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Natalie Fridman

dblp:60/3176 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 84% Multi-agent systems · 16%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Smart cities and intelligent transportation · 84% Computational social science and digital humanities · 16%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation › crowd simulation
crowd behavior modeling
0.112007
Towards a Cognitive Model of Crowd Behavior Based on Social Comparison Theory · AAAI 2007
YearPublicationVenuePosition
2019 Satellite Detection of Moving Vessels in Marine Environments
abstract
There is a growing need for coverage of large maritime areas, mainly in the exclusive economic zone (EEZ). Due to the difficulty of accessing such large areas, the use of satellite based sensors is the most efficient and cost-effective way to perform this task. Vessel behavior prediction is a necessary ability for detection of moving vessels with satellite imagery. In this paper we present an algorithm for selection of the best satellite observation window to detect a moving object. First, we describe a model for vessel behavior prediction and compare its performance to two base models. We use real marine traffic data (AIS) to compare their ability to predict vessel behavior in a time frame of between 1–24 hours. Then, we present a KINGFISHER, maritime intelligence system which uses our algorithm to track suspected vessels with satellite sensor. We also present the results of the algorithm in operational scenarios of the KINGFISHER.
Natalie Fridman, Doron Amir, Yinon Douchan, Noa Agmon
AAAI1
2018 Simulating Urban Pedestrian Crowds of Different Cultures
abstract
Models of crowd dynamics are critically important for urban planning and management. They support analysis, facilitate qualitative and quantitative predictions, and synthesize behaviors for simulations. One promising approach to crowd modeling relies on micro-level agent-based simulations, where the interactions of simulated individual agents in the crowd result in macro-level crowd dynamics which are the object of study. This article reports on an agent-based model of urban pedestrian crowds, where culture is explicitly modeled . We extend an established agent-based social agent model, inspired by social psychology, to account for individual cultural attributes discussed in social science literature. We then embed the model in a simulation of pedestrians and explore the resulting macro-level crowd behaviors, such as pedestrian flow, lane changes rate, and so on. We validate the model by quantitatively comparing the simulation results to the pedestrian dynamics in movies of human crowds in five different countries: Iraq, Israel, England, Canada, and France. We conclude that the model can faithfully replicate urban pedestrians in different cultures. Encouraged by these results, we explore simulations of mixed-culture pedestrian crowds.
Gal A. Kaminka, Natalie Fridman
ACM Trans. Intell. Syst. Technol.2
2013 Using qualitative reasoning for social simulation of crowds
abstract
The ability to model and reason about the potential violence level of a demonstration is important to the police decision making process. Unfortunately, existing knowledge regarding demonstrations is composed of partial qualitative descriptions without complete and precise numerical information. In this article we describe a first attempt to use qualitative reasoning techniques to model demonstrations. To our knowledge, such techniques have never been applied to modeling and reasoning regarding crowd behaviors, nor in particular demonstrations. We develop qualitative models consistent with the partial, qualitative social science literature, allowing us to model the interactions between different factors that influence violence in demonstrations. We then utilize qualitative simulation to predict the potential eruption of violence, at various levels, based on a description of the demographics, environmental settings, and police responses. We incrementally present and compare three such qualitative models. The results show that while two of these models fail to predict the outcomes of real-world events reported and analyzed in the literature, one model provides good results. We also examine whether a popular machine learning algorithm (decision tree learning) can be used. While the results show that the decision trees provide improved predictions, we show that the QR models can be more sensitive to changes, and can account for what-if scenarios, in contrast to decision trees. Moreover, we introduce a novel analysis algorithm that analyzes the QR simulations, to automatically determine the factors that are most important in influencing the outcome in specific real-world demonstrations. We show that the algorithm identifies factors that correspond to experts' analysis of these events.
Natalie Fridman, Gal A. Kaminka
ACM Trans. Intell. Syst. Technol.1
2007 Towards a Cognitive Model of Crowd Behavior Based on Social Comparison Theory
Natalie Fridman, Gal A. Kaminka
AAAI1
2007 Modeling Imitational Behavior Via Social Comparison Theory
Natalie Fridman, Gal A. Kaminka
IVA1