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Michael T. Wong

dblp:58/5149 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 73% Computational fabrication · 27%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication › computational design
ornamental design generation
0.011998
Computer-generated Floral Ornament · SIGGRAPH 1998
Rendering
non-photorealistic rendering
0.011997
Orientable textures for image-based pen-and-ink illustration · SIGGRAPH 1997
Rendering › non-photorealistic rendering
pen-and-ink illustration
0.011997
Orientable textures for image-based pen-and-ink illustration · SIGGRAPH 1997

Methods — techniques the papers use, named apart from their topics

tone matching · 0.0adaptive blurring · 0.0curve generation · 0.0algorithmic pattern generation · 0.0
YearPublicationVenuePosition
1998 Computer-generated Floral Ornament
abstract
This paper describes some of the principles of traditional floral ornamental design, and explores ways in which these designs can be created algorithmically. It introduces the idea of “adaptive clip art, ” which encapsulates the rules for creating a specific ornamental pattern. Adaptive clip art can be used to generate patterns that are tailored to fit a particularly shaped region of the plane. If the region is resized or reshaped, the ornament can be automatically regenerated to fill this new area in an appropriate way. Our ornamental patterns are created in two steps: first, the geometry of the pattern is generated as a set of two-dimensional curves and filled boundaries; second, this geometry is rendered in any number of styles. We demonstrate our approach with a variety of floral ornamental designs.
Michael T. Wong, Douglas E. Zongker, David Salesin
SIGGRAPH1
1997 Orientable textures for image-based pen-and-ink illustration
abstract
We present an interactive system for creating pen-and-ink-style line drawings from greyscale images in which the strokes of the rendered illustration follow the features of the original image. The user, via new interaction techniques for editing a direction field, specifies an orientation for each region of the image; the computer draws oriented strokes, based on a user-specified set of example strokes, that achieve the same tone as the image via a new algorithm that compares an adaptively-blurred version of the current illustration to the target tone image. By aligning the direction field with surface orientations of the objects in the image, the user can create textures that appear attached to those objects instead of merely conveying their darkness. The result is a more compelling pen-and-ink illustration than was previously possible from 2D reference imagery. CR Categories and Subject Descriptors: I.3.3 [Computer Graphics ]: Picture/Image Generation --- Display algorithms. I.4.3 [...
Michael Salisbury, Michael T. Wong, John F. Hughes, David Salesin
SIGGRAPH2