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Dimitris Pongas

dblp:59/2696 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 54% Motion planning and robot control · 46%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › trajectory planning
center-of-mass trajectory planning
0.112007
A Robust Quadruped Walking Gait for Traversing Rough Terrain · ICRA 2007
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.112007
A Robust Quadruped Walking Gait for Traversing Rough Terrain · ICRA 2007
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped walking
0.112007
A Robust Quadruped Walking Gait for Traversing Rough Terrain · ICRA 2007
Robotics › Motion planning and robot control
robot control
0.112007
A Robust Quadruped Walking Gait for Traversing Rough Terrain · ICRA 2007
Robotics › Legged, aerial and field robots
rough terrain locomotion
0.012007
A Robust Quadruped Walking Gait for Traversing Rough Terrain · ICRA 2007

Methods — techniques the papers use, named apart from their topics

model-based control · 0.1gait generation · 0.1
YearPublicationVenuePosition
2007 A Robust Quadruped Walking Gait for Traversing Rough Terrain
abstract
Legged locomotion excels when terrains become too rough for wheeled systems or open-loop walking pattern generators to succeed, i.e., when accurate foot placement is of primary importance in successfully reaching the task goal. In this paper we address the scenario where the rough terrain is traversed with a static walking gait, and where for every foot placement of a leg, the location of the foot placement was selected irregularly by a planning algorithm. Our goal is to adjust a smooth walking pattern generator with the selection of every foot placement such that the COG of the robot follows a stable trajectory characterized by a stability margin relative to the current support triangle. We propose a novel parameterization of the COG trajectory based on the current position, velocity, and acceleration of the four legs of the robot. This COG trajectory has guaranteed continuous velocity and acceleration profiles, which leads to continuous velocity and acceleration profiles of the leg movement, which is ideally suited for advanced model-based controllers. Pitch, yaw, and ground clearance of the robot are easily adjusted automatically under any terrain situation. We evaluate our gait generation technique on the Little-Dog quadruped robot when traversing complex rocky and sloped terrains.
Dimitris Pongas, Michael N. Mistry, Stefan Schaal
ICRA1
2005 Rapid synchronization and accurate phase-locking of rhythmic motor primitives
abstract
Rhythmic movement is ubiquitous in human and animal behavior, e.g., as in locomotion, dancing, swimming, chewing, scratching, music playing, etc. A particular feature of rhythmic movement in biology is the rapid synchronization and phase locking with other periodic events in the environment, for instance music or visual stimuli as in ball juggling. In traditional oscillator theories to rhythmic movement generation, synchronization with another signal is relatively slow, and it is not easy to achieve accurate phase locking with a particular feature of the driving stimulus. Using a recently developed framework of dynamic motor primitives, we demonstrate a novel algorithm for very rapid synchronization of a rhythmic movement pattern, which can phase lock any feature of the movement to any particular event in the driving stimulus. As an example application, we demonstrate how an anthropomorphic robot can use imitation learning to acquire a complex drumming pattern and keep it synchronized with an external rhythm generator that changes its frequency over time.
Dimitris Pongas, Aude Billard, Stefan Schaal
IROS1