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Werner Bailer

dblp:58/3746 · DBLP profile ↗
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83ranked-venue papers
31as first author
38since 2021 · last 2026
0000-0003-2442-4900ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 82 · 31 first-author · 38 since 2021Artificial intelligence and machine learning · 12 · 4 first-author · 8 since 2021Databases, data management, data science and information retrieval · 11 · 2 first-author · 7 since 2021Computer networks · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
10 papers
Multimedia analysis and retrieval · 98% Virtual and augmented reality · 2%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
video retrieval
1.942025
Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025 · ACM Multimedia 2025
Open Challenges of Interactive Video Search and Evaluation · ACM Multimedia 2022
On Influential Trends in Interactive Video Retrieval: Video Browser Showdown 2015-2017 · IEEE Trans. Multim. 2018
Multimedia analysis and retrieval › video retrieval
interactive video search
1.742022
Open Challenges of Interactive Video Search and Evaluation · ACM Multimedia 2022
Interactive Video Retrieval in the Age of Deep Learning - Detailed Evaluation of VBS 2019 · IEEE Trans. Multim. 2021
On Influential Trends in Interactive Video Retrieval: Video Browser Showdown 2015-2017 · IEEE Trans. Multim. 2018
Multimedia analysis and retrieval › video content analysis
egocentric video analysis
0.912025
The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding · ACM Multimedia 2025
Multimedia analysis and retrieval › multimedia analysis
multimodal understanding
0.912025
The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding · ACM Multimedia 2025
Multimedia analysis and retrieval › video understanding
multimodal video understanding
0.912025
Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025 · ACM Multimedia 2025
Multimedia analysis and retrieval › video understanding
video question answering
0.912025
Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025 · ACM Multimedia 2025
Multimedia analysis and retrieval › video retrieval
known-item search
0.612022
Open Challenges of Interactive Video Search and Evaluation · ACM Multimedia 2022
Multimedia analysis and retrieval › multimedia dataset construction
multimodal dataset
0.312025
The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding · ACM Multimedia 2025
Multimedia analysis and retrieval
video understanding
0.312025
A Dataset and Metric for Textual Video Content Description · ACM Multimedia 2025
Virtual and augmented reality
immersive interaction
0.212024
Multimedia Information Retrieval in XR · ACM Multimedia 2024
Multimedia analysis and retrieval › multimedia analysis › multimedia content description
MPEG-7
0.112011
A C++ library for handling MPEG-7 descriptions · ACM Multimedia 2011
Multimedia analysis and retrieval › multimedia analysis
multimedia content description
0.112011
A C++ library for handling MPEG-7 descriptions · ACM Multimedia 2011
Multimedia analysis and retrieval › multimedia browsing
video browsing
0.112009
Comparing fact finding tasks and user survey for evaluating a video browsing tool · ACM Multimedia 2009
Programming languages and type systems
library design
0.012011
A C++ library for handling MPEG-7 descriptions · ACM Multimedia 2011
Multimedia analysis and retrieval
interactive retrieval
0.012009
Comparing fact finding tasks and user survey for evaluating a video browsing tool · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

metric design · 0.9dataset construction · 0.9user need expression · 0.8result presentation · 0.8similarity space interfaces · 0.6deep model · 0.6log analysis · 0.5deep learning features · 0.5deep learning · 0.3automatic video search · 0.3XPath · 0.1XML serialization · 0.1
YearPublicationVenuePosition
2026 Machine Learning for Hydrogen-Fired Gas Turbine Combustion Monitoring
Roland Unterberger, Werner Bailer, Herwig Zeiner, Fabrice Giuliani, Andrea Hofer, Alexander Schricker
ICPRAM3
2026 Discovery of Visually Novel Content in Developing News Stories
abstract
Determining whether multimedia content related to a specific retrieval topic or a developing news story contains novel information is a crucial task in media monitoring and production. While visual content gains importance, most of the existing work focuses on text documents. We propose a method for determining novel visual information in videos, embedded in a workflow using multimodal topic threading and video to text, and compare two approaches to measure novelty. We present a web application for determining the novelty in multimedia content being ingested into a collection, and evaluate the approach on a subset of the FIVR-200K dataset.
Stefan J. Arzberger, Helmut Neuschmied, Werner Bailer
ICMR3
2026 Introduction to the 9th Annual Lifelog Search Challenge, LSC'26
abstract
The ACM Lifelog Search Challenge (LSC) is an annual comparative benchmarking exercise that brings together researchers in the field of multimedia retrieval to evaluate interactive search systems using a large-scale multimodal lifelog dataset. This paper presents an overview of the ninth edition of the challenge (LSC’26), held as a workshop during the ACM International Conference on Multimedia Retrieval (ICMR ’26) in Amsterdam. To broaden its scope, the workshop now features three submission tracks: the traditional Challenge Track for real-time search performance, a new General Lifelog Research Track for theoretical and architectural advancements, and an additional Open Source Track aimed at enhancing reproducibility and reducing barriers to entry for new participants.
Ly-Duyen Tran, Werner Bailer, Duc-Tien Dang-Nguyen, Graham Healy, Steve Hodges 0001, Björn Þór Jónsson 0001, Wolfgang Hürst, Luca Rossetto, Klaus Schöffmann, Minh-Triet Tran, Liting Zhou, Cathal Gurrin
ICMR2
2026 Improving Few-Shot Object Detection Using Visual Explanations of DINOv2 Features
Helmut Neuschmied, Werner Bailer
MMM (4)3
2025 Facilitating Interactive Image Labelling Using Fine-Tuned SAM2
abstract
This paper presents a comprehensive image labelling workflow that integrates the labelme software with Grounded-SAM2. Our approach aims to enhance the efficiency and precision of semantic- and instance segmentation annotation processes. First, labelme is used to create new annotations, forming a foundational dataset for fine-tuning a SAM2.1 model. Then, after training has been completed, a more specialised model is ready to be used for annotation. This iterative process enables us to refine the model's performance and generate high-quality annotations for a diverse range of images. Our approach is specifically designed to operate locally on decent GPUs, ensuring users can efficiently execute the whole workflow inside a single application without relying on cloud-based resources. This enhances accessibility and reduces latency in the annotation process. Furthermore, our workflow keeps annotation data under the user's control, ensuring data privacy and enabling users to securely manage their sensitive information throughout the labelling process.
