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Roberto C. Cavalcante Vieira

dblp:58/4485 · also Roberto Cesar Cavalcante Vieira · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2012
0000-0002-3021-8428ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorArtificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Virtual and augmented reality · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
virtual character generation
0.112010
Simulation of genetic inheritance in the generation of virtual characters · VR 2010

Methods — techniques the papers use, named apart from their topics

morphing · 0.1
YearPublicationVenuePosition
2012 Facial aging simulation applied to the missing person problem
abstract
We develop a technique that achieves a plausible three-dimensional aged facial model of a missing person. It uses simulated diploid reproduction in which a three-dimensional aged model of a missing person is carefully modeled considering the geometrical traits of her parents. The genetic characteristics of both parents, stored into their genomic datastructures, are used to construct pools of male and female gametes for simulated fecundation. A plausible model of the missing person is selected among the generated descendants and its genomic data structure is saved. The parents' models and data structures are updated to reflect the age of the missing person at search time. Next, the genomic data structure of the missing person is updated with the information contained in the parents' updated data structure, and an updated plausible model of the missing person is generated. Case studies are presented that demonstrate the potentials of the proposed methodology.
Martha I. Cárdenas Esguerra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Roberto C. Cavalcante Vieira
CLEI4
2012 Reproducing virtual characters
Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
Comput. Graph.1
2010 Simulation of genetic inheritance in the generation of virtual characters
abstract
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications, such as life-simulation computer games (The Sims, Spore, etc.), internet-based virtual worlds (Second Life) and animation movies, that require simulation of kinship and interaction between isolated populations with well defined ethnic characteristics. The main difficulty in those situations is to generate models automatically, which are physically similar to a given population or family. In this paper, human reproduction is mimicked to produce character models, which inherit genetic characteristics from their ancestors. Unlike morphing techniques, in our method, it is possible that a genetic characteristic from an ancestor be manifested only after a few generations.
Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto
VR1