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Kent Fujiwara

dblp:60/10771 · DBLP profile ↗
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13ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0002-2205-6115ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Vision and language · 21% 3D vision · 20% Video understanding and tracking · 17%
Computer graphics and multimedia
5 papers
Computer animation and physical simulation · 59% Multimedia analysis and retrieval · 24% Geometric modeling and processing · 18%
Theoretical computer science
1 paper
Algorithms and data structures · 50% Mathematical optimization · 50%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 30 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
motion-language model
1.622025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches · CVPR 2024
Computer vision › 3D vision
point cloud analysis
0.922021
A Closer Look at Rotation-invariant Deep Point Cloud Analysis · ICCV 2021
Neural Implicit Embedding for Point Cloud Analysis · CVPR 2020
Machine learning › Generative modeling
diffusion model
0.912025
PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups · ICCV 2025
Machine learning › Generative modeling › diffusion model
human motion generation
0.912025
PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups · ICCV 2025
Machine learning › Generative modeling
motion generation
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Natural language and speech › Language models and text generation
retrieval-augmented generation
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Computer vision › Vision and language › motion-language model
text-conditioned motion generation
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Multimedia analysis and retrieval
cross-modal retrieval
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Computer animation and physical simulation
motion synthesis
0.912025
PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups · ICCV 2025
Computer vision › Vision and language
temporal grounding
0.812024
Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models · ECCV (58) 2024
Information retrieval › document retrieval
temporal information retrieval
0.812024
Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models · ECCV (58) 2024
Computer vision › Video understanding and tracking
action recognition
0.712023
Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition · AAAI 2023
Machine learning › Trustworthy machine learning › robustness › outlier robustness
outlier-robust estimation
0.712023
Shuffled Linear Regression with Outliers in Both Covariates and Responses · Int. J. Comput. Vis. 2023
Machine learning › Learning theory › statistical estimation › robust statistics
robust regression
0.712023
Shuffled Linear Regression with Outliers in Both Covariates and Responses · Int. J. Comput. Vis. 2023
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.712023
Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition · AAAI 2023
Computer vision › Video understanding and tracking › action detection
temporal action localization
0.712023
Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition · AAAI 2023
Computer vision › Video understanding and tracking › action detection › temporal action localization
weakly-supervised temporal action localization
0.712023
Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition · AAAI 2023
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
Role-aware Interaction Generation from Textual Description · ICCV 2023
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.712023
Role-aware Interaction Generation from Textual Description · ICCV 2023
Computer vision › 3D vision › point cloud registration
point set registration
0.512021
Toward a Unified Framework for Point Set Registration · ICRA 2021
Computer vision › 3D vision › point cloud analysis
rotation-invariant point cloud analysis
0.512021
A Closer Look at Rotation-invariant Deep Point Cloud Analysis · ICCV 2021
Algorithms and data structures › numerical linear algebra
linear regression
0.512021
Generalized Shuffled Linear Regression · ICCV 2021
Mathematical optimization › statistical estimation › regression
shuffled linear regression
0.512021
Generalized Shuffled Linear Regression · ICCV 2021
Computer vision › 3D vision
implicit neural representation
0.412020
Neural Implicit Embedding for Point Cloud Analysis · CVPR 2020
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412020
Neural Implicit Embedding for Point Cloud Analysis · CVPR 2020
Computer vision › Image recognition and object detection
shape recognition
0.412020
Neural Implicit Embedding for Point Cloud Analysis · CVPR 2020
Knowledge, reasoning and agents › Multi-agent systems › agent interaction
multi-agent interaction
0.312025
PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups · ICCV 2025
Machine learning › Trustworthy machine learning › robustness
learning with noisy labels
0.212023
Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition · AAAI 2023
Machine learning › Trustworthy machine learning
robustness
0.212023
Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition · AAAI 2023
Geometric modeling and processing
point set registration
0.112021
Toward a Unified Framework for Point Set Registration · ICRA 2021

Methods — techniques the papers use, named apart from their topics

retrieval-augmented generation · 1.7physics-based penalty · 1.7part-level features · 1.7noise optimization · 1.7instruction tuning · 1.7diffusion model · 1.7vision transformer · 0.8transfer learning · 0.8permutation invariant training · 0.7multiple instance learning · 0.7label cleaning · 0.7active-passive voice transformation · 0.7non-convex optimization · 0.5global convergence analysis · 0.5signed distance field · 0.1dual-grid free-form deformation · 0.1
YearPublicationVenuePosition
2025 ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models
abstract
Generation of 3D human motion holds significant importance in the creative industry. While recent notable advances have been made in generating common motions, existing methods struggle to generate diverse and rare motions due to the complexity of motions and limited training data. This work introduces ReMoGPT, a unified motion-language generative model that solves a wide range of motion-related tasks by incorporating a multi-modal retrieval mechanism into the generation process to address the limitations of existing models, namely diversity and generalizability. We propose to focus on body-part-level motion features to enable fine-grained text-motion retrieval and locate suitable references from the database to conduct generation. Then, the motion-language generative model is trained with prompt-based question-and-answer tasks designed for different motion-relevant problems. We incorporate the retrieved samples into the prompt, and then perform instruction tuning of the motion-language model, to learn from task feedback and produce promising results with the help of fine-grained multi-modal retrieval. Extensive experiments validate the efficacy of ReMoGPT, showcasing its superiority over existing state-of-the-art methods. The framework performs well on multiple motion tasks, including motion retrieval, generation, and captioning.
