Demo Data from SIGIR 2026 / reviewers in the wild / expert
Min-Lun Tsai
dblp:58/11412
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
mobile interaction |
0.2 | 1 | 2014 | TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads · CHI 2014 |
Interaction techniques and input › mobile interaction
smartwatch input |
0.2 | 1 | 2014 | TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads · CHI 2014 |
Interaction techniques and input › touch interaction
touch input |
0.2 | 1 | 2014 | TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
prototype development · 0.2human-factor studies · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | TouchSense: expanding touchscreen input vocabulary using different areas of users' finger padsabstractWe present TouchSense, which provides additional touchscreen input vocabulary by distinguishing the areas of users' finger pads contacting the touchscreen. It requires minimal touch input area and minimal movement, making it especially ideal for wearable devices such as smart watches and smart glasses. For example, users of a calculator application on a smart watch could tap normally to enter numbers, and tap with the right side of their fingers to enter the operators (e.g. , -, =). Results from two human-factor studies showed that users could tap a touchscreen with five or more distinct areas of their finger pads. Also, they were able to tap with more distinct areas closer to their fingertips. We developed a TouchSense smart watch prototype using inertial measurement sensors, and developed two example applications: a calculator and a text editor. We also collected user feedback via an explorative study. Da-Yuan Huang, Ming-Chang Tsai, Ying-Chao Tung, Min-Lun Tsai, Yen-Ting Yeh 0001, Li-Wei Chan 0001, Yi-Ping Hung, Mike Y. Chen |
CHI | 4 |
| 2012 | MagMobile: enhancing social interactions with rapid view-stitching games of mobile devicesabstractMost mobile games are designed for users to only focus on their own screens thus lack of face-to-face interaction even users are sitting together. Prior work shows that the shared information space created by multiple mobile devices can encourage users to communicate to each other naturally. The aim of this work is to provide a fluent view-stitching technique for mobile phone users to establish their information-shared view. We present MagMobile: a new spatial interaction technique that allows users to stitch views by simply putting multiple mobile devices close to each other. We describe the design of spatial-aware sensor module which is low cost and easy to be obtained into phones. We also propose two collaborative games to engage social interactions in the co-located place. Da-Yuan Huang, Chien-Pang Lin, Yi-Ping Hung, Tzu-Wen Chang, Neng-Hao Yu, Min-Lun Tsai, Mike Y. Chen |
MUM | 6 |