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Satoshi Murai

dblp:61/4729 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape reconstruction
0.612022
Surface Normals and Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
surface normal estimation
0.612022
Surface Normals and Shape From Water · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computational photography and imaging › spectral imaging
near-infrared imaging
0.112019
Surface Normals and Shape From Water · ICCV 2019

Methods — techniques the papers use, named apart from their topics

surface shading · 1.9photometric analysis · 1.1near-infrared absorption · 1.1multi-wavelength absorption · 0.8calibration · 0.8
YearPublicationVenuePosition
2022 Surface Normals and Shape From Water
abstract
In this paper, we introduce a novel method for reconstructing surface normals and depth of dynamic objects in water. Past shape recovery methods have leveraged various visual cues for estimating shape (e.g., depth) or surface normals. Methods that estimate both compute one from the other. We show that these two geometric surface properties can be simultaneously recovered for each pixel when the object is observed underwater. Our key idea is to leverage multi-wavelength near-infrared light absorption along different underwater light paths in conjunction with surface shading. Our method can handle both Lambertian and non-Lambertian surfaces. We derive a principled theory for this surface normals and shape from water method and a practical calibration method for determining its imaging parameters values. By construction, the method can be implemented as a one-shot imaging system. We prototype both an off-line and a video-rate imaging system and demonstrate the effectiveness of the method on a number of real-world static and dynamic objects. The results show that the method can recover intricate surface features that are otherwise inaccessible.
Meng-Yu Kuo, Satoshi Murai, Ryo Kawahara, Shohei Nobuhara, Ko Nishino
IEEE Trans. Pattern Anal. Mach. Intell.2
2019 Surface Normals and Shape From Water
abstract
In this paper, we introduce a novel method for reconstructing surface normals and depth of dynamic objects in water. Past shape recovery methods have leveraged various visual cues for estimating shape (e.g., depth) or surface normals. Methods that estimate both compute one from the other. We show that these two geometric surface properties can be simultaneously recovered for each pixel when the object is observed underwater. Our key idea is to leverage multi-wavelength near-infrared light absorption along different underwater light paths in conjunction with surface shading. We derive a principled theory for this surface normals and shape from water method and a practical calibration method for determining its imaging parameters values. By construction, the method can be implemented as a one-shot imaging system. We prototype both an off-line and a video-rate imaging system and demonstrate the effectiveness of the method on a number of real-world static and dynamic objects. The results show that the method can recover intricate surface features that are otherwise inaccessible.
Satoshi Murai, Meng-Yu Kuo, Ryo Kawahara, Shohei Nobuhara, Ko Nishino
ICCV1
2019 Local h-Vectors of Quasi-Geometric and Barycentric Subdivisions
Martina Juhnke, Satoshi Murai, Richard Sieg
Discret. Comput. Geom.2
2010 On Face Vectors of Barycentric Subdivisions of Manifolds
abstract
We study face vectors of barycentric subdivisions of simplicial homology manifolds. Recently, Kubitzke and Nevo proved that the g-vector of the barycentric subdivision of a Cohen–Macaulay simplicial complex is an M-vector, which in particular proves the g-conjecture for barycentric subdivisions of simplicial homology spheres. In this paper, we prove an analogue of this result for Buchsbaum simplicial posets and simplicial homology manifolds.
Satoshi Murai
SIAM J. Discret. Math.1