Hermann Fürntratt, Werner Bailer
CBMI2
2025 Introduction to the 8th Annual Lifelog Search Challenge, LSC'25
abstract
For the eighth time since 2018, the ACM Lifelog Search Challenge (LSC) was run to compare interactive lifelog search systems in a live metrics-based challenge. The goal of the LSC workshop is to comparatively evaluate the capabilities of systems accessing a large multimodal lifelog. LSC'25 attracted eleven participating teams, each of which had developed an innovative interactive lifelog retrieval system. The benchmark was organised in a hybrid manner (due to political issues in 2025) at the LSC workshop at ACM ICMR'25 in Chicago, USA. This short paper summarises the LSC workshop setting and presents the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Ly-Duyen Tran, Luca Rossetto, Werner Bailer, Duc-Tien Dang-Nguyen, Steve Hodges 0001, Björn Þór Jónsson 0001, Minh-Triet Tran, Klaus Schöffmann
ICMR6
2025 A Dataset and Metric for Textual Video Content Description
Stefan J. Arzberger, Paul Raith, Werner Bailer, Marion Jaks
ACM Multimedia3
2025 The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding
abstract
Egocentric video has seen increased interest in recent years, as it is used in a range of areas. However, most existing datasets are limited to a single perspective. In this paper, we present the CASTLE 2024 dataset, a multimodal collection containing ego- and exo-centric (i.e., first- and third-person perspective) video and audio from 15 time-aligned sources, as well as other sensor streams and auxiliary data. The dataset was recorded by volunteer participants over four days in a common location and includes the point of view of 10 participants, with an additional 5 fixed cameras providing an exocentric perspective. The entire dataset contains over 600 hours of UHD video recorded at 50 frames per second. In contrast to other datasets, CASTLE 2024 does not contain any partial censoring, such as blurred faces or distorted audio. The dataset is available via https://castle-dataset.github.io/.
Luca Rossetto, Werner Bailer, Duc-Tien Dang-Nguyen, Graham Healy, Björn Þór Jónsson 0001, Onanong Kongmeesub, Hoang Bao Le, Stevan Rudinac, Klaus Schöffmann, Florian Spiess 0001, Ly-Duyen Tran, Minh-Triet Tran, Quang-Linh Tran, Cathal Gurrin
ACM Multimedia2
2025 Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025
abstract
The inaugural edition of the CASTLE grand challenge was held at ACM Multimedia 2025. The focus of the CASTLE challenge is to advance the state-of-the-art in analysis and understanding of multimodal data, especially centered around multistream ego- and exo-centric video. In this first instance of the challenge, participants had to solve three types of tasks - event instance search, object instance search, and question answering - in a fully automatic or interactive setting.
Luca Rossetto, Werner Bailer, Cathal Gurrin, Duc-Tien Dang-Nguyen, Klaus Schöffmann, Ly-Duyen Tran
ACM Multimedia2
2025 Training a Segmentation-Based Visual Anonymization Service for Street Scenes
Martin Korb, Werner Bailer
MMM (5)2
2024 DeepDR: Deep Structure-Aware RGB-D Inpainting for Diminished Reality
abstract
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based inpainting is promising, the DR use case is complicated by the need to generate coherent structure and 3D geometry (i.e., depth), in particular for advanced applications, such as 3D scene editing. In this paper, we propose Deep DR, a first RGB-D inpainting framework fulfilling all requirements of DR: Plausible image and geometry inpainting with coherent structure, running at real-time frame rates, with minimal temporal artifacts. Our structure-aware generative network allows us to explicitly condition color and depth outputs on the scene semantics, overcoming the difficulty of reconstructing sharp and consistent boundaries in regions with complex backgrounds. Experimental results show that the proposed framework can outperform related work qualitatively and quantitatively.
Christina Schwarz-Gsaxner, Shohei Mori, Dieter Schmalstieg, Jan Egger, Gerhard Paar, Werner Bailer, Denis Kalkofen
3DV6
2024 Learning Scene Semantics From Vehicle-Centric Data for City-Scale Digital Twins
abstract
The creation of digital twins of cityscapes requires the understanding the semantics of relevant objects encountered in the scene, with classes possibly not well covered in standard datasets. In this paper, we assess the generalization capabilities of models for semantic segmentation of street scenes trained on synthetic data to real images. In order to perform assessment on real data, we create a dataset from images obtained from a vehicle-based capture setup, and propose a highly automated annotation pipeline for generating ground truth. We train three state of the art segmentation models on our own synthetic dataset, and evaluate the methods on real data.
Hermann Fürntratt, Stefanie Onsori-Wechtitsch, Werner Bailer, Isaac Agustí Ventura, Carles Sala Navarro, Aleksandar Jevtic, Jawad Haidar
CBMI3
2024 XAIface: A Framework and Toolkit for Explainable Face Recognition
abstract
Artificial intelligence-based face recognition solutions are becoming increasingly popular. Therefore, it is crucial to fully understand and explain how these technologies work in order to make them more effective and acceptable to society. This is the goal of the CHIST-ERA project XAIface, the final results of which are reported in this article: a framework and toolkit for improving AI decision explainability, in the context of automated face recognition, through several novel methods are presented. These methods are integrated into an end-to-end face recognition demonstrator system, which facilitates studying the impact of various influencing factors and system processes on recognition performance. By doing so, we can visually explain the decisions made by the face verification pipeline for specific instances in our test set using heatmaps and locally interpretable features. Furthermore, we offer a comprehensive explanation of the end-to-end model by examining the relationship between verification failures and misclassifications of soft biometric facial traits.
Nélida Mirabet-Herranz, Naima Bousnina, Jonas Pfister, Chiara Galdi, Jean-Luc Dugelay, Werner Bailer, Touradj Ebrahimi, Paulo Lobato Correia, Fernando Pereira 0001, Felix Schmautzer, Erich Schweighofer
CBMI8
2024 Enabling Domain Experts to Train Efficient Few-Shot Incremental Landmark Recognition
abstract
A web-based application for incremental training of landmark recognition, suitable for domain experts without machine learning expertise is presented. Its backend uses the fine-grained image classification network API-Net in a few-shot setting, making use of the two-stage fine-tuning paradigm. The aim is to enable rapid training of a classifier for recognizing new landmarks in video content, supporting needs in media production. Using base models trained on two different datasets, we demonstrate the speed and effectiveness of the application in training the networks to detect new landmarks. In addition, our application provides the ability to retrain a previously learned landmark with further data, e.g. to improve performance for views or imaging conditions not well supported by the model. This feature ensures that the model remains up-to-date with evolving datasets and environmental conditions, thereby improving its accuracy and adaptability over time.
