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Dragan Tubic

dblp:60/77 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape matching
curve matching
0.012003
3D Surface Modeling from Range Curves · CVPR (1) 2003
Geometric modeling and processing
surface reconstruction
0.012003
3D Surface Modeling from Range Curves · CVPR (1) 2003
Geometric modeling and processing › shape representation
volumetric representation
0.012003
3D Surface Modeling from Range Curves · CVPR (1) 2003

Methods — techniques the papers use, named apart from their topics

volumetric vector field · 0.0linear-complexity reconstruction · 0.0
YearPublicationVenuePosition
2004 3D surface modeling from curves
Dragan Tubic, Patrick Hébert, Denis Laurendeau
Image Vis. Comput.1
2003 3D Surface Modeling from Range Curves
abstract
Traditional approaches for surface reconstruction from range data require that the input data be either range images or unorganized sets of points. Since a large number of range sensors provide data along curvilinear patterns such as profiles, this paper presents an approach for reconstructing a surface from a set of unorganized curves. A strategy for updating the reconstructed surface during data acquisition is described as well. Curves are accumulated in a volumetric structure in which a vector field is built and updated. The information that is needed for efficient curve registration is also directly available in this vector field. This leads to a unified modeling approach combining surface reconstruction and curve registration. The algorithm implementing the approach is of linear complexity with respect to the number of input curves and makes it suitable for interactive modeling. Simulated data based on a set of six curvilinear patterns as well as data acquired with a range sensor are used to illustrate the various steps of the algorithm.
Dragan Tubic, Patrick Hébert, Denis Laurendeau
CVPR (1)1
2003 A volumetric approach for interactive 3D modeling
Dragan Tubic, Patrick Hébert, Denis Laurendeau
Comput. Vis. Image Underst.1