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John O'Donovan

dblp:59/6213 · DBLP profile ↗
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44ranked-venue papers
7as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 20 · 1 first-authorHuman-computer interaction and ubiquitous computing · 18 · 3 first-authorArtificial intelligence and machine learning · 12 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorComputer networks · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Learning and educational technologies · 45% Collaborative and social computing · 28% Interaction techniques and input · 20%
Databases, data mining, and information retrieval
4 papers
Recommender systems · 68% Information retrieval · 22% Web and social media mining · 10%
Computer graphics and multimedia
4 papers
Virtual and augmented reality · 80% Visualization and visual analytics · 20%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
music recommendation
0.412019
Moodplay: Interactive music recommendation based on Artists' mood similarity · Int. J. Hum. Comput. Stud. 2019
Learning and educational technologies
language learning
0.312018
ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2018
Learning and educational technologies › language learning
vocabulary learning
0.312018
ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2018
Interaction techniques and input
gesture input
0.312017
Gesture-based augmented reality annotation · VR 2017
Virtual and augmented reality
augmented reality
0.222018
ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2018
Gesture-based augmented reality annotation · VR 2017
Information retrieval
similarity search
0.112019
Moodplay: Interactive music recommendation based on Artists' mood similarity · Int. J. Hum. Comput. Stud. 2019
User interface design and tools
information presentation
0.112018
A study of dynamic information display and decision-making in abstract trust games · Int. J. Hum. Comput. Stud. 2018
Collaborative and social computing › social interaction
multi-user interaction
0.112017
Gesture-based augmented reality annotation · VR 2017
Recommender systems
collaborative filtering
0.112008
PeerChooser: visual interactive recommendation · CHI 2008
Natural language and speech › Information extraction and text analysis
relation extraction
0.112007
Extracting and Visualizing Trust Relationships from Online Auction Feedback Comments · IJCAI 2007
Information retrieval
filtering
0.112005
Trust No One: Evaluating Trust-based Filtering for Recommenders · IJCAI 2005
Recommender systems › social recommendation
trust-based recommendation
0.112005
Trust No One: Evaluating Trust-based Filtering for Recommenders · IJCAI 2005
Visualization and visual analytics › information visualization
relationship visualization
0.012007
Extracting and Visualizing Trust Relationships from Online Auction Feedback Comments · IJCAI 2007

Methods — techniques the papers use, named apart from their topics

within-subjects user study · 0.7trust game · 0.3decision-making study · 0.3collaborative filtering · 0.2visualization · 0.2text mining · 0.2graph layout · 0.2trust metrics · 0.1
YearPublicationVenuePosition
2022 Special Issue on Highlights of IUI 2021: Introduction
abstract
introduction Share on Special Issue on Highlights of IUI 2021: Introduction Authors: Tracy Hammond Texas A&M University, College Station, Texas, United States Texas A&M University, College Station, Texas, United StatesView Profile , Bart Knijnenburg Clemson University, Clemson, South Carolina, United States Clemson University, Clemson, South Carolina, United StatesView Profile , John O’Donovan University of California, Santa Barbara, California, United States University of California, Santa Barbara, California, United StatesView Profile , Paul Taele Texas A&M University, College Station, Texas, United States Texas A&M University, College Station, Texas, United StatesView Profile Authors Info & Claims ACM Transactions on Interactive Intelligent SystemsVolume 12Issue 403 February 2023Article No.: 25pp 1–4https://doi.org/10.1145/3561516Published:03 February 2023Publication History 0citation47DownloadsMetricsTotal Citations0Total Downloads47Last 12 Months47Last 6 weeks9 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Tracy Anne Hammond, Bart P. Knijnenburg, John O'Donovan, Paul Taele
ACM Trans. Interact. Intell. Syst.3
2020 Interfaces and Human Decision Making for Recommender Systems
abstract
As an interactive intelligent system, recommender systems are developed to give recommendations that match users’ preferences. Since the emergence of recommender systems, a large majority of research focuses on objective accuracy criteria and less attention has been paid to how users interact with the system and the efficacy of interface designs from users’ perspectives. The field has reached a point where it is ready to look beyond algorithms, into users’ interactions, decision making processes, and overall experience. The series of workshops on Interfaces and Human Decision Making for Recommender Systems focuses on the ”human side” of recommender systems. The goal of the research stream featured at the workshop is to improve users’ overall experience with recommender systems by integrating different theories of human decision making into the construction of recommender systems and exploring better interfaces for recommender systems. In this summary, we introduce 7th Joint Workshop on Interfaces and Human Decision Making for Recommender Systems at RecSys’20, review its history, and discuss most important topics considered at the workshop.