Helmut Neuschmied, Werner Bailer
CBMI2
2024 Data-Efficient Domain Transfer for Instance Segmentation for AR Scenes
abstract
Augmented Reality (AR) applications rely heavily on the accurate detection and segmentation of objects in order to seamlessly integrate virtual content into real world environments. However, achieving robust object detection and segmentation in AR scenes remains challenging, in particular when specific classes need to be covered. Due to the lack of sufficient real annotated data, training can rely on synthetic data, which has the issue of the domain gap between synthetic and real-world images. This paper addresses the challenge of generalisation in object detection/instance segmentation models trained with synthetic data. It presents techniques to improve the generalisation capability of object detection models trained on synthetic data for real-world applications. Our method is based on the model soup approach, where models trained with different data subsets and hyperparameters are combined to achieve better generalisation performance. The experimental results on the validation dataset of the ADAPT sim2real Object Detection Challenge 2023 demonstrate the effectiveness of our approach in achieving good generalisation performance. This marks a significant step towards more reliable and adaptable object detection and segmentation approaches for AR applications.
Stefanie Onsori-Wechtitsch, Hermann Fürntratt, Hannes Fassold, Werner Bailer
CBMI4
2024 Introduction to the Seventh Annual Lifelog Search Challenge, LSC'24
abstract
For the seventh time since 2018, the Lifelog Search Challenge (LSC) benchmarked interactive lifelog search systems in a live challenge. The LSC goal is to comparatively evaluate system capabilities to access large multimodal lifelogs comprising hundreds of thousands of records. LSC'24 attracted an unprecedented record number of twenty-one participating teams, where each team proposes innovative ideas implemented to new or already established interactive lifelog retrieval systems. The benchmark was organised in front of a live audience at the LSC workshop at ACM ICMR'24 in Phuket, Thailand. This short paper summarises the LSC workshop setting and presents the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Werner Bailer, Duc-Tien Dang-Nguyen, Steve Hodges 0001, Björn Þór Jónsson 0001, Jakub Lokoc, Luca Rossetto, Minh-Triet Tran, Klaus Schöffmann
ICMR4
2024 Multimedia Retrieval in and for XR
abstract
This tutorial provides an overview of multimedia retrieval in the context of eXtended Reality (XR), including using virtual and augmented/mixed reality as a user interface for multimedia retrieval, as well as multimedia search tasks addressing content needs for the creation of XR experiences.It will discuss the opportunities and limitations of XR-based search, the evaluation of XR-based multimedia retrieval systems, the demonstration of selected research systems, and open research challenges.
Maria Pegia, Sotiris Diplaris, Stefanos Vrochidis, Heiko Schuldt, Florian Spiess 0001, Rahel Arnold, Werner Bailer
ICMR7
2024 Multimedia Information Retrieval in XR
abstract
The way we create, consume and interact with multimedia content has changed significantly in recent years with the advent of affordable recording devices and easy sharing and access in the form of mobile phones. With the imminent wave of affordable devices that enable mixed reality experiences and the large variety of devices on the market, interaction with multimedia content is expected to continue to evolve rapidly. This will also drastically affect the entire area of multimedia information retrieval in eXtended Reality (XR), for instance by novel ways to express user needs in VR, result presentation that takes the specific capabilities of XR devices into account, and/or result feedback. This tutorial on Multimedia Retrieval in XR discusses and demonstrates existing solutions and highlights key challenges in this evolving field.
Rahel Arnold, Werner Bailer, Ralph Gasser, Björn Þór Jónsson 0001, Omar Shahbaz Khan, Heiko Schuldt, Florian Spiess 0001, Lucia Vadicamo
ACM Multimedia2
2024 Few-Shot Object Detection as a Service: Facilitating Training and Deployment for Domain Experts
Werner Bailer, Mihai Dogariu, Bogdan Ionescu, Hannes Fassold
MMM (4)1
2024 Mining Landmark Images for Scene Reconstruction from Weakly Annotated Video Collections
Helmut Neuschmied, Werner Bailer
MMM (4)2
2023 ÖWF-OD: A Dataset for Object Detection in Archival Film Content
abstract
In this paper we propose ÖWF-OD, a new dataset for object detection in archival film content. The dataset enables the evaluation of object detection methods on image data with very different image qualities. 1,000 selected keyframes from 100 hours of video material have been annotated, 4,480 bounding boxes are labeled. In addition to these annotations, image quality measures were calculated for the keyframes in order to assess the influence of image quality on object detection. We evaluate different versions of the YOLO object detector to provide a baseline of object detection results for this dataset. The annotation data and the code to extract the keyframes are provided at https://github.com/TailoredMediaProject/OEWF_ObjectDetection.
Helmut Neuschmied, Georg Thallinger, Werner Bailer, Gabriele Fröschl
CBMI3
2023 Improving Query and Assessment Quality in Text-Based Interactive Video Retrieval Evaluation
abstract
Different task interpretations are a highly undesired element in interactive video retrieval evaluations. When a participating team focuses partially on a wrong goal, the evaluation results might become partially misleading. In this paper, we propose a process for refining known-item and open-set type queries, and preparing the assessors that judge the correctness of submissions to open-set queries. Our findings from recent years reveal that a proper methodology can lead to objective query quality improvements and subjective participant satisfaction with query clarity.
Werner Bailer, Rahel Arnold, Vera Benz, Davide Coccomini, Anastasios Gkagkas, Gylfi Þór Guðmundsson, Silvan Heller, Björn Þór Jónsson 0001, Jakub Lokoc, Nicola Messina, Nick Pantelidis, Jiaxin Wu 0001
ICMR1
2023 Introduction to the Sixth Annual Lifelog Search Challenge, LSC'23
abstract
For the sixth time since 2018, the Lifelog Search Challenge (LSC) was organized as a comparative benchmarking exercise for various interactive lifelog search systems. The goal of this international competition is to test system capabilities to access large multimodal lifelogs. LSC’23 attracted twelve participanting teams, each of whom had developed a competitive interactive lifelog retrieval system. The benchmark was organized in front of live audience at the LSC workshop at ACM ICMR’23. As in previous editions, this introductory paper presents the LSC workshop and introduces the participating lifelog search systems.
