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Sebastian Grottel

dblp:56/4327 · DBLP profile ↗
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13ranked-venue papers
7as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 7 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visualization and visual analytics · 78% Rendering · 22%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › flow visualization
particle visualization
0.212015
MegaMol - A Prototyping Framework for Particle-Based Visualization · IEEE Trans. Vis. Comput. Graph. 2015
Visualization and visual analytics › scientific visualization
molecular visualization
0.222012
Visualization of Electrostatic Dipoles in Molecular Dynamics of Metal Oxides · IEEE Trans. Vis. Comput. Graph. 2012
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics · IEEE Trans. Vis. Comput. Graph. 2007
Visualization and visual analytics › visual encoding
glyph-based visualization
0.112012
Visualization of Electrostatic Dipoles in Molecular Dynamics of Metal Oxides · IEEE Trans. Vis. Comput. Graph. 2012
Rendering
hybrid rendering
0.112010
Special Relativistic Visualization by Local Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2010
Rendering
ray tracing
0.112010
Special Relativistic Visualization by Local Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2010
Rendering
shader programming
0.012010
Special Relativistic Visualization by Local Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

GPU optimization · 0.2iso surfaces · 0.1fractional anisotropy · 0.1polygon distortion · 0.1local ray tracing · 0.1GPU shader programming · 0.1flow groups · 0.1
YearPublicationVenuePosition
2016 Enhancing Scatterplots with Multi-Dimensional Focal Blur
abstract
Abstract Scatterplots directly depict two dimensions of multi‐dimensional data points, discarding all other information. To visualize all data, these plots are extended to scatterplot matrices, which distribute the information of each data point over many plots. Problems arising from the resulting visual complexity are nowadays alleviated by concepts like filtering and focus and context. We present a method based on depth of field that contains both aspects and injects information from all dimensions into each scatterplot. Our approach is a natural generalization of the commonly known focus effects from optics. It is based on a multidimensional focus selection body. Points outside of this body are defocused depending on their distance. Our method allows for a continuous transition from data points in focus, over regions of blurry points providing contextual information, to visually filtered data. Our algorithm supports different focus selection bodies, blur kernels, and point shapes. We present an optimized GPU‐based implementation for interactive exploration and show the usefulness of our approach on several data sets.
Joachim Staib, Sebastian Grottel, Stefan Gumhold
Comput. Graph. Forum2
2015 Wifbs: A Web-Based Image Feature Benchmark System
Marcel Spehr, Sebastian Grottel, Stefan Gumhold
MMM (2)2
2015 Visualization of Particle-based Data with Transparency and Ambient Occlusion
abstract
Abstract Particle‐based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real‐time explorative visualization it is common to render the resulting data using opaque spherical glyphs with local lighting only. Due to massive overlaps, however, inner structures of the data are often occluded rendering visual analysis impossible. Furthermore, local lighting is not sufficient as several important features like complex shapes, holes, rifts or filaments cannot be perceived well. To address both problems we present a new technique that jointly supports transparency and ambient occlusion in a consistent illumination model. Our approach is based on the emission‐absorption model of volume rendering. We provide analytic solutions to the volume rendering integral for several density distributions within a spherical glyph. Compared to constant transparency our approach preserves the three‐dimensional impression of the glyphs much better. We approximate ambient illumination with a fast hierarchical voxel cone‐tracing approach, which builds on a new real‐time voxelization of the particle data. Our implementation achieves interactive frame rates for millions of static or dynamic particles without any preprocessing. We illustrate the merits of our method on real‐world data sets gaining several new insights.
Joachim Staib, Sebastian Grottel, Stefan Gumhold
Comput. Graph. Forum2
2015 MegaMol - A Prototyping Framework for Particle-Based Visualization
abstract
Visualization applications nowadays not only face increasingly larger datasets, but have to solve increasingly complex research questions. They often require more than a single algorithm and consequently a software solution will exceed the possibilities of simple research prototypes. Well-established systems intended for such complex visual analysis purposes have usually been designed for classical, mesh-based graphics approaches. For particle-based data, however, existing visualization frameworks are too generic - e.g. lacking possibilities for consistent low-level GPU optimization for high-performance graphics - and at the same time are too limited - e.g. by enforcing the use of structures suboptimal for some computations. Thus, we developed the system softwareMegaMol for visualization research on particle-based data. On the one hand, flexible data structures and functional module design allow for easy adaption to changing research questions, e.g. studying vapors in thermodynamics, solid material in physics, or complex functional macromolecules like proteins in biochemistry. Therefore, MegaMol is designed as a development framework. On the other hand, common functionality for data handling and advanced rendering implementations are available and beneficial for all applications. We present several case studies of work implemented using our system as well as a comparison to other freely available or open source systems.