Peter Brusilovsky, Marco de Gemmis, Alexander Felfernig, Pasquale Lops, John O'Donovan, Giovanni Semeraro, Martijn C. Willemsen
RecSys5
2020 Generating and Understanding Personalized Explanations in Hybrid Recommender Systems
abstract
Recommender systems are ubiquitous and shape the way users access information and make decisions. As these systems become more complex, there is a growing need for transparency and interpretability. In this article, we study the problem of generating and visualizing personalized explanations for recommender systems that incorporate signals from many different data sources. We use a flexible, extendable probabilistic programming approach and show how we can generate real-time personalized recommendations. We then turn these personalized recommendations into explanations. We perform an extensive user study to evaluate the benefits of explanations for hybrid recommender systems. We conduct a crowd-sourced user study where our system generates personalized recommendations and explanations for real users of the last.fm music platform. First, we evaluate the performance of the recommendations in terms of perceived accuracy and novelty. Next, we experiment with (1) different explanation styles (e.g., user-based, item-based), (2) manipulating the number of explanation styles presented, and (3) manipulating the presentation format (e.g., textual vs. visual). We also apply a mixed-model statistical analysis to consider user personality traits as a control variable and demonstrate the usefulness of our approach in creating personalized hybrid explanations with different style, number, and format. Finally, we perform a post analysis that shows different preferences for explanation styles between experienced and novice last.fm users.
Pigi Kouki, James Schaffer, Jay Pujara, John O'Donovan, Lise Getoor
ACM Trans. Interact. Intell. Syst.4
2019 Rating Reliability and Bias in News Articles: Does AI Assistance Help Everyone?
Benjamin D. Horne, Dorit Nevo, John O'Donovan, Jin-Hee Cho, Sibel Adali
ICWSM3
2019 Personalized explanations for hybrid recommender systems
abstract
Recommender systems have become pervasive on the web, shaping the way users see information and thus the decisions they make. As these systems get more complex, there is a growing need for transparency. In this paper, we study the problem of generating and visualizing personalized explanations for hybrid recommender systems, which incorporate many different data sources. We build upon a hybrid probabilistic graphical model and develop an approach to generate real-time recommendations along with personalized explanations. To study the benefits of explanations for hybrid recommender systems, we conduct a crowd-sourced user study where our system generates personalized recommendations and explanations for real users of the last.fm music platform. We experiment with 1) different explanation styles (e.g., user-based, item-based), 2) manipulating the number of explanation styles presented, and 3) manipulating the presentation format (e.g., textual vs. visual). We apply a mixed model statistical analysis to consider user personality traits as a control variable and demonstrate the usefulness of our approach in creating personalized hybrid explanations with different style, number, and format.
Pigi Kouki, James Schaffer, Jay Pujara, John O'Donovan, Lise Getoor
IUI4
2019 I can do better than your AI: expertise and explanations
abstract
Intelligent assistants, such as navigation, recommender, and expert systems, are most helpful in situations where users lack domain knowledge. Despite this, recent research in cognitive psychology has revealed that lower-skilled individuals may maintain a sense of illusory superiority, which might suggest that users with the highest need for advice may be the least likely to defer judgment. Explanation interfaces - a method for persuading users to take a system's advice - are thought by many to be the solution for instilling trust, but do their effects hold for self-assured users? To address this knowledge gap, we conducted a quantitative study (N=529) wherein participants played a binary decision-making game with help from an intelligent assistant. Participants were profiled in terms of both actual (measured) expertise and reported familiarity with the task concept. The presence of explanations, level of automation, and number of errors made by the intelligent assistant were manipulated while observing changes in user acceptance of advice. An analysis of cognitive metrics lead to three findings for research in intelligent assistants: 1) higher reported familiarity with the task simultaneously predicted more reported trust but less adherence, 2) explanations only swayed people who reported very low task familiarity, and 3) showing explanations to people who reported more task familiarity led to automation bias.
James Schaffer, John O'Donovan, James Michaelis, Adrienne Raglin, Tobias Höllerer
IUI2
2019 RecSys '19 joint workshop on interfaces and human decision making for recommender systems
abstract
As an interactive intelligent system, recommender systems are developed to give recommendations that match users' preferences. Since the emergence of recommender systems, a large majority of research focuses on objective accuracy criteria and less attention has been paid to how users interact with the system and the efficacy of interface designs from users' perspectives. The field has reached a point where it is ready to look beyond algorithms, into users' interactions, decision making processes, and overall experience. This workshop will focus on the "human side" of recommender systems research. The workshop goal is to improve users' overall experience with recommender systems by integrating different theories of human decision making into the construction of recommender systems and exploring better interfaces for recommender systems.
