Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shing Chuan Loy
dblp:58/7458
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 44% Immersive interaction · 44% Human-robot interaction · 13% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2009 | Haptic interaction in augmented reality · ACM Multimedia 2009 |
Haptics and multimodal interaction
haptic interaction |
0.1 | 1 | 2009 | Haptic interaction in augmented reality · ACM Multimedia 2009 |
Virtual and augmented reality › augmented reality
augmented reality system |
0.0 | 1 | 2009 | Haptic interaction in augmented reality · ACM Multimedia 2009 |
Methods — techniques the papers use, named apart from their topics
virtual avatar · 0.2haptic rendering · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Haptic interaction in augmented realityabstractIn an interactive augmented reality (AR) system, people are, most of the time, immersed in an environment rich of visual and audio feedback. The sense of touch is lacking in most of the AR environment. We present an augmented reality system where people can see life-size virtual human avatar in a real environment, and be able to have a physical haptic interaction with the avatar. Shang Ping Lee, Tran Cong Thien Qui, Shing Chuan Loy, William Russell Pensyl |
ACM Multimedia | 3 |
| 2009 | Tiger training in augmented realityabstract"Tiger Training" explores the relationship between real and virtual worlds via interaction with virtual animals in immersive mixed reality environments. This interactive, participative installation encourages viewers to "train" virtual animals using hand signals and voice commands. Virtual tigers are not easily "trained" requiring learning appropriate ways to coax responsive actions. Tran Cong Thien Qui, Shang Ping Lee, Shing Chuan Loy, William Russell Pensyl |
ACM Multimedia | 3 |