reweights the relative importance between samples to further improve the generalization. Concretely, Sample Reweighting Module is first proposed to identify samples with relatively large domain bias, and reduce their impact on the overall optimization. Afterwards, Feature Reweighting Module is introduced to focus on these samples and extract more domain-irrelevant features via a self-distilling mechanism. Combined with the domain discriminator, the iteration of the two modules promotes the extraction of generalized features. Extensive experiments and visualizations are presented to demonstrate the effectiveness and interpretability of our method against the state-of-the-art competitors. Shubao Liu, Ke-Yue Zhang, Taiping Yao, Kekai Sheng, Shouhong Ding, Ying Tai, Yuan Xie 0006, Lizhuang Ma |
IJCAI | 1 |
| 2021 | Adaptive Normalized Representation Learning for Generalizable Face Anti-SpoofingabstractWith various face presentation attacks arising under unseen scenarios, face anti-spoofing (FAS) based on domain generalization (DG) has drawn growing attention due to its robustness. Most existing methods utilize DG frameworks to align the features to seek a compact and generalized feature space. However, little attention has been paid to the feature extraction process for the FAS task, especially the influence of normalization, which also has a great impact on the generalization of the learned representation. To address this issue, we propose a novel perspective of face anti-spoofing that focuses on the normalization selection in the feature extraction process. Concretely, an Adaptive Normalized Representation Learning (ANRL) framework is devised, which adaptively selects feature normalization methods according to the inputs, aiming to learn domain-agnostic and discriminative representation. Moreover, to facilitate the representation learning, Dual Calibration Constraints are designed, including Inter-Domain Compatible loss and Inter-Class Separable loss, which provide a better optimization direction for generalizable representation. Extensive experiments and visualizations are presented to demonstrate the effectiveness of our method against the SOTA competitors. Shubao Liu, Ke-Yue Zhang, Taiping Yao, Mingwei Bi, Shouhong Ding, Feiyue Huang, Lizhuang Ma |
ACM Multimedia | 1 |
| 2014 | Statistical Inverse Ray Tracingfor Image-Based 3D ModelingabstractThis paper proposes a new formulation and solution to image-based 3D modeling (aka "multi-view stereo") based on generative statistical modeling and inference. The proposed new approach, named statistical inverse ray tracing, models and estimates the occlusion relationship accurately through optimizing a physically sound image generation model based on volumetric ray tracing. Together with geometric priors, they are put together into a Bayesian formulation known as Markov random field (MRF) model. This MRF model is different from typical MRFs used in image analysis in the sense that the ray clique, which models the ray-tracing process, consists of thousands of random variables instead of two to dozens. To handle the computational challenges associated with large clique size, an algorithm with linear computational complexity is developed by exploiting, using dynamic programming, the recursive chain structure of the ray clique. We further demonstrate the benefit of exact modeling and accurate estimation of the occlusion relationship by evaluating the proposed algorithm on several challenging data sets. Shubao Liu, David B. Cooper |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2013 | Automatic Registration of Smooth Object Image to 3D CAD Model for Industrial Inspection ApplicationsabstractWe describe an algorithmic pipeline for automatic registration of smooth object image on 3D CAD model, which has many applications in industrial inspections. This enables camera pose estimation and 3D measurement of structures of interest from 2D images. In this work, when given a query image, we leverage image retrieval to find a similar historical image, in which its 2D points' corresponding locations on the 3D model has already been computed offline. By matching features between the query and retrieved image, the latter's feature locations on the 3D model can be transferred to the former. Camera pose of the query image can then be computed for overlaying it on the 3D model. A big challenge arises when the object of interest, such as one with smooth metallic surface, has extremely limited number of reliable features, which is especially true in industrial inspection. This causes popular recognition and detection algorithms as well as 3D calibration algorithms that depend on a sufficient number of good features to fail. We describe how we construct a pipeline to overcome this challenge. Comparative results and accuracy of 3D measurements made on real datasets with the proposed pipeline validate our approach. Ser-Nam Lim, Shubao Liu, Xingwei Yang |
3DV | 3 |
| 2013 | Tracking of Carotid Arteries in Ultrasound Images
Shubao Liu, Dirk Ryan Padfield, Paulo R. S. Mendonça |
MICCAI (2) | 1 |