Cathal Gurrin, Björn Þór Jónsson 0001, Duc-Tien Dang-Nguyen, Graham Healy, Jakub Lokoc, Liting Zhou, Luca Rossetto, Minh-Triet Tran, Wolfgang Hürst, Werner Bailer, Klaus Schöffmann
ICMR10
2023 People@Places and ToDY: Two Datasets for Scene Classification in Media Production and Archiving
Werner Bailer, Hannes Fassold
MMM (1)1
2023 Taylor - Impersonation of AI for Audiovisual Content Documentation and Search
Victor Adriel de J. Oliveira, Gernot Rottermanner, Magdalena Boucher, Stefanie Größbacher, Peter Judmaier, Werner Bailer, Georg Thallinger, Thomas Kurz, Jakob Frank, Christoph Bauer, Gabriele Fröschl, Michael Batlogg
MMM (2)6
2023 Interactive video retrieval in the age of effective joint embedding deep models: lessons from the 11th VBS
Jakub Lokoc, Stelios Andreadis, Werner Bailer, Aaron Duane, Cathal Gurrin, Zhixin Ma 0001, Nicola Messina, Thao-Nhu Nguyen, Ladislav Peska, Luca Rossetto, Loris Sauter, Konstantin Schall, Klaus Schöffmann, Omar Shahbaz Khan, Florian Spiess 0001, Lucia Vadicamo, Stefanos Vrochidis
Multim. Syst.3
2022 Few-shot Object Detection as a Semi-supervised Learning Problem
abstract
This paper addresses the issue of dealing with few-shot learning settings in which different classes are annotated on different datasets. Each part of the data has exhaustive annotations for only one or a small set of classes, but not for others used in training. It is likely, that unannotated samples of a class exist, potentially impacting the gradient as negative samples. Because of this fact, we argue that few-shot learning is essentially a semi-supervised learning problem. We analyze how approaches from semi-supervised learning can be applied. In particular, the use of soft-sampling to weight the gradient based on overlap of detections and ground truth, and creating missing annotations using a preliminary detector are studied. The use of soft-sampling provides small but consistent improvements, at much lower computational effort than predicting additional annotations.
Werner Bailer, Hannes Fassold
CBMI1
2022 Open Challenges of Interactive Video Search and Evaluation
abstract
During the last 10 years of Video Browser Showdown (VBS), there were many different approaches tested for known-item search and ad-hoc search tasks. Undoubtedly, teams incorporating state-of-the-art models from the machine learning domain had an advantage over teams focusing just on interactive interfaces. On the other hand, VBS results indicate that effective means of interaction with a search system is still necessary to accomplish challenging search tasks. In this tutorial, we summarize successful deep models tested at the Video Browser Showdown as well as interfaces designed on top of corresponding distance/similarity spaces. Our broad experience with competition organization and evaluation will be presented as well, focusing on promising findings and also challenging problems from the most recent iterations of the Video Browser Showdown.
Jakub Lokoc, Klaus Schöffmann, Werner Bailer, Luca Rossetto, Björn Þór Jónsson 0001
ACM Multimedia3
2022 IMuR 2022: Introduction to the 2nd Workshop on Interactive Multimedia Retrieval
abstract
The retrieval of multimedia content remains a difficult problem where a high accuracy or specificity can often only be achieved interactively, with a user working closely and iteratively with a retrieval system. While there exist several venues for the exchange of insights in the area of information retrieval in general and multimedia retrieval specifically, there is little discussion on such interactive retrieval approaches. The Workshop on Interactive Multimedia Retrieval offers such a venue. Held for the 2nd time in 2022, it attracted a diverse set of contributions, six of which were accepted for presentation. The following provides a brief overview of the workshop itself as well as the contributions of 2022.
Luca Rossetto, Werner Bailer, Jakub Lokoc, Klaus Schöffmann
ACM Multimedia2
2022 Making Few-Shot Object Detection Simpler and Less Frustrating
Werner Bailer
MMM (2)1
2022 AI for the Media Industry: Application Potential and Automation Levels
Werner Bailer, Georg Thallinger, Verena Krawarik, Katharina Schell, Victoria Ertelthalner
MMM (1)1
2022 A Task Category Space for User-Centric Comparative Multimedia Search Evaluations
Jakub Lokoc, Werner Bailer, Kai Uwe Barthel, Cathal Gurrin, Silvan Heller, Björn Þór Jónsson 0001, Ladislav Peska, Luca Rossetto, Klaus Schöffmann, Lucia Vadicamo, Stefanos Vrochidis, Jiaxin Wu 0001
MMM (1)2
2022 Overview of the Neural Network Compression and Representation (NNR) Standard
abstract
Neural Network Coding and Representation (NNR) is the first international standard for efficient compression of neural networks (NNs). The standard is designed as a toolbox of compression methods, which can be used to create coding pipelines. It can be either used as an independent coding framework (with its own bitstream format) or together with external neural network formats and frameworks. For providing the highest degree of flexibility, the network compression methods operate per parameter tensor in order to always ensure proper decoding, even if no structure information is provided. The NNR standard contains compression-efficient quantization and deep context-adaptive binary arithmetic coding (DeepCABAC) as core encoding and decoding technologies, as well as neural network parameter pre-processing methods like sparsification, pruning, low-rank decomposition, unification, local scaling and batch norm folding. NNR achieves a compression efficiency of more than 97% for transparent coding cases, i.e. without degrading classification quality, such as top-1 or top-5 accuracies. This paper provides an overview of the technical features and characteristics of NNR.
Heiner Kirchhoffer, Paul Haase, Wojciech Samek, Karsten Müller 0001, Hamed Rezazadegan Tavakoli, Francesco Cricri, Emre Aksu, Miska M. Hannuksela, Wei Jiang 0001, Wei Wang 0311, Shan Liu 0001, Swayambhoo Jain, Shahab Hamidi-Rad, Fabien Racapé, Werner Bailer
IEEE Trans. Circuits Syst. Video Technol.15
2021 Automatic Analysis of Amateur Film and Video Collections
abstract
Amateur film and video collections are often only sparsely documented and the contents of the material are only vaguely known. The progress in deep learning based computer vision methods over the last decade provides an opportunity to automatically generate additional descriptions that would help exploring and finding content, even if they do not meet the level of professional archive documentation. While the automatically generated metadata can facilitate interactive search and exploration, it will always need to be used with a human user in the loop, as it will not be perfect. In this paper, we describe a framework including visual content analysis tools and a web-based visualisation of the extracted metadata.
