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Dietmar Hildenbrand

dblp:56/2178 · DBLP profile ↗
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11ranked-venue papers
3as first author
1since 2021 · last 2023
0000-0002-6384-4345ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
robot kinematics
0.112005
Advanced Geometric Approach for Graphics and Visual Guided Robot Object Manipulation · ICRA 2005
Geometric modeling and processing › geometric algebra
conformal geometric algebra
0.112005
Advanced Geometric Approach for Graphics and Visual Guided Robot Object Manipulation · ICRA 2005
Geometric modeling and processing
geometric algebra
0.112005
Advanced Geometric Approach for Graphics and Visual Guided Robot Object Manipulation · ICRA 2005

Methods — techniques the papers use, named apart from their topics

kinematics representation · 0.1conformal geometric algebra · 0.1
YearPublicationVenuePosition
2023 Game Physics Engine Using Optimised Geometric Algebra RISC-V Vector Extensions Code Using Fourier Series Data
Ed Saribatir, Niko Zurstraßen, Dietmar Hildenbrand, Florian Stock, Atilio Morillo Piña, Frederic von Wegner, Zheng Yan 0001, Shiping Wen 0001, Matthew Arnold
CGI (4)3
2020 An Online Calculator for Qubits Based on Geometric Algebra
Dietmar Hildenbrand, Christian Steinmetz, Rafael Alves, Jaroslav Hrdina, Carlile Lavor
CGI1
2019 Gajit: Symbolic Optimisation and JIT Compilation of Geometric Algebra in Python with GAALOP and Numba
Hugo Hadfield, Dietmar Hildenbrand, Alex Arsenovic
CGI2
2019 Cubic Curves and Cubic Surfaces from Contact Points in Conformal Geometric Algebra
Eckhard Hitzer, Dietmar Hildenbrand
CGI2
2018 Optimizing Refined Geometric Primitive's Leaflet Visibility for Interactive 3D Visualization via Geometric Algebra
abstract
Leaflets are a common technology used in web services to provide high resolution maps by providing them in tiles of incremental resolutions. While for 2D display an unique level of resolution is all that is needed, within a 3D perspective display a combination of resolution levels needs to be identified. Block-Structured Adaptive Mesh Refinement (AMR) utilizes an organisation of data similar to Leaflets, but deals with 3D or 4D volumetric blocks of data. Such a data organisation is very suitable for hierarchical organisation of big data. In this article we propose using the AMR data organisation for hierarchical structuring of arbitrary geometric primitives, i.e. point clouds, sets of lines, triangle meshes, volumes. Such data organisation allows for generic and performant data access of out-of-core data on demand, as relevant for navigation through big data. Ultimately identification of data block visibility is crucial for a fluid interactive experience. We propose an algorithm based on Conformal 5D Geometric Algebra to approximate bounding boxes via spheres and the view frustum as a cone to arrive on a visibility criteria used for priority sorting of candidate blocks.
Werner Benger, Dietmar Hildenbrand, Wolfgang Dobler
CGI2
2017 A hybrid approach for computing products of high-dimensional geometric algebras
abstract
Geometric Algebra is considered as a very intuitive tool to deal with geometric problems and it appears to be increasingly efficient and useful to deal with computer graphics solutions. For example, the Conformal Geometric Algebra includes circles, spheres, planes and lines as algebraic objects, and intersections between these objects are also algebraic objects. More complex objects such as conics, quadric surfaces can also be expressed and be manipulated using an extension of the conformal Geometric Algebra. However due to high dimension of their representations in Geometric Algebra, implementations of Geometric Algebra that are currently available do not allow efficient realizations of these objects. This paper presents a Geometric Algebra implementation dedicated for both low and high dimensions. The proposed method is a hybrid solution for precomputed code with fast execution and runtime computations with low memory requirement. More specifically, the proposed method combines a precomputed table approach with a recursive method using binary trees. Some rules are defined to select the most appropriate choice, according to the dimension of the algebra and the type of multivectors involved in the product. The resulting implementation is well suited for high dimensional spaces (e.g. algebra of dimension 15) as well as for lower dimensional space. This paper details the integration of this hybrid method as a plug-in into Gaalop, which is a very advanced optimizing code generator. This paper also presents some benchmarks to show the performances of our method, especially in high dimensional spaces.
Stéphane Breuils, Vincent Nozick, Laurent Fuchs, Dietmar Hildenbrand, Werner Benger, Christian Steinmetz
CGI4
2016 An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm
Margarita Papaefthymiou, Dietmar Hildenbrand, George Papagiannakis
Vis. Comput.2
2009 Optimizations and Performance of a Robotics Grasping Algorithm Described in Geometric Algebra
Florian Wörsdörfer, Florian Stock, Eduardo Bayro-Corrochano, Dietmar Hildenbrand
CIARP4
2009 Acceleration and Energy Efficiency of a Geometric Algebra Computation using Reconfigurable Computers and GPUs
abstract
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric relationships and algorithms in many fields of science and engineering. The execution of these algorithms, however, requires significant computational power that made the use of GA impractical for many real-world applications. We describe how a GA-based formulation of the inverse kinematics problem from computer animation and robotics can be accelerated using reconfigurable FPGA-based computing and using a graphics processing unit (GPU). The practical evaluation covers not only the sheer compute performance, but also the energy efficiency.
Holger Lange, Florian Stock, Andreas Koch 0001, Dietmar Hildenbrand
FCCM4
2005 Advanced Geometric Approach for Graphics and Visual Guided Robot Object Manipulation
abstract
This paper presents an approach to deal with standard tasks of computer animations and robotics based on Conformal Geometric Algebra. We will show that this algebra is very well suitable for applications of all kind of robot manipulator kinematics, representation and visualization and object robot manipulation. Due to its geometric intuitiveness and simplicity Conformal Geometric Algebra appears to be a promising mathematical tool for building intelligent man-machine interfaces.
Dietmar Hildenbrand, Eduardo Bayro-Corrochano, Julio Zamora-Esquivel
ICRA1
2005 Geometric computing in computer graphics using conformal geometric algebra
Dietmar Hildenbrand
Comput. Graph.1