| 2011 | A complete statistical inverse ray tracing approach to multi-view stereoabstractThis paper presents a complete solution to estimating a scene's 3D geometry and appearance from multiple 2D images by using a statistical inverse ray tracing method. Instead of matching image features/pixels across images, the inverse ray tracing approach models the image generation process directly and searches for the best 3D geometry and surface reflectance model to explain all the observations. Here the image generation process is modeled through volumetric ray tracing, where the occlusion/visibility is exactly modeled. All the constraints (including ray constraints and prior knowledge about the geometry) are put into the Ray Markov Random Field (Ray MRF) formulation, developed in [10]. Differently from [10], where the voxel colors are estimated independently of the voxel occupancies, in this work, both voxel occupancies and colors (i.e., both geometry and appearance) are modeled and estimated jointly in the same inversey ray tracing framework (Ray MRF + deep belief propagation) and implemented in a common message passing scheme, which improves the accuracy significantly as verified by extensive experiments. The complete inverse ray tracing approach can better handle difficult problems in multi-view stereo than do traditional methods, including large camera baseline, occlusion, matching ambiguities, color constant or slowly changing regions, etc., without additional information and assumptions, such as initial surface estimate or simple background assumption. A prototype system is built and tested over several challenging datasets and compared with the state-of-the-art systems, which demonstrates its good performance and wide applicability. Shubao Liu, David B. Cooper |
CVPR | 1 |
| 2010 | Ray Markov Random Fields for image-based 3D modeling: Model and efficient inferenceabstractIn this paper, we present an approach to multi-view image-based 3D reconstruction by statistically inversing the ray-tracing based image generation process. The proposed algorithm is fast, accurate and does not need any initialization. The geometric representation is a discrete volume divided into voxels, with each voxel associated with two properties: opacity (shape) and color (appearance). The problem is then formulated as inferring each voxel's most probable opacity and color through MAP estimation of the developed Ray Markov Random Fields (RayMRF). RayMRF is constructed with three kinds of cliques: the usual unary and pairwise cliques favoring connected voxel regions, and most importantly ray-cliques modelling the ray-tracing based image generation process. Each ray-clique connects the voxels that the viewing ray passes through. It provides a principled way of modeling the occlusion without approximation. The inference problem involved in the MAP estimation is handled by an optimized belief propagation algorithm. One unusual structure of the proposed MRF is that each ray-clique usually involves hundreds/thousands of random variables, which seems to make the inference computationally formidable. Thanks to the special property of the ray-clique functional form, we investigate the deep factorization property of ray-clique energy and get a highly efficient algorithm based on the general loopy belief propagation, which has reduced the computational complexity from exponential to linear. Both of the efficient inference algorithm and the overall system concept are new. Combining these results in an algorithm that can reverse the image generation process very fast. 3D surface reconstruction in a 100×100×100, i.e., 106voxel space with 10 images requires roughly 3 minutes on a 3.0 GHz single-core CPU. The running time grows linearly with respect to the number of voxels and the number of images. And the speed could be further improved with a hierarchical sparse representation of the volume, like octree. Experiments on several standard datasets show the quality and speed of the proposed models and algorithms. Shubao Liu, David B. Cooper |
CVPR | 1 |
| 2009 | Distributed volumetric scene geometry reconstruction with a network of distributed smart camerasabstractCentral to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless communication capability is the “efficient” reconstruction of the 3D geometry structure in the scene. What is meant by “efficient” reconstruction? In this paper we investigate this from different aspects in the context of visual sensor networks and offer a distributed reconstruction algorithm roughly meeting the following goals: 1. Close to achievable 3D reconstruction accuracy and robustness; 2. Minimization of the processing time by adaptive computing-job distribution among all the cameras in the network and asynchronous parallel processing; 3. Communication Optimization and minimization of the (battery-stored) energy, by reducing and localizing the communications between cameras. A volumetric representation of the scene is reconstructed with a shape from apparent contour algorithm, which is suitable for distributed processing because it is essentially a local operation in terms of the involved cameras, and apparent contours are robust to ourdoor illumination conditions. Each camera processes its own image and performs the computation for a small subset of voxels, and updates the voxels through collaborating with its neighbor cameras. By exploring the structure of the reconstruction algorithm, we design the minimum-spanning-tree (MST) message passing protocol in order to minimize the communication. Of interest is that the resulting system is an example of “swarm behavior”. 3D reconstruction is illustrated using two real image sets, running on a single computer. The iterative computations used in the single processor experiment are exactly the same as are those used in the network computations. Distributed concepts and algorithms for network control and communication performance are theoretical designs and estimates. Shubao Liu, Kongbin Kang, Jean-Philippe Tarel, David B. Cooper |
