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Michael A. Facello

dblp:61/1480 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorTheory of computation · 3Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Computational geometry · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › surface reconstruction
shape reconstruction
0.112007
Automatic extraction of surface structures in digital shape reconstruction · Comput. Aided Des. 2007
Computational geometry › triangulation
delaunay triangulation
0.122000
Sliver exudation · J. ACM 2000
Sliver Exudation · SCG 1999
Computational geometry
mesh generation
0.122000
Sliver exudation · J. ACM 2000
Sliver Exudation · SCG 1999
Computational geometry › mesh generation
sliver removal
0.122000
Sliver exudation · J. ACM 2000
Sliver Exudation · SCG 1999
Computational geometry
geometric modeling and processing
0.012000
Sliver exudation · J. ACM 2000

Methods — techniques the papers use, named apart from their topics

weighted delaunay triangulation · 0.0sliver exudation · 0.0weighted point assignment · 0.0
YearPublicationVenuePosition
2007 Automatic extraction of surface structures in digital shape reconstruction
Tamás Várady, Michael A. Facello, Zsolt Terék
Comput. Aided Des.2
2006 Automatic Extraction of Surface Structures in Digital Shape Reconstruction
Tamás Várady, Michael A. Facello, Zsolt Terék
GMP2
2000 Sliver exudation
abstract
A sliver is a tetrahedon whose four vertices lie close to a plane and whose orthogonal projection to that plane is a convex quadrilateral with no short edge. Slivers are notoriously common in 3-dimensional Delaunay triangulations even for well-spaced point sets. We show that, if the Delaunay triangulation has the ratio property introduced in Miller et al. [1995], then there is an assignment of weights so the weighted Delaunay traingulation contains no slivers. We also give an algorithm to compute such a weight assignment.
Siu-Wing Cheng, Tamal K. Dey, Herbert Edelsbrunner, Michael A. Facello, Shang-Hua Teng
J. ACM4
1999 Sliver Exudation
abstract
A sliver is a tetrahedron whose four vertices lie close to a plane and whose projection to that plane is a convex quadrilateral with no short edge. Slivers are notoriously common in 3-dimensional Delaunay triangulations even for well-spaced point sets. We show that if the Delaunay triangulation has the ratio property introduced in [15] then there is an assignment of weights so the weighted Delaunay triangulation contains no slivers. We also give an algorithm to compute such a weight assignment.
Siu-Wing Cheng, Tamal K. Dey, Herbert Edelsbrunner, Michael A. Facello, Shang-Hua Teng
SCG4
1998 On the Definition and the Construction of Pockets in Macromolecules
Herbert Edelsbrunner, Michael A. Facello
Discret. Appl. Math.2
1995 Implementation of a randomized algorithm for Delaunay and regular triangulations in three dimensions
Michael A. Facello
Comput. Aided Geom. Des.1