Georg Thallinger, Werner Bailer
CBMI2
2021 Considering Human Perception and Memory in Interactive Multimedia Retrieval Evaluations
Luca Rossetto, Werner Bailer, Abraham Bernstein
MMM (1)2
2021 Towards User Generated AR Experiences: Enable consumers to generate their own AR experiences for planning indoor spaces
abstract
Communication with a customer or future user during the planning and design phase is crucial in applications such as interior design and furniture retailing. Augmented Reality (AR) has the potential to make these communication processes highly effective and provide a better experience for the customer. Current AR authoring solutions are quite complex and require manually creating scenes or rely on objects prepared with even more complex applications such as CAD tools. However, both design experts and their customers often lack the IT skills to use these tools. In addition, many practical cases involve changing reality rather than just adding to it, thus requiring the use of Diminished Reality (DR) technologies. This paper presents a comprehensive analysis of the requirements of both professionals and consumers (gathered using user surveys and individual interviews) for a lightweight and automated authoring process of AR and DR experiences, deriving a set of requirements that can be aligned with state of the art technologies and identifying a number of challenges for AR research.
Richard Whitehand, Georgios Albanis, Nikolaos Zioulis, Werner Bailer, Dimitrios Zarpalas, Petros Daras
IMX4
2021 Interactive Video Retrieval in the Age of Deep Learning - Detailed Evaluation of VBS 2019
abstract
Despite the fact that automatic content analysis has made remarkable progress over the last decade - mainly due to significant advances in machine learning - interactive video retrieval is still a very challenging problem, with an increasing relevance in practical applications. The Video Browser Showdown (VBS) is an annual evaluation competition that pushes the limits of interactive video retrieval with state-of-the-art tools, tasks, data, and evaluation metrics. In this paper, we analyse the results and outcome of the 8th iteration of the VBS in detail. We first give an overview of the novel and considerably larger V3C1 dataset and the tasks that were performed during VBS 2019. We then go on to describe the search systems of the six international teams in terms of features and performance. And finally, we perform an in-depth analysis of the per-team success ratio and relate this to the search strategies that were applied, the most popular features, and problems that were experienced. A large part of this analysis was conducted based on logs that were collected during the competition itself. This analysis gives further insights into the typical search behavior and differences between expert and novice users. Our evaluation shows that textual search and content browsing are the most important aspects in terms of logged user interactions. Furthermore, we observe a trend towards deep learning based features, especially in the form of labels generated by artificial neural networks. But nevertheless, for some tasks, very specific content-based search features are still being used. We expect these findings to contribute to future improvements of interactive video search systems.
Luca Rossetto, Ralph Gasser, Jakub Lokoc, Werner Bailer, Klaus Schöffmann, Bernd Münzer, Tomás Soucek, Phuong Anh Nguyen 0002, Paolo Bolettieri, Andreas Leibetseder, Stefanos Vrochidis
IEEE Trans. Multim.4
2021 Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020
abstract
Comprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future.
Jakub Lokoc, Patrik Veselý, Frantisek Mejzlík, Gregor Kovalcík, Tomás Soucek, Luca Rossetto, Klaus Schöffmann, Werner Bailer, Cathal Gurrin, Loris Sauter, Jaeyub Song, Stefanos Vrochidis, Jiaxin Wu 0001, Björn Þór Jónsson 0001
ACM Trans. Multim. Comput. Commun. Appl.8
2020 Expectation-Maximization for Scheduling Problems in Satellite Communication
abstract
In this paper we address unsupervised machine learning for two use cases in satellite communication, which are scheduling problems: (i) Ka-band frequency plan optimization and (ii) dynamic configuration of an active antenna array satellite. We apply approaches based on the Expectation-Maximization (EM) framework to both of them. We compare against baselines of currently deployed solutions, and show that they can be significantly outperformed by the EM-based approach. In addition, the approaches can be applied incrementally, thus supporting fast adaptation to small changes in the input configuration.
Werner Bailer, Johannes Ebert, Joel Flavio, Karin Plimon
ICPR1
2020 10 years of video browser showdown
abstract
The Video Browser Showdown (VBS) has influenced the Multimedia community already for 10 years now. More than 30 unique teams from over 21 countries participated in the VBS since 2012 already. In 2021, we are celebrating the 10th anniversary of VBS, where 17 international teams compete against each other in an unprecedented contest of fast and accurate multimedia retrieval. In this tutorial we discuss the motivation and details of the VBS contest, including its history, rules, evaluation metrics, and achievements for multimedia retrieval. We talk about the properties of specific VBS retrieval systems and their unique characteristics, as well as existing open-source tools that can be used as a starting point for participating for the first time. Participants of this tutorial get a detailed understanding of the VBS and its search systems, and see the latest developments of interactive video retrieval.
Klaus Schöffmann, Jakub Lokoc, Werner Bailer
MMAsia3
2020 Multimedia Analytics Challenges and Opportunities for Creating Interactive Radio Content
Werner Bailer, Maarten Wijnants 0001, Hendrik Lievens, Sandy Claes
MMM (2)1
2019 On Improving Face Generation for Privacy Preservation
abstract
Replacing faces in image and video content with generated ones (e.g., using generative adversarial networks, GANs) has gained attention recently, as it enables resolving privacy issues in image and video data used for visualization purposes or training data in multimedia analysis and retrieval systems. Privacy issues should be addressed when visual content enters the system, as identifying and removing content later (which may be necessary due to the shifts in legislation and users' increased awareness) is a tedious and costly task. This paper proposes two improvements of face generation: First, we propose the use of portrait segmentation on the training data of the GAN, in order to generate images that are not only cropped to the face region, which may cause artifacts during insertion. Second, we add a face detection term to the loss function, in order to better guide the training process. The results show that these modifications enable creating uncropped face images achieving the same or better performance than for closely cropped images. We use the detectability of the generated faces as an evaluation metric, discuss the limitations of such a metric and propose enhancements for better comparability. We also demonstrate that the aim of anonymization is achieved by running face recognition on the modified images from the LFW data set.
Werner Bailer
CBMI1
2019 Resource-Efficient Object Detection by Sharing Backbone CNNs
abstract
The detection of objects in image and video has made huge progress in recent years due to the use of deep convolutional neural networks (DNNs), with some network architectures becoming de-facto standards. This paper addresses the problem of sharing a backbone CNN for different tasks, for example, to enable detection of additional classes when an already trained network is available. When using multiple such neural networks, sharing a backbone can save inference time and memory consumption. We study sharing a common backbone between neural networks trained for different tasks (logoness and text block detection) based on Yolo v3. We provide results on the impact of different lengths of the shared backbone on performance and resource efficiency.
Werner Bailer, Hannes Fassold
ISM1
2019 Interactive Video Retrieval in the Age of Deep Learning
abstract
We present a tutorial focusing on video retrieval tasks, where state-of-the-art deep learning approaches still benefit from interactive decisions of users. The tutorial covers general introduction to the interactive video retrieval research area, state-of-the-art video retrieval systems, evaluation campaigns and recently observed results. Moreover, a significant part of the tutorial is dedicated to a practical exercise with three selected state-of-the-art systems in the form of an interactive video retrieval competition. Participants of this tutorial will gain a practical experience and also a general insight of the interactive video retrieval topic, which is a good start to focus their research on unsolved challenges in this area.
