Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dragan Tubic
dblp:60/77
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape matching
curve matching |
0.0 | 1 | 2003 | 3D Surface Modeling from Range Curves · CVPR (1) 2003 |
Geometric modeling and processing
surface reconstruction |
0.0 | 1 | 2003 | 3D Surface Modeling from Range Curves · CVPR (1) 2003 |
Geometric modeling and processing › shape representation
volumetric representation |
0.0 | 1 | 2003 | 3D Surface Modeling from Range Curves · CVPR (1) 2003 |
Methods — techniques the papers use, named apart from their topics
volumetric vector field · 0.0linear-complexity reconstruction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | 3D surface modeling from curves
Dragan Tubic, Patrick Hébert, Denis Laurendeau |
Image Vis. Comput. | 1 |
| 2003 | 3D Surface Modeling from Range CurvesabstractTraditional approaches for surface reconstruction from range data require that the input data be either range images or unorganized sets of points. Since a large number of range sensors provide data along curvilinear patterns such as profiles, this paper presents an approach for reconstructing a surface from a set of unorganized curves. A strategy for updating the reconstructed surface during data acquisition is described as well. Curves are accumulated in a volumetric structure in which a vector field is built and updated. The information that is needed for efficient curve registration is also directly available in this vector field. This leads to a unified modeling approach combining surface reconstruction and curve registration. The algorithm implementing the approach is of linear complexity with respect to the number of input curves and makes it suitable for interactive modeling. Simulated data based on a set of six curvilinear patterns as well as data acquired with a range sensor are used to illustrate the various steps of the algorithm. Dragan Tubic, Patrick Hébert, Denis Laurendeau |
CVPR (1) | 1 |
| 2003 | A volumetric approach for interactive 3D modeling
Dragan Tubic, Patrick Hébert, Denis Laurendeau |
Comput. Vis. Image Underst. | 1 |