Demo Data from SIGIR 2026 / reviewers in the wild / expert
Pascal Landry
dblp:57/8326
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Wearable and physiological sensing · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction
exergames |
0.2 | 1 | 2016 | Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design · Int. J. Hum. Comput. Stud. 2016 |
Wearable and physiological sensing › human motion analysis
body movement analysis |
0.1 | 1 | 2016 | Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design · Int. J. Hum. Comput. Stud. 2016 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design
Marta Castañer i Balcells, Oleguer Camerino i Foguet, Pascal Landry, Narcís Parés |
Int. J. Hum. Comput. Stud. | 3 |
| 2013 | Design strategy to stimulate a diversity of motor skills for an exergame addressed to childrenabstractA rich variety of videogames promoting physical activity has followed the emergence of new full-body interfaces. Known as exergames, these active videogames are often presented in the market as a ludic substitute to traditional sport. Although they present the benefit of being engaging, to date, the content and modality of interaction of these games cannot be granted as a regular mean to do exercise. This is an issue of particular relevance when they are perceived as a valid alternative to develop children's motor skills. This paper presents the design strategies and evaluation of the "Fish Game", an exergame that has been specifically designed to spur children to execute specific types of movement determined by health experts. In a controlled assessment with 150 children, we compared the diversity of movement in the Fish Game with respect to a previously designed game. Video analysis shows a richer variety of movements was executed in the Fish Game. We discuss the limitations of our current design procedure and future avenues that could be explored with health experts to enhance it. Pascal Landry, Joseph Minsky, Marta Castañer i Balcells, Oleguer Camerino i Foguet, Rosa Rodriguez-Arregui, Enric Ormo, Narcís Parés |
IDC | 1 |
| 2012 | Participatory design for exertion interfaces for childrenabstractWe propose an adaptation of Participatory Design (PD) specifically conceived for full-body interaction design addressing the specificities that this entails. The idea is to include the preferences and points of view of children in the process of designing exergames allowing them to: (a) design activities that foster sufficient physical activity and a rich diversity of movement, (b) link this activity to the topic of the game and, (c) understand and test their designs at full-body scale already at prototype level. Pascal Landry, Narcís Parés, Joseph Minsky, Roc Parés |
IDC | 1 |
| 2010 | PIPLEX: tangible experience in an augmented reality video gameabstractIn this paper we describe a work in progress of a mixed-reality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework. José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés |
IDC | 2 |