Jakub Lokoc, Klaus Schöffmann, Werner Bailer, Luca Rossetto, Cathal Gurrin
ICMR3
2019 Face Swapping for Solving Collateral Privacy Issues in Multimedia Analytics
Werner Bailer
MMM (1)1
2019 Incremental Training for Face Recognition
Werner Bailer
MMM (1)2
2019 Interactive Search or Sequential Browsing? A Detailed Analysis of the Video Browser Showdown 2018
abstract
This work summarizes the findings of the 7th iteration of the Video Browser Showdown (VBS) competition organized as a workshop at the 24th International Conference on Multimedia Modeling in Bangkok. The competition focuses on video retrieval scenarios in which the searched scenes were either previously observed or described by another person (i.e., an example shot is not available). During the event, nine teams competed with their video retrieval tools in providing access to a shared video collection with 600 hours of video content. Evaluation objectives, rules, scoring, tasks, and all participating tools are described in the article. In addition, we provide some insights into how the different teams interacted with their video browsers, which was made possible by a novel interaction logging mechanism introduced for this iteration of the VBS. The results collected at the VBS evaluation server confirm that searching for one particular scene in the collection when given a limited time is still a challenging task for many of the approaches that were showcased during the event. Given only a short textual description, finding the correct scene is even harder. In ad hoc search with multiple relevant scenes, the tools were mostly able to find at least one scene, whereas recall was the issue for many teams. The logs also reveal that even though recent exciting advances in machine learning narrow the classical semantic gap problem, user-centric interfaces are still required to mediate access to specific content. Finally, open challenges and lessons learned are presented for future VBS events.
Jakub Lokoc, Gregor Kovalcík, Bernd Münzer, Klaus Schöffmann, Werner Bailer, Ralph Gasser, Stefanos Vrochidis, Phuong Anh Nguyen 0002, Sitapa Watcharapinchai, Kai Uwe Barthel
ACM Trans. Multim. Comput. Commun. Appl.5
2018 Temporal Compression and Fast Matching of Hand-Crafted and Deep Features of Video Segments
abstract
In order to enable efficient instance search in video, compact descriptors for video segments have been proposed. They exploit the temporal redundancy within a video segment to obtain smaller descriptors, and the segment-based representation can be exploited to enable more efficient matching. In this paper we analyze the performance of different visual features when applying both lossless and lossy compression to the set of descriptors of one video segment. We consider both handcrafted and deep features, i.e., visual features obtained from training a deep convolutional neural network. We also propose optimizations to the extraction and matching procedure. Both the compression methods and the optimizations are experimentally evaluated on a large video data set.
Werner Bailer, Stefanie Onsori-Wechtitsch
CBMI1
2018 Refining and Evaluating a Video Sharpness Metric
abstract
Automatic quality assessment is an essential step in the professional audiovisual media production process. In this paper we propose a novel sharpness metric taking the specific properties of video into account, and having a higher robustness against variations in image content, interlacing artifacts and noise. Furthermore, a comprehensive user study is presented, where we obtain subjective scores to validate the sharpness metric. We ask 28 viewers for both absolute and relative judgments of sharpness in two separate experiment settings, supported with an eye tracker to obtain the locations used for judgements. Experimental results show that the objective sharpness metric under test is well correlated with human perception. Both results, the absolute and relative subjective ratings confirm the good correlation of the proposed metric with human perception. The analysis of the eye tracking data highlights differences between experts and consumers.
Stefanie Onsori-Wechtitsch, Werner Bailer, Lucas Paletta
CBMI2
2018 Interactive Video Search: Where is the User in the Age of Deep Learning?
abstract
In this tutorial we discuss interactive video search tools and methods, review their need in the age of deep learning, and explore video and multimedia search challenges and their role as evaluation benchmarks in the field of multimedia information retrieval. We cover three different campaigns (TRECVID, Video Browser Showdown, and the Lifelog Search Challenge), discuss their goals and rules, and present their achieved findings over the last half-decade. Moreover, we talk about datasets, tasks, evaluation procedures, and examples of interactive video search tools, as well as how they evolved over the years. Participants of this tutorial will be able to gain collective insights from all three challenges and use them for focusing their research efforts on outstanding problems that still remain unsolved in this area.
Klaus Schöffmann, Werner Bailer, Cathal Gurrin, George Awad, Jakub Lokoc
ACM Multimedia2
2018 On the Traceability of Results from Deep Learning-Based Cloud Services
Werner Bailer
MMM (1)1
2018 What Is the Role of Similarity for Known-Item Search at Video Browser Showdown?
Jakub Lokoc, Werner Bailer, Klaus Schöffmann
SISAP2
2018 On Influential Trends in Interactive Video Retrieval: Video Browser Showdown 2015-2017
abstract
The last decade has seen innovations that make video recording, manipulation, storage, and sharing easier than ever before, thus impacting many areas of life. New video retrieval scenarios emerged as well, which challenge the state-of-the-art video retrieval approaches. Despite recent advances in content analysis, video retrieval can still benefit from involving the human user in the loop. We present our experience with a class of interactive video retrieval scenarios and our methodology to stimulate the evolution of new interactive video retrieval approaches. More specifically, the video browser showdown evaluation campaign is thoroughly analyzed, focusing on the years 2015-2017. Evaluation scenarios, objectives, and metrics are presented, complemented by the results of the annual evaluations. The results reveal promising interactive video retrieval techniques adopted by the most successful tools and confirm assumptions about the different complexity of various types of interactive retrieval scenarios. A comparison of the interactive retrieval tools with automatic approaches (including fully automatic and manual query formulation) participating in the TRECVID 2016 ad hoc video search task is discussed. Finally, based on the results of data analysis, a substantial revision of the evaluation methodology for the following years of the video browser showdown is provided.
