Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wen C. Tien
dblp:59/6582
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
facial animation |
0.1 | 2 | 2005 | Expressive speech-driven facial animation · ACM Trans. Graph. 2005 Learning controls for blend shape based realistic facial animation · SIGGRAPH 2003 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.1 | 1 | 2005 | Expressive speech-driven facial animation · ACM Trans. Graph. 2005 |
Computer animation and physical simulation › facial animation
blendshape animation |
0.0 | 1 | 2003 | Learning controls for blend shape based realistic facial animation · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
support vector machine · 0.1generative model · 0.1learning controls · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Expressive speech-driven facial animationabstractSpeech-driven facial motion synthesis is a well explored research topic. However, little has been done to model expressive visual behavior during speech. We address this issue using a machine learning approach that relies on a database of speech-related high-fidelity facial motions. From this training set, we derive a generative model of expressive facial motion that incorporates emotion control, while maintaining accurate lip-synching. The emotional content of the input speech can be manually specified by the user or automatically extracted from the audio signal using a Support Vector Machine classifier. Wen C. Tien, Petros Faloutsos, Frédéric H. Pighin |
ACM Trans. Graph. | 2 |
| 2003 | Learning controls for blend shape based realistic facial animationabstractNo abstract available. Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin |
SIGGRAPH | 2 |