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Gentaro Hirota

dblp:60/219 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 51% Virtual and augmented reality · 46% Visualization and visual analytics · 3%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › registration
augmented reality registration
0.021996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking · SIGGRAPH 1996
Virtual and augmented reality › tracking
hybrid tracking
0.021996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking · SIGGRAPH 1996
Geometric modeling and processing › deformation
free-form deformation
0.012000
Fast volume-preserving free-form deformation using multi-level optimization · Comput. Aided Des. 2000
Geometric modeling and processing
volume preservation
0.012000
Fast volume-preserving free-form deformation using multi-level optimization · Comput. Aided Des. 2000
Virtual and augmented reality
augmented reality
0.011996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996
Virtual and augmented reality › augmented reality
medical augmented reality
0.011996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996
Virtual and augmented reality
augmented reality display
0.011996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996
Virtual and augmented reality › augmented reality display
video see-through head-mounted display
0.011996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996
Virtual and augmented reality › tracking
vision-based tracking
0.011996
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking · SIGGRAPH 1996
Visualization and visual analytics
volume visualization
0.011996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies · SIGGRAPH 1996

Methods — techniques the papers use, named apart from their topics

multilevel optimization · 0.0occlusion resolution · 0.0magnetic tracking · 0.0magnetic tracker calibration · 0.0landmark tracking · 0.0
YearPublicationVenuePosition
2003 An improved finite-element contact model for anatomical simulations
Gentaro Hirota, Susan Fisher, Andrei State
Vis. Comput.1
2002 Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms
Michael Rosenthal, Andrei State, Joohi Lee, Gentaro Hirota, Jeremy Ackerman, Kurtis Keller, Etta D. Pisano, Michael R. Jiroutek, Keith E. Muller, Henry Fuchs
Medical Image Anal.4
2001 An implicit finite element method for elastic solids in contact
abstract
Focuses on the simulation of mechanical contact between nonlinearly elastic objects such as the components of the human body. The computation of the reaction forces that act on the contact surfaces (contact forces) is the key for designing a reliable contact handling algorithm. In traditional methods, contact forces are often defined as discontinuous functions of deformation, which leads to poor convergence characteristics. This problem becomes especially serious in areas with complicated self contact such as skin folds. We introduce a novel penalty finite element formulation based on the concept of material depth, the distance between a particle inside an object and the object's boundary. By linearly interpolating pre-computed material depths at node points, contact forces can be analytically integrated over contact surfaces without increasing the computational cost. The continuity achieved by this formulation supports an efficient and reliable solution of the nonlinear system. This algorithm is implemented as part of our implicit finite element program for static, quasistatic and dynamic analysis of nonlinear viscoelastic solids. We demonstrate its effectiveness on an animation showing realistic effects such as folding skin and sliding contacts of the tissues involved in knee flexion. The finite element model of the leg and its internal structures was derived from the Visible Human data set.
Gentaro Hirota, Susan Fisher, Andrei State, Henry Fuchs
CA1
2001 Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms
Michael Rosenthal, Andrei State, Joohi Lee, Gentaro Hirota, Jeremy Ackerman, Kurtis Keller, Etta D. Pisano, Michael R. Jiroutek, Keith E. Muller, Henry Fuchs
MICCAI4
2000 Fast volume-preserving free-form deformation using multi-level optimization
Gentaro Hirota, Renee Maheshwari, Ming C. Lin
Comput. Aided Des.1
1996 Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
abstract
Accurate registration between real and virtual objects is crucial for augmented reality applications.Existing tracking methods are individually inadequate: magnetic trackers are inaccurate, mechanical trackers are cumbersome, and vision-based trackers are computationally problematic.We present a hybrid tracking method that combines the accuracy of vision-based tracking with the robustness of magnetic tracking without compromising real-time performance or usability.We demonstrate excellent registration in three sample applications.
Andrei State, Gentaro Hirota, David T. Chen, William F. Garrett, Mark A. Livingston
SIGGRAPH2
1996 Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
abstract
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast.The AR system was used by a physician during procedures on breast models and during non-invasive examinations of human subjects.The system merges rendered live ultrasound data and geometric elements with stereo images of the patient acquired through head-mounted video cameras and presents these merged images to the physician in a head-mounted display.The physician sees a volume visualization of the ultrasound data directly under the ultrasound probe, properly registered within the patient and with the biopsy needle.Using this system, a physician successfully guided a needle into an artificial tumor within a training phantom of a human breast.We discuss the construction of the AR system and the issues and decisions which led to the system architecture and the design of the video see-through head-mounted display.We designed methods to properly resolve occlusion of the real and synthetic image elements.We developed techniques for realtime volume visualization of time-and position-varying ultrasound data.We devised a hybrid tracking system which achieves improved registration of synthetic and real imagery and we improved on previous techniques for calibration of a magnetic tracker.
Andrei State, Mark A. Livingston, William F. Garrett, Gentaro Hirota, Mary C. Whitton, Etta D. Pisano, Henry Fuchs
SIGGRAPH4