Jakub Lokoc, Werner Bailer, Klaus Schöffmann, Bernd Münzer, George Awad
IEEE Trans. Multim.2
2017 Compressing Visual Descriptors of Image Sequences
Werner Bailer, Stefanie Onsori-Wechtitsch, Marcus Thaler
MMM (2)1
2017 Interactive video search tools: a detailed analysis of the video browser showdown 2015
abstract
Interactive video retrieval tools developed over the past few years are emerging as powerful alternatives to automatic retrieval approaches by giving the user more control as well as more responsibilities. Current research tries to identify the best combinations of image, audio and text features that combined with innovative UI design maximize the tools performance. We present the last installment of the Video Browser Showdown 2015 which was held in conjunction with the International Conference on MultiMedia Modeling 2015 (MMM 2015) and has the stated aim of pushing for a better integration of the user into the search process. The setup of the competition including the used dataset and the presented tasks as well as the participating tools will be introduced . The performance of those tools will be thoroughly presented and analyzed. Interesting highlights will be marked and some predictions regarding the research focus within the field for the near future will be made.
Claudiu Cobârzan, Klaus Schöffmann, Werner Bailer, Wolfgang Hürst, Adam Blazek, Jakub Lokoc, Stefanos Vrochidis, Kai Uwe Barthel, Luca Rossetto
Multim. Tools Appl.3
2016 Selecting User Generated Content for Use in Media Productions
Werner Bailer, Wolfgang Weiss, Stefanie Onsori-Wechtitsch
MMM (2)1
2016 Quality Analysis on Mobile Devices for Real-Time Feedback
Stefanie Onsori-Wechtitsch, Hannes Fassold, Marcus Thaler, Krzysztof Kozlowski, Werner Bailer
MMM (1)5
2015 Multi-sensor concert recording dataset including professional and user-generated content
abstract
We present a novel dataset for multi-view video and spatial audio. An ensemble of ten musicians from the BBC Philharmonic Orchestra performed in the orchestra's rehearsal studio in Salford, UK, on 25th March 2014. This presented a controlled environment in which to capture a dataset that could be used to simulate a large event, whilst allowing control over the conditions and performance. The dataset consists of hundreds of video and audio clips captured during 18 takes of performances, using a broad range of professional-and consumer-grade equipment, up to 4K video and high-end spatial microphones. In addition to the audiovisual essence, sensor metadata has been captured, and ground truth annotations, in particular for temporal synchronization and spatial alignment, have been created. A part of the dataset has also been prepared for adaptive content streaming. The dataset is released under a Creative Commons Attribution Non-Commercial Share Alike license and hosted on a specifically adapted content management platform.
Werner Bailer, Chris Pike, Rik Bauwens, Reinhard Grandl, Mike Matton, Marcus Thaler
MMSys1
2015 Guest Editorial: Content Analysis and Indexing for Advanced Multimedia Services
Alberto Messina, Andrea Basso 0001, Werner Bailer
Multim. Tools Appl.3
2014 Context in Video Search: Is Close-by Good Enough When Using Linking?
abstract
Information or feedback about users' information needs beyond a brief query is crucial for improving the effectiveness of video search. One paradigm that addresses this issue is search and linking, i.e., after an initial search the user selects an item and requests a set of items that share properties with the one selected. We propose an approach for the linking step using both textual and visual features. We first evaluate the proposed method on the MediaEval 2013 Search and Hyperlinking data set. The video segment from which linking starts cannot be assumed to be relevant and to have well-defined boundaries in a real-world setting, in contrast to the benchmarking data set. We thus investigate the performance of the proposed linking method on actual search results of different systems and using only a coarse estimate of a contextual segment (e.g., scene, story). The linking results starting from a related segment among the top-ranked search results are nearly as good as when using the correct segment as starting point. The results show that contextual information surrounding the segment used for generating the linking results plays a crucial role. When starting from a relevant or at least related item in the search result, the use of context information significantly improves results. For segments related to the query, the linking results are similar in terms of performance to those starting from relevant segments (without context), but contextual information does not improve the results.
Werner Bailer, Michal Lokaj, Harald Stiegler
ICMR1
2014 Browsing Linked Video Collections for Media Production
Werner Bailer, Wolfgang Weiss, Christian Schober, Georg Thallinger
MMM (2)1
2014 The EBU MIM-SCAIE content set for automatic information extraction on broadcast media
abstract
This paper describes a content set that has been made available by the European Broadcasting Union (EBU). The content in the set consists of broadcast media content collected from different broadcasters around the world. This content set is made available to the research community in order to evaluate automatic information extraction tools on this broadcast media. The set also contains ground truth data and annotations for several automatic information extraction tasks.
Mike Matton, Alberto Messina, Werner Bailer, Jean-Pierre Evain
MMSys3
2013 Interactive Evaluation of Video Browsing Tools
Werner Bailer, Klaus Schöffmann, David Ahlström, Wolfgang Weiss, Manfred del Fabro
MMM (1)1
2013 An Approach for Browsing Video Collections in Media Production
Werner Bailer, Wolfgang Weiss, Christian Schober, Georg Thallinger
MMM (2)1
2013 A Psychophysiological Approach to the Usability Evaluation of a Multi-view Video Browsing Tool
Carmen Martinez-Peñaranda, Werner Bailer, Miguel Barreda-Ángeles, Wolfgang Weiss, Alexandre Pereda-Baños
MMM (1)2
2013 Improving Preservation and Access Processes of Audiovisual Media by Content-Based Quality Assessment
Peter Schallauer, Hannes Fassold, Albert Hofmann, Werner Bailer, Stefanie Onsori-Wechtitsch
MMM (2)4
2012 Learning Multiple Sequence-Based Kernels for Video Concept Detection
abstract
Kernel based methods are widely applied to concept and event detection in video. Recently, kernels working on sequences of feature vectors of a video segment have been proposed for this problem, rather than treating feature vectors of individual frames independently. It has been shown that these sequence-based kernels (based e.g., on the dynamic time warping or edit distance paradigms) outperform methods working on single frames for concepts with inherently dynamic features. Existing work on sequence-based kernels either uses a single type of feature or a fixed combination of the feature vectors of each frame. However, different features (e.g., visual and audio features) may be sampled at different (possibly even irregular) rates, and the optimal alignment between the sequences of features may be different. Multiple kernel learning (MKL) has been applied to similarly structured problems, and we propose MKL for combining different sequence-based kernels on different features for video concept detection. We demonstrate the advantage of the proposed method with experiments on the TRECVID 2011 Semantic Indexing data set.
Werner Bailer
ISM1
2012 Automated Visual Quality Analysis for Media Production
abstract
Automatic quality control for audiovisual media is an important tool in the media production process. In this paper we present tools for assessing the quality of audiovisual content in order to decide about the reusability of archive content. We first discuss automatic detectors for the common impairments noise and grain, video breakups, sharpness, image dynamics and blocking. For the efficient viewing and verification of the automatic results by an operator, three approaches for user interfaces are presented. Finally, we discuss the integration of the tools into a service oriented architecture, focusing on the recent standardization efforts by EBU and AMWA's Joint Task Force on a Framework for Interoperability of Media Services in TV Production (FIMS).