Peter Brusilovsky, Marco de Gemmis, Alexander Felfernig, Pasquale Lops, John O'Donovan, Giovanni Semeraro, Martijn C. Willemsen
RecSys5
2019 Moodplay: Interactive music recommendation based on Artists' mood similarity
Ivana Andjelkovic, Denis Parra, John O'Donovan
Int. J. Hum. Comput. Stud.3
2018 Recsys'18 joint workshop on interfaces and human decision making for recommender systems
abstract
As an interactive intelligent system, recommender systems are developed to give recommendations that match users' preferences. Since the emergence of recommender systems, a large majority of research focuses on objective accuracy criteria and less attention has been paid to how users interact with the system and the efficacy of interface designs from users' perspectives. The field has reached a point where it is ready to look beyond algorithms, into users' interactions, decision making processes, and overall experience. his workshop will focus on the "human side" of recommender systems research. The workshop goal is to improve users' overall experience with recommender systems by integrating different theories of human decision making into the construction of recommender systems and exploring better interfaces for recommender systems.
Peter Brusilovsky, Marco de Gemmis, Alexander Felfernig, Pasquale Lops, John O'Donovan, Giovanni Semeraro, Martijn C. Willemsen
RecSys5
2018 Easy to Please: Separating User Experience from Choice Satisfaction
abstract
Recommender systems are evaluated based on both their ability to create a satisfying user experience and their ability to help a user make better choices. Despite this, quantitative evidence from previous research in recommender systems indicate very high correlations between user experience attitudes and choice satisfaction. This might imply invalidity in the measurement methodologies of these constructs, whereas they may not be measuring what researchers think they are measuring. To remedy this, we present a new methodology for the measurement of choice satisfaction. Part of our approach is to measure a user's "ease of satisfaction," or that user's natural propensity to be satisfied, which is measured using three different approaches. An (N=526) observational study is conducted wherein users browse a movie catalog. A factor analysis is done to assess the discriminant validity of our proposed choice satisfaction apparatus from user experience. A statistical analysis suggests that accounting for ease-of-satisfaction allows for a model of choice satisfaction that is not only discriminant, but independent, from user experience. This enables researchers to more objectively identify recommender system factors that lead users to good choices.
James Schaffer, John O'Donovan, Tobias Höllerer
UMAP2
2018 A study of dynamic information display and decision-making in abstract trust games
James Schaffer, John O'Donovan, Laura Marusich, Michael S. Yu, Cleotilde Gonzalez, Tobias Höllerer
Int. J. Hum. Comput. Stud.2
2018 ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality
abstract
We conducted a fundamental user study to assess potential benefits of AR technology for immersive vocabulary learning. With the idea that AR systems will soon be able to label real-world objects in any language in real time, our within-subjects lab-based study explores the effect of such an AR vocabulary prompter on participants learning nouns in an unfamiliar foreign language, compared to a traditional flashcard-based learning approach. Our results show that the immersive AR experience of learning with virtual labels on real-world objects is both more effective and more enjoyable for the majority of participants, compared to flashcards. Specifically, when participants learned through augmented reality, they scored significantly better on both same-day and 4-day delayed productive recall tests than when they learned using the flashcard method. We believe this result is an indication of the strong potential for language learning in augmented reality, particularly because of the improvement shown in sustained recall compared to the traditional approach.
Adam Ibrahim, Brandon Huynh, Jonathan Downey, Tobias Höllerer, Dorothy Chun, John O'Donovan
IEEE Trans. Vis. Comput. Graph.6
2017 Modeling and Analysis of Uncertainty-Based False Information Propagation in Social Networks
abstract
To stop or mitigate the dissemination of false information in social networks, many studies have investigated the minimum number of seeding nodes required to significantly reduce the impact of false information. Although a person's confidence level, such as perceived certainty, and/or prior belief towards a given proposition can significantly affect their decision of whether to believe in true or false information, these topics have not been studied to date. In this work, we propose an opinion model based on Subjective Logic (SL), defining an opinion in belief, disbelief, and uncertainty, to study how to eradicate or mitigate the impact of false information by propagating true information to counter it. In the current form of an opinion in SL, when two agents interact with each other and update their opinions based on a consensus operator offered by SL, uncertainty continuously reduces whenever any new information, even conflicting evidence, is received. However, in reality, if a body of evidence is conflicting, with equal amounts supporting opposite positions, people often tend to be confused, leading to higher level of uncertainty. We enhance SL to deal with conflicting information associated with uncertainty. We map agents' opinion composition into each state in the SIR (Susceptible-Infected- Recovered) model to estimate the proportion of recovered agents who believe in true information. Our results show that agents' prior belief unfavoring false information can help guide their decisions towards a belief in true information even under high uncertainty. Further, having more true informers in a network can significantly increase the number of agents who believe in true information and the effect is more pronounced than having more frequent propagation of true information by fewer true informers.
