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Hiroyasu Ichida

dblp:57/3036 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 77% Personal fabrication and tangible interfaces · 23%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › image retrieval › shape retrieval
3d shape retrieval
0.012004
Interactive retrieval of 3D shape models using physical objects · ACM Multimedia 2004
Information retrieval
interactive information retrieval
0.012004
Interactive retrieval of 3D shape models using physical objects · ACM Multimedia 2004
Interaction techniques and input › spatial interaction
3d interaction
0.012004
Interactive Retrieval of 3D Virtual Shapes using Physical Objects · VR 2004
Multimedia analysis and retrieval
3d shape retrieval
0.012004
Interactive Retrieval of 3D Virtual Shapes using Physical Objects · VR 2004
Multimedia analysis and retrieval
interactive retrieval
0.012004
Interactive Retrieval of 3D Virtual Shapes using Physical Objects · VR 2004
Personal fabrication and tangible interfaces
tangible interaction
0.012004
Interactive retrieval of 3D shape models using physical objects · ACM Multimedia 2004

Methods — techniques the papers use, named apart from their topics

physical objects · 0.1physical object interaction · 0.1
YearPublicationVenuePosition
2004 Interactive retrieval of 3D shape models using physical objects
abstract
We present a novel method for interactive retrieval of 3D shapes using ysical objects. Our method is based on simple ysical 3D interaction with a set of tangible blocks. As the user connects blocks, the system automatically recognizes the shape of the constructed ysical structure and picks similar 3D shape models from a preset model database, in real time. Our system fully supports interactive retrieval of 3D shape models in an extremely simple fashion, which is completely non-verbal and cross-cultural. These advantages make it an ideal interface for inexperienced users, previously barred from many applications that include 3D shape retrieval tasks.
Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
ACM Multimedia1
2004 Interactive Retrieval of 3D Virtual Shapes using Physical Objects
Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
VR1