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Bill Yuan-chi Chiu

dblp:62/6024 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
3 papers
Data mining · 84% Database theory · 16%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Data mining
pattern mining
0.122007
Detecting time series motifs under uniform scaling · KDD 2007
Probabilistic discovery of time series motifs · KDD 2003
Data mining › pattern mining
time series motif discovery
0.122007
Detecting time series motifs under uniform scaling · KDD 2007
Probabilistic discovery of time series motifs · KDD 2003
Data mining › temporal data mining
time series mining
0.122003
Probabilistic discovery of time series motifs · KDD 2003
Finding surprising patterns in a time series database in linear time and space · KDD 2002
Database theory
scale independence
0.112007
Detecting time series motifs under uniform scaling · KDD 2007
Computer animation and physical simulation › motion capture
motion capture animation
0.112005
Dynamic response for motion capture animation · ACM Trans. Graph. 2005
Computer animation and physical simulation › character animation
physics-based character animation
0.112005
Dynamic response for motion capture animation · ACM Trans. Graph. 2005
Data mining › pattern mining › interesting pattern mining
unexpected pattern discovery
0.012002
Finding surprising patterns in a time series database in linear time and space · KDD 2002
Data mining
clustering
0.012007
Detecting time series motifs under uniform scaling · KDD 2007
Robotics › Motion planning and robot control › robot dynamics
dynamic simulation
0.012005
Dynamic response for motion capture animation · ACM Trans. Graph. 2005
Data mining
anomaly detection
0.012002
Finding surprising patterns in a time series database in linear time and space · KDD 2002

Methods — techniques the papers use, named apart from their topics

physical simulation · 0.1motion library search · 0.1motif discovery algorithm · 0.1probabilistic algorithm · 0.0anytime algorithm · 0.0linear-time search · 0.0frequency-based surprise measure · 0.0
YearPublicationVenuePosition
2007 Detecting time series motifs under uniform scaling
abstract
Time series motifs are approximately repeated patterns foundwithin the data. Such motifs have utility for many data mining algorithms, including rule-discovery,novelty-detection, summarization and clustering. Since the formalization of the problem and the introduction of efficient linear time algorithms, motif discovery has been successfully applied tomany domains, including medicine, motion capture, robotics and meteorology.In this work we show that most previous applications of time series motifs have been severely limited by the definition's brittleness to even slight changes of uniform scaling, the speed at which the patterns develop. We introduce a new algorithm that allows discovery of time series motifs with invariance to uniform scaling, and show that it produces objectively superior results in several important domains. Apart from being more general than all other motifdiscovery algorithms, a further contribution of our work isthat it is simpler than previous approaches, in particular we have drastically reduced the number of parameters that need to be specified.
Dragomir Yankov, Eamonn J. Keogh, Jose Medina, Bill Yuan-chi Chiu, Victor B. Zordan
KDD4
2007 State-annotated motion graphs
abstract
Motion graphs have gained popularity in recent years as a means for re-using motion capture data by connecting previously unrelated segments of a recorded library. Current techniques for controlling movement of a character via motion graphs have largely focused on path planning which is difficult due to the density of connections found on the graph. We introduce "state-annotated motion graphs," a novel technique which allows high-level control of character behavior by using a dual representation consisting of both a motion graph and a behavior state machine. This special motion graph is generated from labeled data and then bound to a finite state machine with similar labels. At run-time, character behavior is simply controlled by switching states. We show that it is possible to generate rich, controllable motion without the need for deep planning. We demonstrate that, when applied to an interactive fighting testbed, simple state-switching controllers may be coded intuitively to create various effects.
Bill Yuan-chi Chiu, Victor B. Zordan, Chun-Chih Wu
VRST1
2006 Breathe easy: Model and control of human respiration for computer animation
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu, Paul C. DiLorenzo
Graph. Model.3
2005 Dynamic response for motion capture animation
abstract
Human motion capture embeds rich detail and style which is difficult to generate with competing animation synthesis technologies. However, such recorded data requires principled means for creating responses in unpredicted situations, for example reactions immediately following impact. This paper introduces a novel technique for incorporating unexpected impacts into a motion capture-driven animation system through the combination of a physical simulation which responds to contact forces and a specialized search routine which determines the best plausible re-entry into motion library playback following the impact. Using an actuated dynamic model, our system generates a physics-based response while connecting motion capture segments. Our method allows characters to respond to unexpected changes in the environment based on the specific dynamic effects of a given contact while also taking advantage of the realistic movement made available through motion capture. We show the results of our system under various conditions and with varying responses using martial arts motion capture as a testbed.
Victor B. Zordan, Anna Majkowska, Bill Yuan-chi Chiu, Matthew Fast
ACM Trans. Graph.3
2003 Probabilistic discovery of time series motifs
abstract
Several important time series data mining problems reduce to the core task of finding approximately repeated subsequences in a longer time series. In an earlier work, we formalized the idea of approximately repeated subsequences by introducing the notion of time series motifs. Two limitations of this work were the poor scalability of the motif discovery algorithm, and the inability to discover motifs in the presence of noise.Here we address these limitations by introducing a novel algorithm inspired by recent advances in the problem of pattern discovery in biosequences. Our algorithm is probabilistic in nature, but as we show empirically and theoretically, it can find time series motifs with very high probability even in the presence of noise or "don't care" symbols. Not only is the algorithm fast, but it is an anytime algorithm, producing likely candidate motifs almost immediately, and gradually improving the quality of results over time.
Bill Yuan-chi Chiu, Eamonn J. Keogh, Stefano Lonardi
KDD1
2002 Finding surprising patterns in a time series database in linear time and space
abstract
The problem of finding a specified pattern in a time series database (i.e. query by content) has received much attention and is now a relatively mature field. In contrast, the important problem of enumerating all surprising or interesting patterns has received far less attention. This problem requires a meaningful definition of "surprise", and an efficient search technique. All previous attempts at finding surprising patterns in time series use a very limited notion of surprise, and/or do not scale to massive datasets. To overcome these limitations we introduce a novel technique that defines a pattern surprising if the frequency of its occurrence differs substantially from that expected by chance, given some previously seen data.
Eamonn J. Keogh, Stefano Lonardi, Bill Yuan-chi Chiu
KDD3