Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jeff Craighead
dblp:62/2190 · also Jeffrey D. Craighead
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Legged, aerial and field robots · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › mobile interaction
mobile interface design |
0.1 | 1 | 2009 | A native iPhone packbot OCU · HRI 2009 |
Robotics › Legged, aerial and field robots
field robotics |
0.1 | 1 | 2007 | A Survey of Commercial & Open Source Unmanned Vehicle Simulators · ICRA 2007 |
Robotics › Legged, aerial and field robots › aerial robots
unmanned aerial vehicle |
0.1 | 1 | 2007 | A Survey of Commercial & Open Source Unmanned Vehicle Simulators · ICRA 2007 |
Robotics › Legged, aerial and field robots
unmanned ground vehicle |
0.1 | 1 | 2007 | A Survey of Commercial & Open Source Unmanned Vehicle Simulators · ICRA 2007 |
Methods — techniques the papers use, named apart from their topics
iPhone SDK · 0.1physics engine · 0.1game engine · 0.1OpenGL · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | A native iPhone packbot OCUabstractThis video abstract discusses the details of the implementation of a Packbot operator control unit (OCU) using Apple's official iPhone SDK. Rodrigo Gutierrez, Jeff Craighead |
HRI | 2 |
| 2008 | Validating the Search and Rescue Game Environment as a robot simulator by performing a simulated anomaly detection taskabstractThis paper presents the results from experiments validating the physics and environmental accuracy of a new robot simulation environment, the search and rescue game environment (SARGE), which is the foundation for series of robot-operator training games. An ATRV-Jr. outfitted with a SICK laser, GPS, and compass was used both in the real-world and in a simulated environment modeled after the real-world testing location in a simulated anomaly detection task. The ARTV-Jr., controlled by the Distributed Field Robotics Architecture, navigated through a series of waypoints in the environment. The simulated ATRV-Jr. matched the actions of the real ATRV-Jr. in both velocity and path similarity within 0.08 m/s and 0.7 m respectively. Jeff Craighead, Rodrigo Gutierrez, Jennifer L. Burke, Robin R. Murphy |
IROS | 1 |
| 2007 | A Survey of Commercial & Open Source Unmanned Vehicle SimulatorsabstractThis report presents a survey of computer based simulators for unmanned vehicles. The simulators examined cover a wide spectrum of vehicles including unmanned aerial vehicles, both full scale and micro size; unmanned surface and subsurface vehicles; and unmanned ground vehicles. The majority of simulators use simple numerical simulation and simplistic visualization using custom OpenGL code. An emerging trend is to used modified commercial game engines for physical simulation and visualization. The game engines that are commercially available today are capable of physical simulations providing basic physical properties and interactions between objects. Newer and/or specialized engines such as the flight simulator X-Plane or Ageia PhysX and Havok physics engines, are capable of simulating more complex physical interactions between objects. Researchers in need of a simulator have a choice of using game engines or available open source and commercially available simulators, allowing resources to be focused on research instead of building a new simulator. We conclude that it is no longer necessary to build a new simulator from scratch. Jeff Craighead, Robin R. Murphy, Jennifer L. Burke, Brian F. Goldiez |
ICRA | 1 |