Demo Data from SIGIR 2026 / reviewers in the wild / expert
Douglas Gourlay
dblp:57/253
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Computer networks
2 papers |
Edge and fog computing · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › image-based rendering
3d image warping |
0.1 | 2 | 2006 | Deep compression of remotely rendered views · IEEE Trans. Multim. 2006 A framework for remote rendering of 3-D scenes on limited mobile devices · IEEE Trans. Multim. 2006 |
Rendering
image-based rendering |
0.1 | 2 | 2006 | Deep compression of remotely rendered views · IEEE Trans. Multim. 2006 A framework for remote rendering of 3-D scenes on limited mobile devices · IEEE Trans. Multim. 2006 |
Rendering
remote rendering |
0.1 | 1 | 2006 | A framework for remote rendering of 3-D scenes on limited mobile devices · IEEE Trans. Multim. 2006 |
Edge and fog computing
remote rendering |
0.0 | 1 | 2006 | Deep compression of remotely rendered views · IEEE Trans. Multim. 2006 |
Methods — techniques the papers use, named apart from their topics
superview · 0.1residual image transmission · 0.1context-based compression · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | A framework for remote rendering of 3-D scenes on limited mobile devicesabstractThis paper describes a networked three-dimensional (3-D) rendering framework that allows low-powered mobile devices to simulate the interactive rendering of remote dense 3-D environment. The framework is based on 3-D image warping, especially suited to low-resolution screens and involves the transmission of sparse residual images. The use of an oversized reference image, superview, to cope with the visibility gap errors and the acceleration techniques aimed at improving the frame-rates are explored. It is shown that the described framework offers a potential alternative for interactive rendering of remote 3-D environment on low-powered clients where the triangle mesh display is impractical. Paul Bao, Douglas Gourlay |
IEEE Trans. Multim. | 2 |
| 2006 | Deep compression of remotely rendered viewsabstractThree-dimensional (3-D) models are information-rich and provide compelling visualization effects. However downloading and viewing 3-D scenes over the network may be excessive. In addition low-end devices typically have insufficient power and/or memory to render the scene interactively in real-time. Alternatively,3-D image warping, an image-based-rendering technique that renders a two-dimensional(2-D) depth view to form new views intended from different viewpoints and/or orientations, may be employed on a limited device. In a networked 3-D environment,the warped views may be further compensated by the graphically rendered views and transmitted to clients at times. Depth views can be considered as a compact model of 3-D scenes enabling the remote rendering of complex 3-D environment on relatively low-end devices. The major overhead of the 3-D image warping environment is the transmission of the depth views of the initial and subsequent references. This paper addresses the issue by presenting an effective remote rendering environment based on the deep compression of depth views utilizing the context statistics structure present in depth views. The warped image quality is also explored by reducing the resolution of the depth map. It is shown that proposed deep compression of the remote rendered view significantly outperforms the JPEG2000 and enables the realtime rendering of remote 3-D scene while the degradation of warped image quality is visually imperceptible for the benchmark scenes. Paul Bao, Douglas Gourlay, Youfu Li 0001 |
IEEE Trans. Multim. | 2 |
| 2003 | Context Modeling based Depth Image Compression for Distributed Virtual EnvironmentabstractDepth images, comprising pixel intensities and depth map, are viewed as a compact model of 3D scenes and used in 3D image warping for the distributed or collaborative virtual environment to enable the distributed rendering of complex 3D scenes at relatively low cost. The major overhead of the model is the transmission of the depth images of the initial reference and the subsequent new views that may be up to a few Mbs in size depending on the screen resolution. This paper presents efficient compression techniques specifically designed for the depth images. Additionally we experiment with the warped image quality by reducing the resolution of the depth map. We show that significant compression can be achieved at a cost of a very modest impairment in the perceptual quality of the warped image. Paul Bao, Douglas Gourlay, Youfu Li 0001 |
CW | 2 |