Jin-Hee Cho, Trevor Cook, Scott Rager, John O'Donovan, Sibel Adali
GLOBECOM4
2017 RecSys'17 Joint Workshop on Interfaces and Human Decision Making for Recommender Systems
abstract
As intelligent interactive systems, recommender systems focus on determining predictions that fit the wishes and needs of users. Still, a large majority of recommender systems research focuses on accuracy criteria and much less attention is paid to how users interact with the system, and in which way the user interface has an influence on the selection behavior of the users. Consequently, it is important to look beyond algorithms. The main goals of the IntRS workshop are to analyze the impact of user interfaces and interaction design, and to explore human interaction with recommender systems from a human decision making perspective. Methodologies for evaluating these aspects are also within the scope of the workshop.
Peter Brusilovsky, Marco de Gemmis, Alexander Felfernig, Pasquale Lops, John O'Donovan, Nava Tintarev, Martijn C. Willemsen
RecSys5
2017 User Preferences for Hybrid Explanations
abstract
Hybrid recommender systems combine several different sources of information to generate recommendations. These systems demonstrate improved accuracy compared to single-source recommendation strategies. However, hybrid recommendation strategies are inherently more complex than those that use a single source of information, and thus the process of explaining recommendations to users becomes more challenging. In this paper we describe a hybrid recommender system built on a probabilistic programming language, and discuss the benefits and challenges of explaining its recommendations to users. We perform a mixed model statistical analysis of user preferences for explanations in this system. Through an online user survey, we evaluate explanations for hybrid algorithms in a variety of text and visual, graph-based formats, that are either novel designs or derived from existing hybrid recommender systems.
Pigi Kouki, James Schaffer, Jay Pujara, John O'Donovan, Lise Getoor
RecSys4
2017 Gesture-based augmented reality annotation
abstract
Drawing annotations with 3D hand gestures in augmented reality is useful for creating visual and spatial references in the real world, especially when these gestures can be issued from a distance. Different techniques exist for highlighting physical objects with hand-drawn annotations from a distance, assuming an approximate 3D scene model (e.g., as provided by the Microsoft HoloLens). However, little is known about user preference and performance of such methods for annotating real-world 3D environments. To explore and evaluate different 3D hand-gesture-based annotation drawing methods, we have developed an annotation drawing application using the HoloLens augmented reality development platform. The application can be used for highlighting objects at a distance and multi-user collaboration by annotating in the real world.
YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, John O'Donovan
VR5
2016 An analysis of student behavior in two massive open online courses
abstract
Massive open online courses (MOOCs) have high potential for improving education worldwide, but understanding of student behavior and situations is difficult to achieve in online settings. Network analytics and visualizations can assist instructors with supporting understanding of student behavior as courses unfold. In this work, we perform a visual comparative analysis of two different MOOC courses to analyze the impacts of course structure differences and demonstrate the benefits of visual network analysis in this context. We present several insights: (1) behavior features that are best for prediction of student attrition varied with course structure, (2) a large proportion (about 35%) of students never received a reply to their original post and this was correlated with an eventual dropout, and (3) students that received a reply to their original post were twice as likely to post again. We contribute several information visualizations of student network data and draw recommendations for MOOC instructors and designers of course systems.
James Schaffer, Brandon Huynh, John O'Donovan, Tobias Höllerer, Yinglong Xia, Wan-Yi Sabrina Lin
ASONAM3
2016 First Steps towards a View Management Concept for Large-sized Head-up Displays with Continuous Depth
abstract
Windshield displays (WSDs) are the big siblings of Head-up displays (HUDs). They are assumed to cover the entire windshield and to allow displaying content at continuous depth, eventually. This creates a large and unstructured 3D space for information display -- raising the question what to display where. To address this question, we developed a view management concept for WSDs in left hand drive cars which proposes zones and areas for specific information. As driving is a safety-critical task, we designed the initial concept with the driver's perceptual abilities in mind. Subsequently, we gathered insights into the driver's needs and desires from a formative study. We asked participants where they would place different types of information after inspiring their imagination by a 3D driving scene and WSD information on a Google Cardboard. The improved concept respects both the drivers' needs and desires and their perceptual abilities and can serve as a basis for view management concepts of future WSD.
Renate Häuslschmid, Yixin Shou, John O'Donovan, Gary E. Burnett, Andreas Butz
AutomotiveUI3
2016 RecSys'16 Joint Workshop on Interfaces and Human Decision Making for Recommender Systems
abstract
As intelligent interactive systems, recommender systems focus on determining predictions that fit the wishes and needs of users. Still, a large majority of recommender systems research focuses on accuracy criteria and much less attention is paid to how users interact with the system, and in which way the user interface has an influence on the selection behavior of the users. Consequently, it is important to look beyond algorithms. The main goals of the IntRS workshop are to analyze the impact of user interfaces and interaction design, and to explore human interaction with recommender systems. Methodologies for evaluating these aspects are also within the scope of the workshop.
