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David Anderson 0002

dblp:59/2321-2 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1999
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% Games and playful interaction · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
tangible user interface
0.011999
Building Virtual Structures with Physical Blocks · ACM Symposium on User Interface Software and Technology 1999
Games and playful interaction › game AI
game content generation
0.011999
Building Virtual Structures with Physical Blocks · ACM Symposium on User Interface Software and Technology 1999

Methods — techniques the papers use, named apart from their topics

tangible interaction · 0.0
YearPublicationVenuePosition
1999 Building Virtual Structures with Physical Blocks
abstract
We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II™. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.
David Anderson 0002, James L. Frankel, Joe Marks, Darren Leigh, Eddie Sullivan, Jonathan S. Yedidia, Kathy Ryall
ACM Symposium on User Interface Software and Technology1