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Shing Chuan Loy

dblp:58/7458 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 44% Immersive interaction · 44% Human-robot interaction · 13%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.112009
Haptic interaction in augmented reality · ACM Multimedia 2009
Haptics and multimodal interaction
haptic interaction
0.112009
Haptic interaction in augmented reality · ACM Multimedia 2009
Virtual and augmented reality › augmented reality
augmented reality system
0.012009
Haptic interaction in augmented reality · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

virtual avatar · 0.2haptic rendering · 0.2
YearPublicationVenuePosition
2009 Haptic interaction in augmented reality
abstract
In an interactive augmented reality (AR) system, people are, most of the time, immersed in an environment rich of visual and audio feedback. The sense of touch is lacking in most of the AR environment. We present an augmented reality system where people can see life-size virtual human avatar in a real environment, and be able to have a physical haptic interaction with the avatar.
Shang Ping Lee, Tran Cong Thien Qui, Shing Chuan Loy, William Russell Pensyl
ACM Multimedia3
2009 Tiger training in augmented reality
abstract
"Tiger Training" explores the relationship between real and virtual worlds via interaction with virtual animals in immersive mixed reality environments. This interactive, participative installation encourages viewers to "train" virtual animals using hand signals and voice commands. Virtual tigers are not easily "trained" requiring learning appropriate ways to coax responsive actions.
Tran Cong Thien Qui, Shang Ping Lee, Shing Chuan Loy, William Russell Pensyl
ACM Multimedia3