Hannes Fassold, Stefanie Onsori-Wechtitsch, Albert Hofmann, Werner Bailer, Peter Schallauer, Roberto Borgotallo, Alberto Messina, Mohan Liu, Patrick Ndjiki-Nya, Peter Altendorf
ISM4
2012 Sequence Kernels for Clustering and Visualizing Near Duplicate Video Segments
Werner Bailer
MMM1
2012 A Video Browsing Tool for Content Management in Media Post-Production
Werner Bailer, Wolfgang Weiss, Christian Schober, Georg Thallinger
MMM1
2012 Tracking Persons in Ultra-HD Panoramic Video
Marcus Thaler, Rene Kaiser, Werner Bailer, Andreas Kriechbaum
MMM3
2012 Semantic multimedia
Werner Bailer, Bernard Mérialdo, Ioannis Kompatsiaris, Tat-Seng Chua
Multim. Tools Appl.1
2011 A C++ library for handling MPEG-7 descriptions
abstract
We present a C++ library implementing part 2, 3, 4 and 5 of the MPEG 7 multimedia content description standard, including the updated version finalized in 2004. The library supports handling of MPEG-7 descriptions as trees of typed objects, supporting (de)serialization from/to XML. It has convenient and powerful features such as creation of subtrees by XPath statements and is extensible at runtime. The library is available for Windows, Linux/Unix and Mac OS X. It has been provided under a free use license for several years, downloaded more than 5,200 times and used in a large number of projects. It has been published under GNU LGPL in 2009. This paper discusses the key functionalities of the library as well as some exemplary applications.
Werner Bailer, Hermann Fürntratt, Peter Schallauer, Georg Thallinger, Werner Haas 0001
ACM Multimedia1
2011 A Feature Sequence Kernel for Video Concept Classification
Werner Bailer
MMM (1)1
2011 Video Browsing Using Object Trajectories
Felix Lee, Werner Bailer
MMM (2)2
2010 VAMP: a service for validating MPEG-7 descriptions w.r.t. to formal profile definitions
Raphaël Troncy, Werner Bailer, Martin Höffernig, Michael Hausenblas
Multim. Tools Appl.2
2009 Automatic freeze frame detection for video preservation
abstract
A significant amount of work in film and video preservation is dedicated to quality assessment of the content to be archived or reused out of the archive. This paper proposes automatic content analysis algorithms which reduce manual inspection time in software based preservation environments. We list the requirements for such algorithms and tools and show exemplarily on a freeze frame impairment detector how analysis algorithms need to be designed for meeting the requirements. The evaluation has shown that robustness against other impairments (noise and flickering) is an essential part of the algorithm. Successful detection of freeze frame impairments with a minimum length of three frames is achieved. The consideration of human perception is important to achieve low false detection rates. Analysis results are represented in a MPEG-7 standard compliant way. The proposed defect summary visualization tool enables efficient human exploration of visually impaired content.
Peter Schallauer, Hannes Fassold, Werner Bailer
ICIP4
2009 Comparing fact finding tasks and user survey for evaluating a video browsing tool
abstract
There are still no established methods for the evaluation of browsing and exploratory search tools. In the (multimedia) information retrieval community evaluations following the Cranfield paradigm (as e.g. used in TRECVID) have been widely adopted. We have applied two TRECVID style fact finding approaches (retrieval and question answering tasks) and a user survey to the evaluation of a video browsing tool. We analyze the correlation between the results of the different methods, whether different aspects can be evaluated independently with the survey, and if a learning effect can be measured with the different methods. The results show that the retrieval task correlates better with the user experience according to the survey than the question answering tasks. It turns out that the survey rather measures the general user experience while different aspects of the usability cannot be analyzed independently.
Werner Bailer, Herwig Rehatschek
ACM Multimedia1
2009 A distance measure for repeated takes of one scene
Werner Bailer, Felix Lee, Georg Thallinger
Vis. Comput.1
2008 A collaborative approach to automatic rushes video summarization
abstract
Video summarization is a useful tool which allows a user to grasp rapidly the essence of a video. In the development of this research topic we propose a new method based on different individual content segmentation and selection tools in a collaborative system. The main innovation of this work is to merge results from different approaches, so as to benefit from their respective qualities. Our system is organized in two phases: first segmentation of the video, second identification of relevant and redundant segments. The final list of selected segments is used to concatenate the video segments and build the final summary. In order to assess the effectiveness of this organization, we evaluate our system with a method based on the TRECVID 2007 BBC rushes summarization evaluation pilot and compare our performance with existing systems.
Werner Bailer, Emilie Dumont, Slim Essid, Bernard Mérialdo
ICIP1
2008 Detecting and Clustering Multiple Takes of One Scene
Werner Bailer, Felix Lee, Georg Thallinger
MMM1
2007 Automatic Quality Analysis for Film and Video Restoration
abstract
A considerable amount of work in larger film and video restoration projects is dedicated to manually exploring the audiovisual content in order to estimate the costs for restoration and to plan the restoration. Manual exploration is a significant cost factor. In this paper we propose automatic content analysis algorithms and summarization techniques which allow the reduction of manual inspection time in a software based restoration environment. The throughput requirement for analysis of dust and other defects is reached by sparse application of the detectors in the image sequence while retaining sufficient detection accuracy. Analysis result metadata are represented in a MPEG-7 standard compliant way. The proposed defect summary visualization tools facilitate efficient exploration of visually impaired content by the user.
Peter Schallauer, Werner Bailer, Roland Mörzinger, Hermann Fürntratt, Georg Thallinger
ICIP (4)2
2006 Detailed audiovisual profile: enabling interoperability between MPEG-7 based systems
abstract
MPEG-7 is an excellent choice for the description of audiovisual content due to its flexibility and comprehensiveness. The drawback is that these properties also increase the complexity of descriptions and cause ambiguities which hinder interoperability. In order to partly solve these problems, profiles and levels have been proposed, but the definitions of the adopted profiles lack semantic constraints which are necessary for interoperability. We propose a profile for detailed description of audiovisual content that can be used in a broad range of applications. The profile aims at describing single multimedia content entities, allowing a comprehensive structural description of the content, including also audio and visual feature descriptions. The profile defines a set of semantic constraints on the selected tools, which resolve ambiguities in modeling the description and support system interoperability. The proposed profile has been successfully used in a wide range of applications
Werner Bailer, Peter Schallauer
MMM1