Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hiroyasu Ichida
dblp:57/3036
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 77% Personal fabrication and tangible interfaces · 23% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Information retrieval › image retrieval › shape retrieval
3d shape retrieval |
0.0 | 1 | 2004 | Interactive retrieval of 3D shape models using physical objects · ACM Multimedia 2004 |
Information retrieval
interactive information retrieval |
0.0 | 1 | 2004 | Interactive retrieval of 3D shape models using physical objects · ACM Multimedia 2004 |
Interaction techniques and input › spatial interaction
3d interaction |
0.0 | 1 | 2004 | Interactive Retrieval of 3D Virtual Shapes using Physical Objects · VR 2004 |
Multimedia analysis and retrieval
3d shape retrieval |
0.0 | 1 | 2004 | Interactive Retrieval of 3D Virtual Shapes using Physical Objects · VR 2004 |
Multimedia analysis and retrieval
interactive retrieval |
0.0 | 1 | 2004 | Interactive Retrieval of 3D Virtual Shapes using Physical Objects · VR 2004 |
Personal fabrication and tangible interfaces
tangible interaction |
0.0 | 1 | 2004 | Interactive retrieval of 3D shape models using physical objects · ACM Multimedia 2004 |
Methods — techniques the papers use, named apart from their topics
physical objects · 0.1physical object interaction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Interactive retrieval of 3D shape models using physical objectsabstractWe present a novel method for interactive retrieval of 3D shapes using ysical objects. Our method is based on simple ysical 3D interaction with a set of tangible blocks. As the user connects blocks, the system automatically recognizes the shape of the constructed ysical structure and picks similar 3D shape models from a preset model database, in real time. Our system fully supports interactive retrieval of 3D shape models in an extremely simple fashion, which is completely non-verbal and cross-cultural. These advantages make it an ideal interface for inexperienced users, previously barred from many applications that include 3D shape retrieval tasks. Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
ACM Multimedia | 1 |
| 2004 | Interactive Retrieval of 3D Virtual Shapes using Physical Objects
Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
VR | 1 |