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Kin-Chung Wong

dblp:56/3759 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Network and information security
1 paper
Biometric security · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computational geometry
geometric invariants
0.112006
Fusion of Summation Invariants in 3D Human Face Recognition · CVPR (2) 2006
Geometric modeling and processing › shape descriptor
integral invariants
0.112006
Fusion of Summation Invariants in 3D Human Face Recognition · CVPR (2) 2006
Biometric security › face recognition
3d face recognition
0.112006
Fusion of Summation Invariants in 3D Human Face Recognition · CVPR (2) 2006
Biometric security
face recognition
0.112006
Fusion of Summation Invariants in 3D Human Face Recognition · CVPR (2) 2006

Methods — techniques the papers use, named apart from their topics

semi-local summation invariant features · 0.1
YearPublicationVenuePosition
2007 3D Face Recognition Under Expression Variations using Similarity Metrics Fusion
abstract
We present a novel 3D face recognition method that incorporates summation invariant features extracted from multiple sub-regions of a facial range images, and optimal fusion of similarity scores between corresponding sub-regions. The key innovation of this paper is the development of the fusion-based face recognition algorithm that delivers significant performance enhancement while requiring very little computation. Experiments on the FRGC (Face Recognition Grand Challenge) version 2 dataset show that our algorithm improves the recognition performance significantly in the presence of facial expressions.
Wei-Yang Lin, Kin-Chung Wong, Nigel Boston, Yu Hen Hu
ICME2
2007 Optimal Linear Combination of Facial Regions for Improving Identification Performance
abstract
This paper presents a novel 3-D multiregion face recognition algorithm that consists of new geometric summation invariant features and an optimal linear feature fusion method. A summation invariant, which captures local characteristics of a facial surface, is extracted from multiple subregions of a 3-D range image as the discriminative features. Similarity scores between two range images are calculated from the selected subregions. A novel fusion method that is based on a linear discriminant analysis is developed to maximize the verification rate by a weighted combination of these similarity scores. Experiments on the Face Recognition Grand Challenge V2.0 dataset show that this new algorithm improves the recognition performance significantly in the presence of facial expressions.
Kin-Chung Wong, Wei-Yang Lin, Yu Hen Hu, Nigel Boston
IEEE Trans. Syst. Man Cybern. Part B1
2006 Fusion of Summation Invariants in 3D Human Face Recognition
abstract
A novel family of 2D and 3D geometrically invariant features, called summation invariants is proposed for the recognition of the 3D surface of human faces. Focusing on a rectangular region surrounding the nose of a 3D facial depth map, a subset of the so called semi-local summation invariant features is extracted. Then the similarity between a pair of 3D facial depth maps is computed to determine whether they belong to the same person. Out of many possible combinations of these set of features, we select, through careful experimentation, a subset of features that yields best combined performance. Tested with the 3D facial data from the on-going Face Recognition Grand Challenge v1.0 dataset, the proposed new features exhibit significant performance improvement over the baseline algorithm distributed with the datase
Wei-Yang Lin, Kin-Chung Wong, Nigel Boston, Yu Hen Hu
CVPR (2)2
2006 3D Human Face Recognition Using Summation Invariants
abstract
A novel family of geometrically invariant features, called summation invariants are proposed for the recognition of the 3D surface of human faces. In particular, a 2D semi-local summation invariant feature is extracted from each column and each row of a rectangular region surrounding the nose of a 3D facial depth map. Through extensive experimentation, we empirically identify the most efficient 2D summation invariant features. We also investigate the proper pre-processing method for the 2D summation invariant features. Tested with the 3D facial data from the Face Recognition Grand Challenge v1.0 dataset, the proposed new features exhibit significant performance improvement over the baseline algorithm distributed with the dataset.
Wei-Yang Lin, Kin-Chung Wong, Nigel Boston, Yu Hen Hu
ICASSP (2)2
2006 Face Recognition using 3D Summation Invariant Features
abstract
In this paper, we developed a family of 2D and 3D invariant features with applications to 3D human faces recognition. The main contributions of this paper are: (a) systematically deriving a family of novel features, called summation invariant that are invariant to Euclidean transformation in both 2D and 3D; (b) developing an effective method to apply summation invariant to the 3D face recognition problem. Tested with the 3D data from the face recognition grand challenge v1.0 dataset, the proposed new features exhibit achieves a performance that rivals the best 3D face recognition algorithms reported so far
Wei-Yang Lin, Kin-Chung Wong, Nigel Boston
ICME2