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Daniel Conrad

dblp:61/8369 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 54% 3D vision · 46%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Games and playful interaction · 23%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
controller-free interaction
0.112011
"Wii Using Only 'We'": Using background subtraction and human pose recognition to eliminate game controllers · ICRA 2011
Robotics › Robot navigation and mapping › terrain perception
ground plane estimation
0.112010
Homography-based ground plane detection for mobile robot navigation using a Modified EM algorithm · ICRA 2010
Computer vision › 3D vision › multi-view geometry
homography estimation
0.112010
Homography-based ground plane detection for mobile robot navigation using a Modified EM algorithm · ICRA 2010
Robotics › Robot navigation and mapping
mobile robot navigation
0.112010
Homography-based ground plane detection for mobile robot navigation using a Modified EM algorithm · ICRA 2010
Computer vision › 3D vision › 3d scene understanding › scene geometry
plane detection
0.112010
Homography-based ground plane detection for mobile robot navigation using a Modified EM algorithm · ICRA 2010
Games and playful interaction
game control
0.012011
"Wii Using Only 'We'": Using background subtraction and human pose recognition to eliminate game controllers · ICRA 2011
Robotics › Robot navigation and mapping › target tracking
target following
0.012010
Homography-based ground plane detection for mobile robot navigation using a Modified EM algorithm · ICRA 2010

Methods — techniques the papers use, named apart from their topics

background subtraction · 0.1appearance-based pose recognition · 0.1adaptive local principal component analysis · 0.1expectation-maximization · 0.1SIFT feature matching · 0.1
YearPublicationVenuePosition
2011 "Wii Using Only 'We'": Using background subtraction and human pose recognition to eliminate game controllers
abstract
We propose a novel human-computer interface for video gaming systems. Unlike current systems that use active sensors (e.g. Kinect), in the proposed approach, the human-poses are captured by a single camera and used to control the course of the game. This eliminates the need for traditional hand-held controllers and allows for the player to be immersed into the virtual environment of the game. The success of the approach is achieve through a robust extraction of human silhouettes and by a simple but effective human-pose recognizer. The system employs an adaptive framework for background subtraction using Adaptive Local Principal Component Analysis (ALPCA), which is able to handle sudden as well as gradual changes in background. Next, the extracted human silhouettes are used to train a appearance-based algorithm that can recognize the human poses. The excellent results reported here justify the elimination of active sensors and game controllers for many traditional games.
Yuanqiang Dong, Daniel Conrad, Guilherme N. DeSouza
ICRA2
2010 Homography-based ground plane detection for mobile robot navigation using a Modified EM algorithm
abstract
In this paper, a homography-based approach for determining the ground plane using image pairs is presented. Our approach is unique in that it uses a Modified Expectation Maximization algorithm to cluster pixels on images as belonging to one of two possible classes: ground and non-ground pixels. This classification is very useful in mobile robot navigation because, by segmenting out the ground plane, we are left with all possible objects in the scene, which can then be used to implement many mobile robot navigation algorithms such as obstacle avoidance, path planning, target following, landmark detection, etc. Specifically, we demonstrate the usefulness and robustness of our approach by applying it to a target following algorithm. As the results section shows, the proposed algorithm for ground plane detection achieves an almost perfect detection rate (over 99%) despite the relatively higher number of errors in pixel correspondence from the feature matching algorithm used: SIFT.
Daniel Conrad, Guilherme N. DeSouza
ICRA1