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Peter Henry

dblp:60/5543 · DBLP profile ↗
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8ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-authorSystems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSecurity and privacy · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 64% Robot navigation and mapping · 17% Image recognition and object detection · 8%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.312017
End-to-End Learning of Geometry and Context for Deep Stereo Regression · ICCV 2017
Computer vision › 3D vision › stereo vision
stereo matching
0.312017
End-to-End Learning of Geometry and Context for Deep Stereo Regression · ICCV 2017
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation
0.212014
Toward online 3-D object segmentation and mapping · ICRA 2014
Computer vision › 3D vision
3d reconstruction
0.222014
Interactive 3D modeling of indoor environments with a consumer depth camera · UbiComp 2011
Toward online 3-D object segmentation and mapping · ICRA 2014
Computer vision › Image recognition and object detection
object discovery
0.112011
Toward object discovery and modeling via 3-D scene comparison · ICRA 2011
Computational photography and imaging › depth sensing
consumer depth camera
0.112011
Interactive 3D modeling of indoor environments with a consumer depth camera · UbiComp 2011
Robotics › Robot navigation and mapping › social navigation
crowd navigation
0.112010
Learning to navigate through crowded environments · ICRA 2010
Robotics › Motion planning and robot control
robot learning
0.112010
Learning to navigate through crowded environments · ICRA 2010
Robotics › Robot navigation and mapping
social navigation
0.112010
Learning to navigate through crowded environments · ICRA 2010
Robotics › Robot navigation and mapping
SLAM
0.012011
Toward object discovery and modeling via 3-D scene comparison · ICRA 2011
Interaction techniques and input › spatial interaction › 3d interaction
3d modeling interaction
0.012011
Interactive 3D modeling of indoor environments with a consumer depth camera · UbiComp 2011
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.012010
Learning to navigate through crowded environments · ICRA 2010

Methods — techniques the papers use, named apart from their topics

depth sensing · 0.43d registration · 0.4change detection · 0.3soft argmin · 0.3cost volume · 0.33d convolution · 0.3probabilistic model · 0.1inverse reinforcement learning · 0.1crowd flow simulation · 0.1
YearPublicationVenuePosition
2017 End-to-End Learning of Geometry and Context for Deep Stereo Regression
abstract
We propose a novel deep learning architecture for regressing disparity from a rectified pair of stereo images. We leverage knowledge of the problem's geometry to form a cost volume using deep feature representations. We learn to incorporate contextual information using 3-D convolutions over this volume. Disparity values are regressed from the cost volume using a proposed differentiable soft argmin operation, which allows us to train our method end-to-end to sub-pixel accuracy without any additional post-processing or regularization. We evaluate our method on the Scene Flow and KITTI datasets and on KITTI we set a new stateof-the-art benchmark, while being significantly faster than competing approaches.
Alex Kendall, Hayk Martirosyan, Saumitro Dasgupta, Peter Henry
ICCV4
2014 Toward online 3-D object segmentation and mapping
abstract
We build on recent fast and accurate 3-D reconstruction techniques to segment objects during scene reconstruction. We take object outline information from change detection to build 3-D models of rigid objects and represent the scene as static and dynamic components. Object models are updated online during mapping, and can integrate segmentation information from sources other than change detection.
Evan Herbst, Peter Henry, Dieter Fox
ICRA2
2013 Patch Volumes: Segmentation-Based Consistent Mapping with RGB-D Cameras
abstract
Recent advances have allowed for the creation of dense, accurate 3D maps of indoor environments using RGB-D cameras. Some techniques are able to create large-scale maps, while others focus on accurate details using GPU-accelerated volumetric representations. In this work we describe patch volumes, a novel multiple-volume representation which enables the creation of globally consistent maps of indoor environments beyond the capabilities of previous high-accuracy volumetric representations.
Peter Henry, Dieter Fox, Achintya Bhowmik, Rajiv Mongia
3DV1
2011 Interactive 3D modeling of indoor environments with a consumer depth camera
abstract
Detailed 3D visual models of indoor spaces, from walls and floors to objects and their configurations, can provide extensive knowledge about the environments as well as rich contextual information of people living therein. Vision-based 3D modeling has only seen limited success in applications, as it faces many technical challenges that only a few experts understand, let alone solve. In this work we utilize (Kinect style) consumer depth cameras to enable non-expert users to scan their personal spaces into 3D models. We build a prototype mobile system for 3D modeling that runs in real-time on a laptop, assisting and interacting with the user on-the-fly. Color and depth are jointly used to achieve robust 3D registration. The system offers online feedback and hints, tolerates human errors and alignment failures, and helps to obtain complete scene coverage. We show that our prototype system can both scan large environments (50 meters across) and at the same time preserve fine details (centimeter accuracy). The capability of detailed 3D modeling leads to many promising applications such as accurate 3D localization, measuring dimensions, and interactive visualization.
Hao Du 0004, Peter Henry, Xiaofeng Ren, Marvin Cheng, Dan B. Goldman, Steven M. Seitz, Dieter Fox
UbiComp2
2011 Toward object discovery and modeling via 3-D scene comparison
abstract
The performance of indoor robots that stay in a single environment can be enhanced by gathering detailed knowledge of objects that frequently occur in that environment. We use an inexpensive sensor providing dense color and depth, and fuse information from multiple sensing modalities to detect changes between two 3-D maps. We adapt a recent SLAM technique to align maps. A probabilistic model of sensor readings lets us reason about movement of surfaces. Our method handles arbitrary shapes and motions, and is robust to lack of texture. We demonstrate the ability to find whole objects in complex scenes by regularizing over surface patches.
Evan Herbst, Peter Henry, Xiaofeng Ren, Dieter Fox
ICRA2
2011 Visual Odometry and Mapping for Autonomous Flight Using an RGB-D Camera
Albert S. Huang, Abraham Bachrach, Peter Henry, Michael Krainin, Daniel Maturana, Dieter Fox, Nicholas Roy
ISRR3
2010 Learning to navigate through crowded environments
abstract
The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research question addressed in this paper is how to learn planners that generate human-like motion behavior. Our approach uses inverse reinforcement learning (IRL) to learn human-like navigation behavior based on example paths. Since robots have only limited sensing, we extend existing IRL methods to the case of partially observable environments. We demonstrate the capabilities of our approach using a realistic crowd flow simulator in which we modeled multiple scenarios in crowded environments. We show that our planner learned to guide the robot along the flow of people when the environment is crowded, and along the shortest path if no people are around.
Peter Henry, Christian Vollmer, Brian Ferris, Dieter Fox
ICRA1
2006 A Training Tool for Internet Crimes Against Children Cases
Sudhir Aggarwal, Bob Breeden, Peter Henry, Judie Mulholland
IFIP Int. Conf. Digital Forensics3