Mikihiro Tanaka, Kent Fujiwara
AAAI3
2025 PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups
abstract
Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on previously generated characters, they rely on single shared prompts, limiting nuanced control and leading to overly simplified interactions. In this paper, we introduce Person-Interaction Noise Optimization (PINO), a novel, training-free framework designed for generating realistic and customizable interactions among groups of arbitrary size. PINO decomposes complex group interactions into semantically relevant pairwise interactions, and leverages pretrained two-person interaction diffusion models to incrementally compose group interactions. To ensure physical plausibility and avoid common artifacts such as overlapping or penetration between characters, PINO employs physics-based penalties during noise optimization. This approach allows precise user control over character orientation, speed, and spatial relationships without additional training. Comprehensive evaluations demonstrate that PINO generates visually realistic, physically coherent, and adaptable multi-person interactions suitable for diverse animation, gaming, and robotics applications.
Sakuya Ota, Kent Fujiwara, Satoshi Ikehata, Ikuro Sato
ICCV3
2024 Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
abstract
To build a cross-modal latent space between 3D human motion and language, acquiring large-scale and high-quality human motion data is crucial. However, unlike the abundance of image data, the scarcity of motion data has limited the performance of existing motion-language models. To counter this, we introduce “motion patches ”, a new representation of motion sequences, and propose using Vision Transformers (ViT) as motion encoders via transfer learning, aiming to extract useful knowledge from the image domain and apply it to the motion domain. These motion patches, created by dividing and sorting skeleton Joints based on body parts in motion sequences, are robust to varying skeleton structures, and can be regarded as color image patches in ViT. We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis, presenting a promising direction for addressing the issue of limited motion data. Our extensive experiments show that the proposed motion patches, used Jointly with ViT, achieve state-of-the-art performance in the benchmarks of text-to-motion retrieval, and other novel challenging tasks, such as cross-skeleton recognition, zero-shot motion classification, and human interaction recognition, which are currently impeded by the lack of data.
Mikihiro Tanaka, Kent Fujiwara
CVPR3
2024 Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models
Kent Fujiwara, Mikihiro Tanaka, Qing Yu 0013
ECCV (58)1
2023 Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action Recognition
abstract
In recent years, skeleton-based action recognition has achieved remarkable performance in understanding human motion from sequences of skeleton data, which is an important medium for synthesizing realistic human movement in various applications. However, existing methods assume that each action clip is manually trimmed to contain one specific action, which requires a significant amount of effort for annotation. To solve this problem, we consider a novel problem of skeleton-based weakly-supervised temporal action localization (S-WTAL), where we need to recognize and localize human action segments in untrimmed skeleton videos given only the video-level labels. Although this task is challenging due to the sparsity of skeleton data and the lack of contextual clues from interaction with other objects and the environment, we present a frame-level label refinement framework based on a spatio-temporal graph convolutional network (ST-GCN) to overcome these difficulties. We use multiple instance learning (MIL) with video-level labels to generate the frame-level predictions. Inspired by advances in handling the noisy label problem, we introduce a label cleaning strategy of the frame-level pseudo labels to guide the learning process. The network parameters and the frame-level predictions are alternately updated to obtain the final results. We extensively evaluate the effectiveness of our learning approach on skeleton-based action recognition benchmarks. The state-of-the-art experimental results demonstrate that the proposed method can recognize and localize action segments of the skeleton data.
Qing Yu 0013, Kent Fujiwara
AAAI2
2023 Role-aware Interaction Generation from Textual Description
abstract
This research tackles the problem of generating interaction between two human actors corresponding to textual description. We claim that certain interactions, which we call asymmetric interactions, involve a relationship between an actor and a receiver, whose motions significantly differ depending on the assigned role. However, existing studies of interaction generation attempt to learn the correspondence between a single label and the motions of both actors combined, overlooking differences in individual roles. We consider a novel problem of role-aware interaction generation, where roles can be designated before generation. We translate the text of the asymmetric interactions into active and passive voice to ensure the textual context is consistent with each role. We propose a model that learns to generate motions of the designated role, which together form a mutually consistent interaction. As the model treats individual motions separately, it can be pretrained to derive knowledge from single-person motion data for more accurate interactions. Moreover, we introduce a method inspired by Permutation Invariant Training (PIT) that can automatically learn which of the two actions corresponds to an actor or a receiver without additional annotation. We further present cases where existing evaluation metrics fail to accurately assess the quality of generated interactions, and propose a novel metric, Mutual Consistency, to address such shortcomings. Experimental results demonstrate the efficacy of our method, as well as the necessity of the proposed metric. Our code is available at https://github.com/line/Human-Interaction-Generation.
