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Danny B. Yang

dblp:57/4223 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Wireless sensing and localization · 50% Internet of things and sensor networks · 50%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless sensing and localization › human sensing
crowd counting
0.012003
Counting People in Crowds with a Real-Time Network of Simple Image Sensors · ICCV 2003
Internet of things and sensor networks
wireless sensor network
0.012003
Counting People in Crowds with a Real-Time Network of Simple Image Sensors · ICCV 2003
Computer vision › 3D vision › structure from motion
non-rigid structure from motion
0.012001
Tracking and Modeling Non-Rigid Objects with Rank Constraints · CVPR (1) 2001
Computer vision › 3D vision › motion estimation
optical flow
0.012001
Tracking and Modeling Non-Rigid Objects with Rank Constraints · CVPR (1) 2001

Methods — techniques the papers use, named apart from their topics

visual hull reconstruction · 0.0geometric bounding · 0.0foreground segmentation · 0.0rank constraint · 0.0optical flow · 0.0matrix factorization · 0.0
YearPublicationVenuePosition
2006 Optimal Placement and Selection of Camera Network Nodes for Target Localization
Ali Ozer Ercan, Danny B. Yang, Abbas El Gamal, Leonidas J. Guibas
DCOSS2
2003 Counting People in Crowds with a Real-Time Network of Simple Image Sensors
abstract
Estimating the number of people in a crowded environment is a central task in civilian surveillance. Most vision-based counting techniques depend on detecting individuals in order to count, an unrealistic proposition in crowded settings. We propose an alternative approach that directly estimates the number of people. In our system, groups of image sensors segment foreground objects from the background, aggregate the resulting silhouettes over a network, and compute a planar projection of the scene's visual hull. We introduce a geometric algorithm that calculates bounds on the number of persons in each region of the projection, after phantom regions have been eliminated. The computational requirements scale well with the number of sensors and the number of people, and only limited amounts of data are transmitted over the network. Because of these properties, our system runs in real-time and can be deployed as an untethered wireless sensor network. We describe the major components of our system, and report preliminary experiments with our first prototype implementation.
Danny B. Yang, Héctor H. González-Baños, Leonidas J. Guibas
ICCV1
2001 Tracking and Modeling Non-Rigid Objects with Rank Constraints
abstract
This paper presents a novel solution for flow-based tracking and 3D reconstruction of deforming objects in monocular image sequences. A non-rigid 3D object undergoing rotation and deformation can be effectively approximated using a linear combination of 3D basis shapes. This puts a bound on the rank of the tracking matrix. The rank constraint is used to achieve robust and precise low-level optical flow estimation without prior knowledge of the 3D shape of the object. The bound on the rank is also exploited to handle occlusion at the tracking level leading to the possibility of recovering the complete trajectories of occluded/disoccluded points. Following the same low-rank principle, the resulting flow matrix can be factored to get the 3D pose, configuration coefficients, and 3D basis shapes. The flow matrix is factored in an iterative manner, looping between solving for pose, configuration, and basis shapes. The flow-based tracking is applied to several video sequences and provides the input to the 3D non-rigid reconstruction task. Additional results on synthetic data and comparisons to ground truth complete the experiments.
Lorenzo Torresani, Danny B. Yang, Eugene J. Alexander, Christoph Bregler
CVPR (1)2