Peter Brusilovsky, Alexander Felfernig, Pasquale Lops, John O'Donovan, Giovanni Semeraro, Nava Tintarev, Martijn C. Willemsen
RecSys4
2016 Moodplay: Interactive Mood-based Music Discovery and Recommendation
abstract
A large body of research in recommender systems focuses on optimizing prediction and ranking. However, recent work has highlighted the importance of other aspects of the recommendations, including transparency, control and user experience in general. Building on these aspects, we introduce MoodPlay, a hybrid recommender system music which integrates content and mood-based filtering in an interactive interface. We show how MoodPlay allows the user to explore a music collection by latent affective dimensions, and we explain how to integrate user input at recommendation time with predictions based on a pre-existing user profile. Results of a user study (N=240) are discussed, with four conditions being evaluated with varying degrees of visualization, interaction and control. Results show that visualization and interaction in a latent space improve acceptance and understanding of both metadata and item recommendations. However, too much of either can result in cognitive overload and a negative impact on user experience.
Ivana Andjelkovic, Denis Parra, John O'Donovan
UMAP3
2016 Introduction to the Special Issue on Human Interaction with Artificial Advice Givers
abstract
Many interactive systems in today’s world can be viewed as providing advice to their users. Commercial examples include recommender systems, satellite navigation systems, intelligent personal assistants on smartphones, and automated checkout systems in supermarkets. We will call these systems that support people in making choices and decisions artificial advice givers (AAGs) : They propose and evaluate options while involving their human users in the decision-making process. This special issue addresses the challenge of improving the interaction between artificial and human agents. It answers the question of how an agent of each type (human and artificial) can influence and understand the reasoning, working models, and conclusions of the other agent by means of novel forms of interaction. To address this challenge, the articles in the special issue are organized around three themes: (a) human factors to consider when designing interactions with AAGs (e.g., over- and under-reliance, overestimation of the system’s capabilities), (b) methods for supporting interaction with AAGs (e.g., natural language, visualization, and argumentation), and (c) considerations for evaluating AAGs (both criteria and methodology for applying them).
Nava Tintarev, John O'Donovan, Alexander Felfernig
ACM Trans. Interact. Intell. Syst.2
2015 Believe it or Not? Analyzing Information Credibility in Microblogs
abstract
This paper identifies and evaluates key factors that influence credibility perception in microblogs. Specifically, we report on a demographic survey (N=81) followed by a user experiment (N=102) in order to answer the following research questions: (1) What are the important cues that contribute to information being perceived as credible? and (2) To what extent is such a quantification portable across different microblogging platforms? To answer the second question, we study two popular microblogs, Reddit and Twitter. Key results include that significant effects of individual factors can be isolated, are portable, and that metadata and image type elements are, in general, the strongest influencing factors in credibility assessments.
Byungkyu Kang, Tobias Höllerer, John O'Donovan
ASONAM3
2015 The Full Story: Automatic detection of unique news content in Microblogs
abstract
In recent years a large portion of news dissemination has shifted from traditional outlets to individual users on platforms such as Twitter and Facebook. Accordingly, methods for detecting newsworthy and otherwise useful information on these platforms have received a lot of research attention. In this paper, we present a novel algorithm to automatically capture core differences in newsworthy content between microblog and traditional news media streams and discuss why it is difficult to capture such information using traditional text-based search mechanisms. We describe an experiment to tune and evaluate the algorithm using a corpus of 35 million Twitter messages and 6,112 New York Times articles on a variety of topics. Finally, we describe an online user study (N=200) to evaluate user perceptions of content recommended by our algorithm. Results show significant differences in user perception of newsworthiness and uniqueness of content from our algorithm.
Byungkyu Kang, Tobias Höllerer, John O'Donovan
ASONAM3
2015 Getting the Message?: A Study of Explanation Interfaces for Microblog Data Analysis
abstract
In many of today's online applications that facilitate data exploration, results from information filters such as recommender systems are displayed alongside traditional search tools. However, the effect of prediction algorithms on users who are performing open-ended data exploration tasks through a search interface is not well understood. This paper describes a study of three interface variations of a tool for analyzing commuter traffic anomalies in the San Francisco Bay Area. The system supports novel interaction between a prediction algorithm and a human analyst, and is designed to explore the boundaries, limitations and synergies of both. The degree of explanation of underlying data and algorithmic process was varied experimentally across each interface. The experiment (N=197) was performed to assess the impact of algorithm transparency/explanation on data analysis tasks in terms of search success, general insight into the underlying data set and user experience. Results show that 1) presence of recommendations in the user interface produced a significant improvement in recall of anomalies, 2) participants were able to detect anomalies in the data that were missed by the algorithm, 3) participants who used the prediction algorithm performed significantly better when estimating quantities in the data, and 4) participants in the most explanatory condition were the least biased by the algorithm's predictions when estimating quantities.
