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Charles Gondre

dblp:61/8243 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 56% Usability and user experience research · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
perceptual evaluation
0.212016
Comparison and Evaluation of Sonification Strategies for Guidance Tasks · IEEE Trans. Multim. 2016
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
0.212016
Comparison and Evaluation of Sonification Strategies for Guidance Tasks · IEEE Trans. Multim. 2016

Methods — techniques the papers use, named apart from their topics

sonification strategies · 0.2perceptual evaluation · 0.2
YearPublicationVenuePosition
2016 Comparison and Evaluation of Sonification Strategies for Guidance Tasks
abstract
This paper aims to reveal the efficiency of sonification strategies in terms of rapidity, precision, and overshooting in the case of a one-dimensional guidance task. The sonification strategies are based on the four main perceptual attributes of a sound (pitch, loudness, duration/tempo, and timbre) and classified with respect to the presence or not of one or several auditory references. Perceptual evaluations are used to display the strategies in a precision/rapidity space and enable prediction of user behavior for a chosen sonification strategy. The evaluation of sonification strategies constitutes a first step toward general guidelines for sound design in interactive multimedia systems that involve guidance issues.
Gaëtan Parseihian, Charles Gondre, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet
IEEE Trans. Multim.2