CVPR | 1 |
| 2008 | Free-Form Object Reconstruction from Silhouettes, Occluding Edges and Texture Edges: A Unified and Robust Operator Based on DualityabstractIn this paper, the duality in differential form is developed between a 3D primal surface and its dual manifold formed by the surface's tangent planes, i.e., each tangent plane of the primal surface is represented as a four-dimensional vector which constitutes a point on the dual manifold. The iterated dual theorem shows that each tangent plane of the dual manifold corresponds to a point on the original 3D surface, i.e., the dual of the dual goes back to the primal. This theorem can be directly used to reconstruct 3D surface from image edges by estimating the dual manifold from these edges. In this paper we further develop the work in our original conference papers resulting in the robust differential dual operator. We argue that the operator makes good use of the information available in the image data, by using both points of intensity discontinuity and their edge directions; we provide a simple physical interpretation of what the abstract algorithm is actually estimating and why it makes sense in terms of estimation accuracy; our algorithm operates on all edges in the images, including silhouette edges, self occlusion edges, and texture edges, without distinguishing their types (thus resulting in improved accuracy and handling locally concave surface estimation if texture edges are present); the algorithm automatically handles various degeneracies; and the algorithm incorporates new methodologies for implementing the required operations such as appropriately relating edges in pairs of images, evaluating and using the algorithm's sensitivity to noise to determine the accuracy of an estimated 3D point. Experiments with both synthetic and real images demonstrate that the operator is accurate, robust to degeneracies and noise, and general for reconstructing free-form objects from occluding edges and texture edges detected in calibrated images or video sequences. Shubao Liu, Kongbin Kang, Jean-Philippe Tarel, David B. Cooper |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2006 | A Simplified Dual Neural Network for Quadratic Programming With Its KWTA ApplicationabstractThe design, analysis, and application of a new recurrent neural network for quadratic programming, called simplified dual neural network, are discussed. The analysis mainly concentrates on the convergence property and the computational complexity of the neural network. The simplified dual neural network is shown to be globally convergent to the exact optimal solution. The complexity of the neural network architecture is reduced with the number of neurons equal to the number of inequality constraints. Its application to k-winners-take-all (KWTA) operation is discussed to demonstrate how to solve problems with this neural network. Shubao Liu, Jun Wang 0002 |
IEEE Trans. Neural Networks | 1 |
| 2005 | A new k-winners-take-all neural networkabstractIn this paper, the k-winners-take-all (KWTA) operation is converted to an equivalent constrained convex quadratic optimization formulation. A simplified dual neural network, called KWTA network, is further developed for solving the convex quadratic programming (QP) problem. The KWTA network is shown to be globally convergent to the exact optimal solution of the QP problem. Simulation results are presented to show the effectiveness and performance of the KWTA network. Shubao Liu, Jun Wang 0002 |
IJCNN | 1 |
| 2005 | Bi-criteria torque optimization of redundant manipulators based on a simplified dual neural networkabstractThe bi-criteria joint torque optimization of kinematically redundant manipulators balances between the energy consumption and the torque distribution among the joints. In this paper, a simplified dual neural network is proposed to solve this problem. Joint torque limits are incorporated simultaneously into the proposed optimization scheme. The simplified dual network has less numbers of neurons compared with other recurrent neural networks and is proved to be globally convergent to optimal solutions. The control scheme based on the recurrent neural network is simulated with the PUMA 560 robot manipulator to demonstrate effectiveness. Shubao Liu, Jun Wang 0002 |
IJCNN | 1 |
| 2005 | Obstacle Avoidance for Kinematically Redundant Manipulators Using the Deterministic Annealing Neural Network
Shubao Liu, Jun Wang 0002 |
ISNN (3) | 1 |
| 2004 | A Dual Neural Network for Bi-criteria Torque Optimization of Redundant Robot Manipulators
Shubao Liu, Jun Wang 0002 |
ICONIP | 1 |