James Schaffer, Prasanna Giridhar, Debra Jones, Tobias Höllerer, Tarek F. Abdelzaher, John O'Donovan
IUI6
2015 Joint Workshop on Interfaces and Human Decision Making for Recommender Systems (#IntRS)
John O'Donovan, Nava Tintarev, Alexander Felfernig, Peter Brusilovsky, Giovanni Semeraro, Pasquale Lops
RecSys1
2014 DUBMOD14 - International Workshop on Data-driven User Behavioral Modeling and Mining from Social Media
abstract
Massive amounts of data are being generated on social media sites, such as Twitter and Facebook. These data can be used to better understand people (e.g., personality traits, perceptions, and preferences) and predict their behavior. As a result, a deeper understanding of users and their behavior can benefit a wide range of intelligent applications, such as advertising, social recommender systems, and personalized knowledge management. These applications will also benefit individual users themselves and optimize their experience across a wide variety of domains, such as retail, healthcare, and education. Since mining and understanding user behavior from social media often requires interdisciplinary effort, including machine learning, text mining, human-computer interaction, and social science, our workshop aims to bring together researchers and practitioners from multiple fields to discuss the creation of deeper models of individual users by mining the content that they publish and the social networking behavior that they exhibit.
Jalal Mahmud, Jeffrey Nichols 0001, Michelle X. Zhou, James Caverlee, Yi Zeng 0001, Liang Chen 0001, John O'Donovan
CIKM7
2014 Finding true and credible information on Twitter
Sujoy Sikdar, Sibel Adali, Md. Tanvir Al Amin, Tarek F. Abdelzaher, Kevin S. Chan, Jin-Hee Cho, Byungkyu Kang, John O'Donovan
FUSION8
2014 Dynamics of human trust in recommender systems
abstract
The trust that humans place on recommendations is key to the success of recommender systems. The formation and decay of trust in recommendations is a dynamic process influenced by context, human preferences, accuracy of recommendations, and the interactions of these factors. This paper describes two psychological experiments (N=400) that evaluate the evolution of trust in recommendations over time, under personalized and non-personalized recommendations by matching or not matching a participant's profile. Main findings include: Humans trust inaccurate recommendations more than they should; when recommendations are personalized, they lose trust in inaccurate recommendations faster than when recommendations are not personalized; and participants report less trust and lower overall ratings of personalized but inaccurate recommendations compared to not-personalized inaccurate recommendations. We make connections to the possible implications of these psychological findings to the design of recommender systems.
Jason L. Harman, John O'Donovan, Tarek F. Abdelzaher, Cleotilde Gonzalez
RecSys2
2014 RecSys'14 joint workshop on interfaces and human decision making for recommender systems
abstract
As an interactive intelligent system, recommender systems are developed to give predictions that match users preferences. Since the emergence of recommender systems, a large majority of research focuses on objective accuracy criteria and less attention has been paid to how users interact with the system and the efficacy of interface designs from the end-user perspective. The field has reached a point where it is ready to look beyond algorithms, into users interactions, decision making processes and overall experience. Accordingly, the goals of this workshop (Int[email protected]) are to explore the human aspects of recommender systems, with a particular focus on the impact of interfaces and interaction design on decision-making and user experiences with recommender systems, and to explore methodologies to evaluate these human aspects of the recommendation process that go beyond traditional automated approaches.
Nava Tintarev, John O'Donovan, Peter Brusilovsky, Alexander Felfernig, Giovanni Semeraro, Pasquale Lops
RecSys2
2013 DUBMOD13: international workshop on data-driven user behavioral modelling and mining from social media
abstract
Massive amounts of data are being generated on social media sites, such as Twitter and Facebook. These data can be used to better understand people (e.g., personality traits, perceptions, and preferences) and predict their behavior. As a result, a deeper understanding of users and their behavior can benefit a wide range of intelligent applications, such as advertising, social recommender systems, and personalized knowledge management. These applications will also benefit individual users themselves and optimize their experience across a wide variety of domains, such as retail, healthcare, and education. Since mining and understanding user behavior from social media often requires interdisciplinary effort, including machine learning, text mining, human-computer interaction, and social science, our workshop aims to bring together researchers and practitioners from multiple fields to discuss the creation of deeper models of individual users by mining the content that they publish and the social networking behavior that they exhibit.
