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Erik Grönvall

dblp:57/517 · DBLP profile ↗
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15ranked-venue papers
6as first author
2since 2021 · last 2024
0000-0002-7377-6091ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 6 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Design research and methods · 27% Collaborative and social computing · 26% Health and well-being technologies · 21%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
participatory design
0.412020
Foregrounding data in co-design - An exploration of how data may become an object of design · Int. J. Hum. Comput. Stud. 2020
Collaborative and social computing
computer-supported cooperative work
0.212015
Collaboration in-between: The Care Hotel and Designing for Flexible Use · CSCW 2015
Collaborative and social computing
cooperative work
0.212015
Collaboration in-between: The Care Hotel and Designing for Flexible Use · CSCW 2015
Health and well-being technologies › digital well-being
self-care technology
0.212015
Self-Care Technologies in HCI: Trends, Tensions, and Opportunities · ACM Trans. Comput. Hum. Interact. 2015
Personal fabrication and tangible interfaces
shape-changing interfaces
0.212014
Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use · CHI 2014
Health and well-being technologies › health monitoring
home health monitoring
0.212013
Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology · UbiComp 2013
Collaborative and social computing › socio-technical systems
socio-technical analysis
0.012013
Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology · UbiComp 2013

Methods — techniques the papers use, named apart from their topics

co-design · 0.4grounded theory literature review · 0.2design research · 0.2sense-making analysis · 0.2field study · 0.2thematic analysis · 0.2case study · 0.2
YearPublicationVenuePosition
2024 MusicalAid: A Playful Collaborative Music Tool for People Finding it Difficult to Handle Common Instruments
abstract
MusicalAid is a tangible music system that allows people with different musical literacy and gross/fine motoric skills to play and create music together, either guided by a predefined rhythm or in a ‘free play’ mode. The system is composed of a main unit and a set of ‘instruments’, for example joysticks, a board with large buttons or soft interfaces like pillows with areas that act as switches. MusicalAid is designed so all instruments can at a basic level be synchronized to play to the same rhythm or beat, so they all sound at the same time. MusicalAid was originally developed for adults on the autistic spectrum with gross/fine-motoric limitations but MusicalAid can also allow people in general with different musical and motoric capabilities to play together. Therefore, MusicalAid enables a fun music experience for people that find handling traditional musical instruments challenging, or simply someone who just likes to jam.
Erik Grönvall
TEI1
2021 Computer-Supported Knotworking: Design Guidelines Based on Two Case Studies from the Healthcare Domain in Europe
abstract
In this paper, we compare two cases of collaboration within healthcare in two European countries, Denmark and France respectively. In each of these two cases, we conducted a design case study, and we found that collaboration is ad hoc, temporary, and shifting with regards to collaborators, aims, and processes. We argue for the relevance of knotworking and its analytic potential for investigating the kind of collaborative work we observed. We also argue that our two cases present a higher complexity level than how knotworking has previously been described in the literature. We describe complex knotworking as having three characteristics: 1) collaboration happens between a dynamic number of actors (who are usually loosely connected), 2) collaboration happens in episodes, and 3) cooperative work arrangements are constantly negotiated. Using the concept of complex knotworking for a comparative analysis of our two design solutions, we outline generic design guidelines for developing computer support to manage complex knotworking situations.
Khuloud Abou Amsha, Claus Bossen, Erik Grönvall, Myriam Lewkowicz
Proc. ACM Hum. Comput. Interact.3
2020 Foregrounding data in co-design - An exploration of how data may become an object of design
Cathrine F. Seidelin, Yvonne Dittrich, Erik Grönvall
Int. J. Hum. Comput. Stud.3
2016 FeltRadio: Sensing and Making Sense of Wireless Traffic
abstract
Radio waves surround us but still they remain largely undetected by our senses. Unless we use specifically tuned hardware, such as FM radios, cell phones or WiFi modems, human beings cannot perceive wirelessly transmitted data. This paper presents FeltRadio, a portable and wireless technology that makes it possible to turn radio signals into visual and tactile stimuli as a form of sensorial augmentation. FeltRadio explores and makes us reflect upon what it would be like if we could sense, and feel, wireless traffic such as WiFi or Bluetooth. We present the technological design behind FeltRadio and the outcome of two exploratory studies with the technology focused on people's experience of being able to suddenly sense and make sense of wireless traffic. We discuss the possible qualities of this embodied experience of FeltRadio and point to future experiments with the technology.
Erik Grönvall, Jonas Fritsch, Anna Vallgårda
Conference on Designing Interactive Systems1
2016 HCI at the boundary of work and life
Erik Grönvall, Luigina Ciolfi, Gabriela Avram, Chiara Rossitto, Louise Barkhuus
Pers. Ubiquitous Comput.1
2015 Collaboration in-between: The Care Hotel and Designing for Flexible Use
abstract
In this paper, we analyse the challenges of working between organizations and established information infrastructures. The Care Hotel is a municipal healthcare facility where persons, typically following a hospital stay, undergo rehabilitation to enable them to live independently at home. Admission, stay, and discharge from the Care Hotel entail numerous coordination activities with a variety of frequent and sporadic, heterogeneous, external collaborators, including general practitioners, relatives, and hospitals, some of which are already part of large information infrastructures, whereas others are too small or shifting to allow for stable arrangements. Hence, work at the Care Hotel may be characterized as "collaboration in-between". We propose a design solution for flexible use to further stimulate reflection on design implications, and how to meet the challenges of collaboration in-between. As large infrastructures continue to develop, we posit that many "in-between settings" will encounter similar challenges to collaboration. Healthcare providers in contexts of fragmented healthcare are also likely to face such challenges.
