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Shingo Kato

dblp:61/4377 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 87% Games and playful interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.722018
Olfactory Display Based on Sniffing Action · VR 2018
Demonstration of Olfactory Display Based on Sniffing Action · VR 2018
Games and playful interaction › extended reality games
virtual reality games
0.112018
Demonstration of Olfactory Display Based on Sniffing Action · VR 2018

Methods — techniques the papers use, named apart from their topics

micro dispensing valve · 0.7SAW atomizer · 0.7gas detector evaluation · 0.3
YearPublicationVenuePosition
2018 System design for predictive road-traffic information delivery using edge-cloud computing
abstract
This paper presents a novel system architecture for predictive road-traffic information delivery in which computing resources at the network edge and the central cloud are cooperatively used to analyze sensing data collected by vehicles on the road. In this paper, we also present the mathematical problem formulation of the proposed system architecture for ensuring that the system could successfully deliver road-traffic information at realtime without overflowed computational and network loads. The numerical examination using a real dataset and a realistic network emulator validates our system.1
Ryoichi Shinkuma, Shingo Kato, Masahiro Kanbayashi, Yasuhiro Ikeda, Ryoichi Kawahara
CCNC2
2018 Demonstration of Olfactory Display Based on Sniffing Action
abstract
An olfactory display is a device which provides various scents to a user. One of the main problems in the conventional olfactory display is the residual smell in the ambient air. To suppress the unnecessary odor emission and let an user receive comfortable amount of odor, we have developed a newly structured olfactory display based on the combination of SAW atomizer with micro dispensing valves. The odor delivery process is designed so the odor can go into the nostril only when the user sniffs it. We also developed a VR game using the device combined with head mounted display(HMD). The user can experience the clear change of scent through the developed VR game in this research demonstration.
Shingo Kato, Masaaki Iseki, Takamichi Nakamoto
VR1
2018 Olfactory Display Based on Sniffing Action
abstract
An olfactory display is a device which provides various scents to a user. Such devices are expected to be applied to VR since olfactory stimulus influences human emotion and enhances user experience. One of the main problems in the conventional olfactory display is that the odorants emitted from the device not only reach the nose but spread into the ambient air, so that the user experience may be changed by the remaining odor. To solve this problem, we have developed a newly structured olfactory display which utilizes human respiratory action. In the method, DC fan is driven to create an odor stream in front of the nostril. Thus, odor goes through the nostril only when the user sniffs it. The odor plume generation is based on the combination of SAW atomizer with micro dispensing valve. We have fabricated a prototype, and then evaluated the waste odor emitted into the air using a commercially available gas detector. It was demonstrated that the new structure makes it possible to reduce the waste odor emission into the air compared to the conventional method.
Shingo Kato, Takamichi Nakamoto
VR1
2000 A Theory of Profit Sharing in Dynamic Environment
Shingo Kato, Hiroshi Matsuo
PRICAI1