Sebastian Grottel, Michael Krone, Christoph Müller 0001, Guido Reina, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.1
2014 Visual Analysis of Trajectories in Multi-Dimensional State Spaces
abstract
Abstract Multi‐dimensional data originate from many different sources and are relevant for many applications. One specific sub‐type of such data is continuous trajectory data in multi‐dimensional state spaces of complex systems. We adapt the concept of spatially continuous scatterplots and spatially continuous parallel coordinate plots to such trajectory data, leading to continuous‐time scatterplots and continuous‐time parallel coordinates. Together with a temporal heat map representation, we design coordinated views for visual analysis and interactive exploration. We demonstrate the usefulness of our visualization approach for three case studies that cover examples of complex dynamic systems: cyber‐physical systems consisting of heterogeneous sensors and actuators networks (the collection of time‐dependent sensor network data of an exemplary smart home environment), the dynamics of robot arm movement and motion characteristics of humanoids.
Sebastian Grottel, Julian Heinrich, Daniel Weiskopf, Stefan Gumhold
Comput. Graph. Forum1
2012 Object-space ambient occlusion for molecular dynamics
abstract
In many different application fields particle-based simulation, like molecular dynamics, are used to study material properties and behavior. Nowadays, simulation data sets consist of millions of particles and thousands of time steps challenging interactive visualization. Direct glyph-based representations of the particle data are important for the visual analysis process and these rendering methods can be optimized to be able to work sufficiently fast with huge data sets. However, the perception of the implicit spatial structures formed by such data is often hindered by aliasing and visual clutter. Especially the depth of these structures can be grasped better if visual cues are applied, even in interactive representations. We hence present a method to apply object-space ambient occlusion, based on local neighborhood information, to large timedependent particle-based data sets without the need for any precomputations. Based on density information collected in real-time, glyph-based representations of the data sets can be visually enhanced without significant impact on the rendering performance allowing to visualize multi-million particle data sets interactively on commodity workstations.
Sebastian Grottel, Michael Krone, Katrin Scharnowski, Thomas Ertl
PacificVis1
2012 Visualization of Electrostatic Dipoles in Molecular Dynamics of Metal Oxides
abstract
Metal oxides are important for many technical applications. For example alumina (aluminum oxide) is the most commonly-used ceramic in microelectronic devices thanks to its excellent properties. Experimental studies of these materials are increasingly supplemented with computer simulations. Molecular dynamics (MD) simulations can reproduce the material behavior very well and are now reaching time scales relevant for interesting processes like crack propagation. In this work we focus on the visualization of induced electric dipole moments on oxygen atoms in crack propagation simulations. The straightforward visualization using glyphs for the individual atoms, simple shapes like spheres or arrows, is insufficient for providing information about the data set as a whole. As our contribution we show for the first time that fractional anisotropy values computed from the local neighborhood of individual atoms of MD simulation data depict important information about relevant properties of the field of induced electric dipole moments. Iso surfaces in the field of fractional anisotropy as well as adjustments of the glyph representation allow the user to identify regions of correlated orientation. We present novel and relevant findings for the application domain resulting from these visualizations, like the influence of mechanical forces on the electrostatic properties.
Sebastian Grottel, Philipp Beck, Christoph Müller 0001, Guido Reina, Johannes Roth, Hans-Rainer Trebin, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.1
2011 Loose capacity-constrained representatives for the qualitative visual analysis in molecular dynamics
abstract
Molecular dynamics is a widely used simulation technique to investigate material properties and structural changes under external forces. The availability of more powerful clusters and algorithms continues to increase the spatial and temporal extents of the simulation domain. This poses a particular challenge for the visualization of the underlying processes which might consist of millions of particles and thousands of time steps. Some application domains have developed special visual metaphors to only represent the relevant information of such data sets but these approaches typically require detailed domain knowledge that might not always be available or applicable. We propose a general technique that replaces the huge amount of simulated particles by a smaller set of representatives that are used for the visualization instead. The representatives capture the characteristics of the underlying particle density and exhibit coherency over time. We introduce loose capacity-constrained Voronoi diagrams for the generation of these representatives by means of a GPU-friendly, parallel algorithm. This way we achieve visualizations that reflect the particle distribution and geometric structure of the original data very faithfully. We evaluate our approach using real-world data sets from the application domains of material science, thermodynamics and dynamical systems theory.
