Demo Data from SIGIR 2026 / reviewers in the wild / expert
Drew Fudenberg
dblp:63/1841
· DBLP profile ↗
4ranked-venue papers
3as first author
2since 2021 · last 2025
0000-0002-6747-0125ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Theory of computation · 3 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational finance and economics · 66% Bioinformatics and computational biology · 34% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational finance and economics
behavioral economics |
0.5 | 1 | 2021 | How Flexible is that Functional Form?: Measuring the Restrictiveness of Theories · EC 2021 |
Bioinformatics and computational biology › protein structure prediction
model quality assessment |
0.5 | 1 | 2021 | How Flexible is that Functional Form?: Measuring the Restrictiveness of Theories · EC 2021 |
Computational finance and economics › economics
economic forecasting |
0.3 | 1 | 2025 | The Transfer Performance of Economic Models · EC 2025 |
Computational finance and economics › economics
experimental economics |
0.2 | 1 | 2014 | Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problem · EC 2014 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.1 | 1 | 2007 | An economist's perspective on multi-agent learning · Artif. Intell. 2007 |
Algorithmic game theory and mechanism design
learning in games |
0.1 | 1 | 2007 | An economist's perspective on multi-agent learning · Artif. Intell. 2007 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.1 | 1 | 2014 | Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problem · EC 2014 |
Methods — techniques the papers use, named apart from their topics
machine learning · 1.7simulation · 1.0experimental economics · 1.0learning models · 0.4experimental study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Transfer Performance of Economic ModelsabstractEconomists routinely make predictions in environments where data is unavailable, relying on evidence from related but distinct contexts. For example, an economist at a development agency may need to predict diffusion of microfinance takeup in one Indian village given data on diffusion in others. Or an economist at an insurance company may need to predict willingness-to-pay for certain insurance plans given data on willingness-to-pay for others. Isaiah Andrews, Drew Fudenberg, Lihua Lei, Annie Liang |
EC | 2 |
| 2021 | How Flexible is that Functional Form?: Measuring the Restrictiveness of TheoriesabstractWe propose a new way to quantify the restrictiveness of an economic model, based on how well the model fits simulated, hypothetical data sets. The data sets are drawn at random from a distribution that satisfies some application-dependent content restrictions (such as that people prefer more money to less). Models that can fit almost all hypothetical data well are not restrictive. To illustrate our approach, we evaluate the restrictiveness of popular behavioral models in two experimental settings---certainty equivalents and initial play---and explain how restrictiveness reveals new insights about each of the models. Drew Fudenberg, Wayne Gao, Annie Liang |
EC | 1 |
| 2014 | Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problemabstractNash equilibrium takes optimization as a primitive, but suboptimal behavior can persist in simple stochastic decision problems. This has motivated the development of other equilibrium concepts such as cursed equilibrium and behavioral equilibrium. We experimentally study a simple adverse selection (or 'lemons') problem and find that learning models that heavily discount past information (i.e. display recency bias) explain patterns of behavior better than Nash, cursed or behavioral equilibrium. Providing counterfactual information or a record of past outcomes does little to aid convergence to optimal strategies, but providing sample averages ('recaps') gets individuals most of the way to optimality. Thus recency effects are not solely due to limited memory but stem from some other form of cognitive constraints. Our results show the importance of going beyond static optimization and incorporating features of human learning into economic models. Drew Fudenberg, Alexander Peysakhovich |
EC | 1 |
| 2007 | An economist's perspective on multi-agent learning
Drew Fudenberg, David K. Levine |
Artif. Intell. | 1 |