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Morito Ishibashi

dblp:61/4443 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1991
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 91% Multimedia systems and quality of experience · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.011991
Consideration on Three-Dimensional Visual Communication Systems · IEEE J. Sel. Areas Commun. 1991
Virtual and augmented reality › tracking
head tracking
0.011991
Consideration on Three-Dimensional Visual Communication Systems · IEEE J. Sel. Areas Commun. 1991
Virtual and augmented reality › 3d display
stereoscopic display
0.011991
Consideration on Three-Dimensional Visual Communication Systems · IEEE J. Sel. Areas Commun. 1991
Multimedia systems and quality of experience › multimedia communication
visual communication system
0.011991
Consideration on Three-Dimensional Visual Communication Systems · IEEE J. Sel. Areas Commun. 1991
YearPublicationVenuePosition
1991 Consideration on Three-Dimensional Visual Communication Systems
abstract
A novel head-tracking technique for a full-color stereoscopic video display system is presented. Using this head-tracking system, the stereoscopic area is increased by a factor of three and stabilized stereoscopic images are observed. Two kinds of large-size rear-projection stereoscopic display systems that do not require special glasses are proposed. Experimental tests, confirming the effectiveness of the proposed systems, are described. By incorporating these techniques into visual communication systems, such as TV telephone systems, video conference systems, or virtual reality systems, a very natural and accurate depth sensation which cannot be obtained by conventional systems that require the viewer to wear special glasses may be possible.>
Kenji Akiyama, Nobuji Tetsutani, Morito Ishibashi, Susumu Ichinose, Hiroshi Yasuda
IEEE J. Sel. Areas Commun.3