Steffen Frey, Thomas Schlömer, Sebastian Grottel, Carsten Dachsbacher, Oliver Deussen, Thomas Ertl
PacificVis3
2010 Coherent Culling and Shading for Large Molecular Dynamics Visualization
abstract
Abstract Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical properties, as well as a replacement for, or complement to, costly and dangerous experiments. With the increasing availability of computational power the resulting data sets are becoming increasingly larger, and benchmarks indicate that the interactive visualization on desktop computers poses a challenge when rendering substantially more than millions of glyphs. Trading visual quality for rendering performance is a common approach when interactivity has to be guaranteed. In this paper we address both problems and present a method for high‐quality visualization of massive molecular dynamics data sets. We employ several optimization strategies on different levels of granularity, such as data quantization, data caching in video memory, and a two‐level occlusion culling strategy: coarse culling via hardware occlusion queries and a vertex‐level culling using maximum depth mipmaps. To ensure optimal image quality we employ GPU raycasting and deferred shading with smooth normal vector generation. We demonstrate that our method allows us to interactively render data sets containing tens of millions of high‐quality glyphs.
Sebastian Grottel, Guido Reina, Carsten Dachsbacher, Thomas Ertl
Comput. Graph. Forum1
2010 Special Relativistic Visualization by Local Ray Tracing
abstract
Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.
Thomas Müller 0005, Sebastian Grottel, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.2
2009 Optimized data transfer for time-dependent, GPU-based glyphs
abstract
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasing number of simulated particles the resulting datasets pose a challenge for real-time visualization. Additionally the semantic density of the particles exceeds the possibilities of basic glyphs, like splats or spheres and results in dataset sizes larger by at least an order of magnitude. Interactive visualization on common workstations requires a careful optimization of the data management, especially of the transfer between CPU and GPU. We propose a flexible benchmarking tool along with a series of tests to allow the evaluation of the performance of different CPU/GPU combinations in relation to a particular implementation. We evaluate different uploading strategies and rendering methods for point-based compound glyphs suitable for representing the aforementioned datasets. CPU and GPU-based approaches are compared with respect to their rendering and storage efficiency to point out the optimal solution when dealing with time-dependent datasets. The results of our research are of general interest since they can be transferred to other applications where CPU-GPU bandwidth and a high number of graphical primitives per dataset pose a problem. The employed tool set for streamlining the measurement process is made publicly available.
Sebastian Grottel, Guido Reina, Thomas Ertl
PacificVis1
2008 Visual Abstractions of Solvent Pathlines near Protein Cavities
abstract
Abstract Water is known to play a crucial role in protein structure, flexibility and activity. The use of molecular dynamics simulations allows detailed studies of complex protein‐solvent interactions. Cluster analysis and density‐based approaches have been successfully used for the identification and analysis of conserved water molecules and hydration patterns of proteins. However, appropriate tools for analysing long‐time molecular dynamics simulations with respect to tracking and visualising the paths of solvent molecules are lacking. Our method focuses on visualising the solvent paths entering and leaving cavities of the protein and allows to study the route and dynamics of the exchange of tightly bound internal water molecules with the bulk solvent. The proposed visualisation also represents dynamic properties such as direction and velocity in the solvent. Especially, by clustering similar path‐lines with respect to designated properties the visualisation can be abstracted to represent the principal paths of solvent molecules through the cavities. Its application in the analysis of long‐time scale molecular dynamics simulations not only confirmed conjectures based on previous manual observations made by chance, but also led to novel insights into the dynamical and structural role of water molecules and its interplay with protein structure.
Katrin Bidmon, Sebastian Grottel, Fabian Bös, Jürgen Pleiss, Thomas Ertl
Comput. Graph. Forum2
2007 Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
abstract
A current research topic in molecular thermodynamics is the condensation of vapor to liquid and the investigation of this process at the molecular level. Condensation is found in many physical phenomena, e.g. the formation of atmospheric clouds or the processes inside steam turbines, where a detailed knowledge of the dynamics of condensation processes will help to optimize energy efficiency and avoid problems with droplets of macroscopic size. The key properties of these processes are the nucleation rate and the critical cluster size. For the calculation of these properties it is essential to make use of a meaningful definition of molecular clusters, which currently is a not completely resolved issue. In this paper a framework capable of interactively visualizing molecular datasets of such nucleation simulations is presented, with an emphasis on the detected molecular clusters. To check the quality of the results of the cluster detection, our framework introduces the concept of flow groups to highlight potential cluster evolution over time which is not detected by the employed algorithm. To confirm the findings of the visual analysis, we coupled the rendering view with a schematic view of the clusters' evolution. This allows to rapidly assess the quality of the molecular cluster detection algorithm and to identify locations in the simulation data in space as well as in time where the cluster detection fails. Thus, thermodynamics researchers can eliminate weaknesses in their cluster detection algorithms. Several examples for the effective and efficient usage of our tool are presented.
Sebastian Grottel, Guido Reina, Jadran Vrabec, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.1