Mikihiro Tanaka, Kent Fujiwara
ICCV2
2023 Shuffled Linear Regression with Outliers in Both Covariates and Responses
Feiran Li, Kent Fujiwara, Fumio Okura, Yasuyuki Matsushita
Int. J. Comput. Vis.2
2021 Generalized Shuffled Linear Regression
abstract
We consider the shuffled linear regression problem where the correspondences between covariates and responses are unknown. While the existing formulation assumes an ideal underlying bijection in which all pieces of data should match, such an assumption barely holds in real-world applications due to either missing data or outliers. Therefore, in this work, we generalize the formulation of shuffled linear regression to a broader range of conditions where only part of the data should correspond. Moreover, we present a remarkably simple yet effective optimization algorithm with guaranteed global convergence. Distinct tasks validate the effectiveness of the proposed method.1
Feiran Li, Kent Fujiwara, Fumio Okura, Yasuyuki Matsushita
ICCV2
2021 A Closer Look at Rotation-invariant Deep Point Cloud Analysis
abstract
We consider the deep point cloud analysis tasks where the inputs of the networks are randomly rotated. Recent progress in rotation-invariant point cloud analysis is mainly driven by converting point clouds into their respective canonical poses, and principal component analysis (PCA) is a practical tool to achieve this. Due to the imperfect alignment of PCA, most of the current works are devoted to developing powerful network structures and features to overcome this deficiency, without thoroughly analyzing the PCA-based canonical poses themselves. In this work, we present a detailed study w.r.t. the PCA-based canonical poses of point clouds. Our investigation reveals that the ambiguity problem associated with the PCA-based canonical poses is handled insufficiently in some recent works. To this end, we develop a simple pose selector module for disambiguation, which presents noticeable enhancement (i.e., 5.3% classification accuracy) over state-of-the-art approaches on the challenging real-world dataset.1
Feiran Li, Kent Fujiwara, Fumio Okura, Yasuyuki Matsushita
ICCV2
2021 Toward a Unified Framework for Point Set Registration
Feiran Li, Kent Fujiwara, Yasuyuki Matsushita
ICRA2
2020 Neural Implicit Embedding for Point Cloud Analysis
abstract
We present a novel representation for point clouds that encapsulates the local characteristics of the underlying structure. The key idea is to embed an implicit representation of the point cloud, namely the distance field, into neural networks. One neural network is used to embed a portion of the distance field around a point. The resulting network weights are concatenated to be used as a representation of the corresponding point cloud instance. To enable comparison among the weights, Extreme Learning Machine (ELM) is employed as the embedding network. Invariance to scale and coordinate change can be achieved by introducing a scale commutative activation layer to the ELM, and aligning the distance field into a canonical pose. Experimental results using our representation demonstrate that our proposal is capable of similar or better classification and segmentation performance compared to the state-of-the-art point-based methods, while requiring less time for training.
Kent Fujiwara, Taiichi Hashimoto
CVPR1
2016 Unsupervised categorical shape reconstruction through manifolds
abstract
We tackle a new challenge of unsupervised categorical 3D reconstruction using images from different instances without any manually assigned key point correspondence. We take advantage of the observations that objects are generally captured from ground-level viewpoints, and that images transform smoothly between some characteristic viewpoints despite the difference among instances. To estimate 3D models of a category, we first embed the images into a manifold to cluster viewpoints into degenerate and intermediate viewpoints. Then, we select adequate triplets of images that capture similarly shaped objects by aligning manifolds of the different viewpoint clusters. To establish correspondence between the images, we prepare finer clusters from the original manifold, and obtain a common set of features that are at locations consistent with the average flow between neighboring clusters. Under the assumption of orthographical projection, camera parameters are estimated using the correspondence among views. Finally, visual hull for each image triplet is calculated using the silhouettes. Our method is capable of automatically reconstructing an approximate categorical model even without supervision.
Kent Fujiwara, Minoru Mori, Kunio Kashino
WACV1
2011 Locally rigid globally non-rigid surface registration
abstract
We present a novel non-rigid surface registration method that achieves high accuracy and matches characteristic features without manual intervention. The key insight is to consider the entire shape as a collection of local structures that individually undergo rigid transformations to collectively deform the global structure. We realize this locally rigid but globally non-rigid surface registration with a newly derived dual-grid Free-form Deformation (FFD) framework. We first represent the source and target shapes with their signed distance fields (SDF). We then superimpose a sampling grid onto a conventional FFD grid that is dual to the control points. Each control point is then iteratively translated by a rigid transformation that minimizes the difference between two SDFs within the corresponding sampling region. The translated control points then interpolate the embedding space within the FFD grid and determine the overall deformation. The experimental results clearly demonstrate that our method is capable of overcoming the difficulty of preserving and matching local features.
Kent Fujiwara, Ko Nishino, Jun Takamatsu, Bo Zheng 0001, Katsushi Ikeuchi
ICCV1