Jalal Mahmud, Jeffrey Nichols 0001, Michelle X. Zhou, James Caverlee, John O'Donovan
CIKM5
2013 LinkedVis: exploring social and semantic career recommendations
abstract
This paper presents LinkedVis, an interactive visual recommender system that combines social and semantic knowledge to produce career recommendations based on the LinkedIn API. A collaborative (social) approach is employed to identify professionals with similar career paths and produce personalized recommendations of both companies and roles. To unify semantically identical but lexically distinct entities and arrive at better user models, we employ lightweight natural language processing and entity resolution using semantic information from a variety of end-points on the web. Elements from the underlying recommendation algorithm are exposed through an interactive interface that allows users to manipulate different aspects of the algorithm and the data it operates on, allowing users to explore a variety of "what-if" scenarios around their current profile. We evaluate LinkedVis through leave-one-out accuracy and diversity experiments on a data corpus collected from 47 users and their LinkedIn connections, as well as through a supervised study of 27 users exploring their own profile and recommendations interactively. Results show that our approach outperforms a benchmark recommendation algorithm without semantic resolution in terms of accuracy and diversity, and that the ability to tweak recommendations interactively by adjusting profile item and social connection weights further improves predictive accuracy. Questionnaires on the user experience with the explanatory and interactive aspects of the application reveal very high user acceptance and satisfaction.
Svetlin Bostandjiev, John O'Donovan, Tobias Höllerer
IUI2
2012 DUBMMSM'12: international workshop on data-driven user behavioral modeling and mining from social media
abstract
Massive amounts of data are being generated on social media sites, such as Twitter and Facebook. This data can be used to better understand people, such as their personality traits, perceptions, and preferences, and predict their behavior. This deeper understanding of users and their behaviors can benefit a wide range of intelligent applications, such as advertising, social recommender systems, and personalized knowledge management. These applications will also benefit individual users themselves by optimizing their experiences across a wide variety of domains, such as retail, healthcare, and education. Since mining and understanding user behavior from social media often requires interdisciplinary effort, including machine learning, text mining, human-computer interaction, and social science, our workshop aims to bring together researchers and practitioners from multiple fields to discuss the creation of deeper models of individual users by mining the content that they publish and the social networking behavior that they exhibit.
Jalal Mahmud, James Caverlee, Jeffrey Nichols 0001, John O'Donovan, Michelle X. Zhou
CIKM4
2012 Modeling topic specific credibility on twitter
abstract
This paper presents and evaluates three computational models for recommending credible topic-specific information in Twitter. The first model focuses on credibility at the user level, harnessing various dynamics of information flow in the underlying social graph to compute a rating. The second model applies a content-based strategy to compute a finer-grained credibility score for individual tweets. Lastly, we discuss a third model which combines facets from both models in a hybrid method, using both averaging and filtering hybrid strategies. To evaluate our novel credibility models, we perform an evaluation on 7 topic specific data sets mined from the Twitter streaming API, with specific focus on a data set of 37K users who tweeted about the topic "Libya". Results show that the social model outperfoms hybrid and content-based prediction models in terms of predictive accuracy over a set of manually collected credibility ratings on the "Libya" dataset.
Byungkyu Kang, John O'Donovan, Tobias Höllerer
IUI2
2012 TasteWeights: a visual interactive hybrid recommender system
abstract
This paper presents an interactive hybrid recommendation system that generates item predictions from multiple social and semantic web resources, such as Wikipedia, Facebook, and Twitter. The system employs hybrid techniques from traditional recommender system literature, in addition to a novel interactive interface which serves to explain the recommendation process and elicit preferences from the end user. We present an evaluation that compares different interactive and non-interactive hybrid strategies for computing recommendations across diverse social and semantic web APIs. Results of the study indicate that explanation and interaction with a visual representation of the hybrid system increase user satisfaction and relevance of predicted content.
Svetlin Bostandjiev, John O'Donovan, Tobias Höllerer
RecSys2
2012 Inspectability and control in social recommenders
abstract
Users of social recommender systems may want to inspect and control how their social relationships influence the recommendations they receive, especially since recommendations of social recommenders are based on friends rather than anonymous "nearest neighbors". We performed an online user experiment (N=267) with a Facebook music recommender system that gives users control over the recommendations, and explains how they came about. The results show that inspectability and control indeed increase users' perceived understanding of and control over the system, their rating of the recommendation quality, and their satisfaction with the system.
Bart P. Knijnenburg, Svetlin Bostandjiev, John O'Donovan, Alfred Kobsa
RecSys3
2012 TopicNets: Visual Analysis of Large Text Corpora with Topic Modeling
abstract
We present TopicNets , a Web-based system for visual and interactive analysis of large sets of documents using statistical topic models. A range of visualization types and control mechanisms to support knowledge discovery are presented. These include corpus- and document-specific views, iterative topic modeling, search, and visual filtering. Drill-down functionality is provided to allow analysts to visualize individual document sections and their relations within the global topic space. Analysts can search across a dataset through a set of expansion techniques on selected document and topic nodes. Furthermore, analysts can select relevant subsets of documents and perform real-time topic modeling on these subsets to interactively visualize topics at various levels of granularity, allowing for a better understanding of the documents. A discussion of the design and implementation choices for each visual analysis technique is presented. This is followed by a discussion of three diverse use cases in which TopicNets enables fast discovery of information that is otherwise hard to find. These include a corpus of 50,000 successful NSF grant proposals, 10,000 publications from a large research center, and single documents including a grant proposal and a PhD thesis.