Claus Bossen, Erik Grönvall
CSCW2
2015 Self-Care Technologies in HCI: Trends, Tensions, and Opportunities
abstract
Many studies show that self-care technologies can support patients with chronic conditions and their carers in understanding the ill body and increasing control of their condition. However, many of these studies have largely privileged a medical perspective and thus overlooked how patients and carers integrate self-care into their daily lives and mediate their conditions through technology. In this review, we focus on how patients and carers use and experience self-care technology through a Human-Computer Interaction (HCI) lens. We analyse studies of self-care published in key HCI journals and conferences using the Grounded Theory Literature Review (GTLR) method and identify research trends and design tensions. We then draw out opportunities for advancing HCI research in self-care, namely, focusing further on patients' everyday life experience, considering existing collaborations in self-care, and increasing the influence on medical research and practice around self-care technology.
Francisco Nunes, Nervo Verdezoto, Geraldine Fitzpatrick, Morten Kyng, Erik Grönvall, Cristiano Storni
ACM Trans. Comput. Hum. Interact.5
2014 Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use
abstract
In this paper we describe results from testing coMotion, a shape-changing bench, in three different contexts: a concert hall foyer, an airport departure hall and a shopping mall. We have gathered insights from more than 120 people, with regard to how users experience and make sense of the bench's shape changing capability. The paper applies McCarthy and Wright's six different sense making processes (anticipating, connecting, interpreting, reflecting, appropriating and recounting) as an instrument to analyse people's experience with shape-changing furniture in the wild. The paper also introduces exploring as a seventh sense making process. Based on this analysis, the paper points to three relevant aspects when designing shape-changing artefacts for the wild, namely: 1) Affordance of shape-changing interfaces, 2) Transitions between background and foreground and 3) Interpreting physically dynamic objects.
Erik Grönvall, Sofie Kinch, Marianne Graves Petersen, Majken Kirkegaard Rasmussen
CHI1
2014 Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
abstract
In this paper we introduce coMotion, a shape-changing bench. We explore how physical changes of the bench can shape social situations and how contextual atmospheres may affect users' experience of the shape-changing bench and its surroundings. The bench was tested in three different contexts; a concert hall, an airport and a shopping mall. We gathered insights from more than 120 people, as they unexpectedly encountered the shape changing capabilities of the bench. By taking the user tests out of the lab and into the wild, we explored the influence of context on the users experience of a shape-changing interface, as well as on the experienced atmospheres.
Sofie Kinch, Erik Grönvall, Marianne Graves Petersen, Majken Kirkegaard Rasmussen
TEI2
2013 Calendars: Time Coordination and Overview in Families and Beyond
Susanne Bødker, Erik Grönvall
ECSCW2
2013 Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology
abstract
Monitoring of health parameters in non-clinical settings is one strategy to address the increasingly aging population and age-related disabilities and diseases. However, challenges exist when introducing self-monitoring activities in people's everyday life. An active lifestyle can challenge the appropriation of healthcare technologies and people with comorbidity may have diverse but co-existing monitoring needs. In this paper, we seek to understand home-based health monitoring practices to better design and integrate them into people's everyday life. We perform an analysis of socio-technical complexities in home-based healthcare technologies through three case studies of self-monitoring: 1) pre-eclampsia (i.e. pregnancy poisoning), 2) heart conditions, and 3) preventive care. Through the analysis seven themes emerged (people, resources, places, routines, knowledge, control and motivation) that can facilitate the understanding of home-based healthcare activities. We present three modes of self-monitoring use and provide a set of design recommendations for future Ubicomp designs of home-based healthcare technology.
Erik Grönvall, Nervo Verdezoto
UbiComp1
2011 Challenges and Opportunities for Collaborative Technologies for Home Care Work
Lars Rune Christensen, Erik Grönvall
ECSCW2
2011 REST based service composition: Exemplified in a care network scenario
abstract
This paper presents an ongoing work developing and testing a Service Composition framework based upon the REST architecture named SECREST. A minimalistic approach have been favored instead of a creating a complete infrastructure. One focus has been on the system's interaction model. Indeed, an aim is to allow users in different healthcare scenarios to experiment with service composition to support highly individual and changing needs.
Erik Grönvall, Mads Ingstrup, Morten Pløger, Morten Rasmussen
VL/HCC1
2009 Creative interactive play for disabled children
abstract
The workshop addresses the emerging field of research on robotics, assistive technologies and interaction design promoting play for physically, visually, and hearing impaired children and for emotionally and mentally handicapped children. Interactive devices including toys, pets and educational tools as well as interactive collaborative environments may represent a unique opportunity for disable children to full engage in play and have fun. The Creative Interactive Play workshop presents a collection of innovative interactive technologies and case studies for inclusive play and discusses the challenges and opportunities they can bid to disabled children.
Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall
IDC5
2007 Palpability Support Demonstrated
Jeppe Brønsted, Erik Grönvall, David Fors
EUC2