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Ilias Apostolopoulos

dblp:57/11299 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Accessibility and assistive technology · 57% Immersive interaction · 29% Wearable and physiological sensing · 9%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › assistive navigation
indoor navigation for visual impairments
0.322012
Integrated online localization and navigation for people with visual impairments using smart phones · ICRA 2012
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks · CHI 2012
Immersive interaction
head-mounted display
0.212015
Accuracy of Pedometry on a Head-mounted Display · CHI 2015
Accessibility and assistive technology › auditory interface
auditory guidance
0.112012
Integrated online localization and navigation for people with visual impairments using smart phones · ICRA 2012
Robotics › Robot navigation and mapping
localization
0.012012
Integrated online localization and navigation for people with visual impairments using smart phones · ICRA 2012
Ubiquitous computing and smart environments
indoor localization
0.012012
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks · CHI 2012

Methods — techniques the papers use, named apart from their topics

transition model · 0.3landmark confirmation · 0.3user study · 0.2comparative evaluation · 0.2smartphone sensing · 0.1particle filter · 0.1accelerometer · 0.1
YearPublicationVenuePosition
2015 Accuracy of Pedometry on a Head-mounted Display
abstract
The accuracy of pedometry varies depending on where an inertial sensor is located on the body. Motivated by the increasing popularity of wearable computing, this paper investigates the accuracy with which pedometry can be achieved on a head-mounted device: something previous research has not investigated. A study with 16 subjects compares the accuracy of pedometry for walking and running with an inertial sensor located at the head, pocket and hand/arm. Our study did not detect a significant difference in step counting accuracy between sensor locations, which demonstrates the feasibility of pedometry-based apps for head-mounted displays.
Ilias Apostolopoulos, Daniel S. Coming, Eelke Folmer
CHI1
2014 Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces
abstract
Traversing large open spaces is a challenging task for blind cane users, as such spaces are often devoid of tactile features that can be followed. Consequently, in such spaces cane users may veer from their intended paths. Wearable devices have great potential for assistive applications for users who are blind as they typically feature a camera and support hands and eye free interaction. We present HEADLOCK; a navigation aid for an optical head-mounted display that helps blind users traverse large open spaces by letting them lock onto a salient landmark across the space, such as a door, and then providing audio feedback to guide the user towards the landmark. A user study with 8 blind users evaluated the usability and effectiveness of two types of audio feedback (sonification and text-to-speech) for guiding a user across an open space to a doorway. Qualitative results are reported, which may inform the design of assistive wearable technology for users who are blind.
Alexander Fiannaca, Ilias Apostolopoulos, Eelke Folmer
ASSETS2
2014 Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces
abstract
Traversing large open spaces is a challenging task for blind cane users, as such spaces are often devoid of tactile features that can be followed. Consequently, in such spaces cane users may veer from their intended paths. Wearable devices have great potential for assistive applications for users who are blind as they typically feature a camera and support hands and eye free interaction. We present HEADLOCK; a navigation aid for an optical head-mounted display that helps blind users traverse large open spaces by letting them lock onto a salient landmark across the space, such as a door, and then providing audio feedback to guide the user towards the landmark. HEADLOCK consists of interface modes for discovering landmarks, guiding a user towards a landmark, and recovering from an error state if a landmark is lost. HEADLOCK is designed with two forms of audio feedback: sonification and text-to-speech.
Alexander Fiannaca, Ilias Apostolopoulos, Eelke Folmer
ASSETS2
2014 Integrated online localization and navigation for people with visual impairments using smart phones
abstract
Indoor localization and navigation systems for individuals with Visual Impairments (VIs) typically rely upon extensive augmentation of the physical space, significant computational resources, or heavy and expensive sensors; thus, few systems have been implemented on a large scale. This work describes a system able to guide people with VIs through indoor environments using inexpensive sensors, such as accelerometers and compasses, which are available in portable devices like smart phones. The method takes advantage of feedback from the human user, who confirms the presence of landmarks, something that users with VIs already do when navigating in a building. The system calculates the user's location in real time and uses it to provide audio instructions on how to reach the desired destination. Initial early experiments suggested that the accuracy of the localization depends on the type of directions and the availability of an appropriate transition model for the user. A critical parameter for the transition model is the user's step length. Consequently, this work also investigates different schemes for automatically computing the user's step length and reducing the dependence of the approach on the definition of an accurate transition model. In this way, the direction provision method is able to use the localization estimate and adapt to failed executions of paths by the users. Experiments are presented that evaluate the accuracy of the overall integrated system, which is executed online on a smart phone. Both people with VIs and blindfolded sighted people participated in the experiments, which included paths along multiple floors that required the use of stairs and elevators.
Ilias Apostolopoulos, Navid Fallah, Eelke Folmer, Kostas E. Bekris
ACM Trans. Interact. Intell. Syst.1
2013 Indoor Human Navigation Systems: A Survey
abstract
Whereas outdoor navigation systems typically rely upon GPS, indoor systems have to rely upon dierent techniques for localizing the user, as GPS signals cannot be received indoors. Over the past decade various indoor navigation systems have been developed. This paper provides a comprehensive overview of existing indoor navigation systems and analyzes the dierent techniques used for: (1) locating the user; (2) planning a path; (3) representing the environment; and (4) interacting with the user. Our survey identies a number of research issues that could facilitate large scale deployment of indoor navigation systems.
Navid Fallah, Ilias Apostolopoulos, Kostas E. Bekris, Eelke Folmer
Interact. Comput.2
2012 The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
abstract
Indoor navigation systems for users who are visually impaired typically rely upon expensive physical augmentation of the environment or expensive sensing equipment; consequently few systems have been implemented. We present an indoor navigation system called Navatar that allows for localization and navigation by exploiting the physical characteristics of indoor environments, taking advantage of the unique sensing abilities of users with visual impairments, and minimalistic sensing achievable with low cost accelerometers available in smartphones. Particle filters are used to estimate the user's location based on the accelerometer data as well as the user confirming the presence of anticipated tactile landmarks along the provided path. Navatar has a high possibility of large-scale deployment, as it only requires an annotated virtual representation of an indoor environment. A user study with six blind users determines the accuracy of the approach, collects qualitative experiences and identifies areas for improvement.
Navid Fallah, Ilias Apostolopoulos, Kostas E. Bekris, Eelke Folmer
CHI2
2012 Integrated online localization and navigation for people with visual impairments using smart phones
abstract
Indoor localization and navigation systems for individuals with visual impairments (VI) typically rely upon extensive augmentation of the physical space or heavy, expensive sensors; thus, few systems have been adopted. This work describes a system able to guide people with VI through buildings using inexpensive sensors, such as accelerometers, which are available in portable devices like smart phones. The method takes advantage of feedback from the human user, who confirms the presence of landmarks. The system calculates the user's location in real time and uses it to provide audio instructions on how to reach the desired destination. Previous work suggested that the accuracy of the approach depended on the type of directions and the availability of an appropriate transition model for the user. A critical parameter for the transition model is the user's step length. The current work investigates different schemes for automatically computing the user's step length and reducing the dependency of the approach to the definition of an accurate transition model. Furthermore, the direction provision method is able to use the localization estimate and adapt to failed executions of paths by the users. Experiments are presented that evaluate the accuracy of the overall integrated system, which is executed online on a smart phone. Both people with visual impairments, as well as blindfolded sighted people, participated in the experiments. The experiments included paths along multiple floors, that required the use of stairs and elevators.
Ilias Apostolopoulos, Navid Fallah, Eelke Folmer, Kostas E. Bekris
ICRA1