Brynjar Gretarsson, John O'Donovan, Svetlin Bostandjiev, Tobias Höllerer, Arthur U. Asuncion, David Newman 0001, Padhraic Smyth
ACM Trans. Intell. Syst. Technol.2
2010 SmallWorlds: Visualizing Social Recommendations
abstract
Abstract We present SmallWorlds, a visual interactive graph‐based interface that allows users to specify, refine and build item‐preference profiles in a variety of domains. The interface facilitates expressions of taste through simple graph interactions and these preferences are used to compute personalized, fully transparent item recommendations for a target user. Predictions are based on a collaborative analysis of preference data from a user's direct peer group on a social network. We find that in addition to receiving transparent and accurate item recommendations, users also learn a wealth of information about the preferences of their peers through interaction with our visualization. Such information is not easily discoverable in traditional text based interfaces. A detailed analysis of our design choices for visual layout, interaction and prediction techniques is presented. Our evaluations discuss results from a user study in which SmallWorlds was deployed as an interactive recommender system on Facebook.
Brynjar Gretarsson, John O'Donovan, Svetlin Bostandjiev, Christopher Hall 0001, Tobias Höllerer
Comput. Graph. Forum2
2009 WiGis: A Framework for Scalable Web-Based Interactive Graph Visualizations
Brynjar Gretarsson, Svetlin Bostandjiev, John O'Donovan, Tobias Höllerer
GD3
2008 PeerChooser: visual interactive recommendation
abstract
Collaborative filtering (CF) has been successfully deployed over the years to compute predictions on items based on a user's correlation with a set of peers. The black-box nature of most CF applications leave the user wondering how the system arrived at its recommendation. This note introduces PeerChooser, a collaborative recommender system with an interactive graphical explanation interface. Users are provided with a visual explanation of the CF process and opportunity to manipulate their neighborhood at varying levels of granularity to reflect aspects of their current requirements. In this manner we overcome the problem of redundant profile information in CF systems, in addition to providing an explanation interface. Our layout algorithm produces an exact, noiseless graph representation of the underlying correlations between users. PeerChooser's prediction component uses this graph directly to yield the same results as the benchmark. User's then improve on these predictions by tweaking the graph to their current requirements. We present a user-survey in which PeerChooser compares favorably against a benchmark CF algorithm.
John O'Donovan, Barry Smyth, Brynjar Gretarsson, Svetlin Bostandjiev, Tobias Höllerer
CHI1
2007 Extracting and Visualizing Trust Relationships from Online Auction Feedback Comments
John O'Donovan, Barry Smyth, Vesile Evrim, Dennis McLeod
IJCAI1
2006 Is trust robust?: an analysis of trust-based recommendation
abstract
Systems that adapt to input from users are susceptible to attacks from those same users. Recommender systems are common targets for such attacks since there are financial, political and many other motivations for influencing the promotion or demotion of recommendable items [2].Recent research has shown that incorporating trust and reputation models into the recommendation process can have a positive impact on the accuracy and robustness of recommendations. In this paper we examine the effect of using five different trust models in the recommendation process on the robustness of collaborative filtering in an attack situation. In our analysis we also consider the quality and accuracy of recommendations. Our results caution that including trust models in recommendation can either reduce or increase prediction shift for an attacked item depending on the model-building process used, while highlighting approaches that appear to be more robust.
John O'Donovan, Barry Smyth
IUI1
2005 Trust No One: Evaluating Trust-based Filtering for Recommenders
John O'Donovan, Barry Smyth
IJCAI1
2005 Trust in recommender systems
abstract
Recommender systems have proven to be an important response to the information overload problem, by providing users with more proactive and personalized information services. And collaborative filtering techniques have proven to be an vital component of many such recommender systems as they facilitate the generation of high-quality recom-mendations by leveraging the preferences of communities of similar users. In this paper we suggest that the traditional emphasis on user similarity may be overstated. We argue that additional factors have an important role to play in guiding recommendation. Specifically we propose that the trustworthiness of users must be an important consideration. We present two computational models of trust and show how they can be readily incorporated into standard collaborative filtering frameworks in a variety of ways. We also show how these trust models can lead to improved predictive accuracy during recommendation.
John O'Donovan, Barry Smyth
IUI1
2004 A Framework for Evaluation of Information Filtering Techniques in an Adaptive Recommender System
John O'Donovan, John Dunnion
CICLing1