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Zhiyuan Cheng 0004

dblp:58/7211-4 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-5603-968XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Graph learning · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion editing
motion denoising
0.512021
STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising · ISMAR 2021

Methods — techniques the papers use, named apart from their topics

self-attention · 1.0graph convolution · 1.0autoencoder · 1.0
YearPublicationVenuePosition
2021 STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising
abstract
Hand object interaction in mixed reality (MR) relies on the accurate tracking and estimation of human hands, which provide users with a sense of immersion. However, raw captured hand motion data always contains errors such as joints occlusion, dislocation, high-frequency noise, and involuntary jitter. Denoising and obtaining the hand motion data consistent with the user’s intention are of the utmost importance to enhance the interactive experience in MR. To this end, we propose an end-to-end method for hand motion denoising using the spatial-temporal graph auto-encoder (STGAE). The spatial and temporal patterns are recognized simultaneously by constructing the consecutive hand joint sequence as a spatial-temporal graph. Considering the complexity of the articulated hand structure, a simple yet effective partition strategy is proposed to model the physic-connected and symmetry-connected relationships. Graph convolution is applied to extract structural constraints of the hand, and a self-attention mechanism is to adjust the graph topology dynamically. Combining graph convolution and temporal convolution, a fundamental graph encoder or decoder block is proposed. We finally establish the hourglass residual auto-encoder to learn a manifold projection operation and a corresponding inverse projection through stacking these blocks. In this work, the proposed framework has been successfully used in hand motion data denoising with preserving structural constraints between joints. Extensive quantitative and qualitative experiments show that the proposed method has achieved better performance than the state-of-the-art approaches.
Kanglei Zhou, Zhiyuan Cheng 0004, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang 0001
ISMAR2
2009 Mining Compressed Repetitive Gapped Sequential Patterns Efficiently
Yongxin Tong, Shilong Ma, Zhiyuan Cheng 0004, Ke Xu 0001
ADMA5