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Marc Eisenstadt

dblp:63/2467 · DBLP profile ↗
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17ranked-venue papers
8as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-authorHuman-computer interaction and ubiquitous computing · 6 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
6 papers
Program analysis · 33% Debugging and program repair · 32% Requirements engineering and software design · 22%
Artificial intelligence
5 papers
Knowledge representation and reasoning · 83% Information extraction and text analysis · 12% Planning, search and constraint satisfaction · 5%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%

Topics — the 11 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Program analysis › dynamic analysis
program tracing
0.011991
A Practical Graphical Tracer for Prolog · Int. J. Man Mach. Stud. 1991
Requirements engineering and software design › knowledge management
knowledge acquisition
0.011990
Visual Knowledge Engineering · IEEE Trans. Software Eng. 1990
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
rule-based reasoning
0.011989
A New Metaphor for the Graphical Explanation of Forward-Chaining Rule Execution · IJCAI 1989
Debugging and program repair
visual debugging
0.011987
Graphical Debugging with the Transparent PROLOG Machine (TPM) · IJCAI 1987
Programming languages and type systems
logic programming
0.021991
A Practical Graphical Tracer for Prolog · Int. J. Man Mach. Stud. 1991
Graphical Debugging with the Transparent PROLOG Machine (TPM) · IJCAI 1987
Visualization and visual analytics
software visualization
0.011990
Visual Knowledge Engineering · IEEE Trans. Software Eng. 1990
Natural language and speech › Information extraction and text analysis
narrative understanding
0.011979
Schank/Riesbeck Vs. Norman/Rumelhart: What's the Difference? · ACL 1979
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
script-based reasoning
0.011979
Schank/Riesbeck Vs. Norman/Rumelhart: What's the Difference? · ACL 1979
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic programming
0.011985
Retrospective Zooming: A Knowledge Based Tracking and Debugging Methodology for Logic Programming · IJCAI 1985
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.011973
Toward a Model of Human Game Playing · IJCAI 1973
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph reasoning
schema-guided reasoning
0.011979
Schank/Riesbeck Vs. Norman/Rumelhart: What's the Difference? · ACL 1979

Methods — techniques the papers use, named apart from their topics

visual programming · 0.0hypertext transcript analysis · 0.0graph manipulation · 0.0dependency visualization · 0.0temporal abstraction · 0.0
YearPublicationVenuePosition
2007 Grid Enabled Collaborative Learning
abstract
From a pedagogical perspective the importance of collaborative facilities that support conversational processes has been identified as a generic requirement. From a technical perspective the notion of a service- oriented architecture (SOA) provides an attractive means of meeting that requirement. More generally a SOA holds out the possibility of dynamically composing learning environments from diverse, distributed, heterogeneous learning resources. The open grid services architecture (OGSA) provides a suitable basis for exploring the efficacy of this approach. This paper reports on work carried out in the European Learning Grid Infrastructure project' to make two established learning facilities, Finesse and BuddySpace, OGSA compliant and interoperable.
Colin Allison, Ross Nicoll, Stuart D. J. Purdie, Marc Eisenstadt, Jirí Komzák, Chris Denham
ICALT4
2007 Does Elearning Have To Be So Awful? (Time to Mashup or Shutup)
abstract
Advanced learning technologies have been touted for six decades as either a cost-effective or an exciting new way to provide real benefits to a wide audience. Yet, even given some stellar exceptions, the broader promise is demonstrably false. This paper attempts to disentangle the good from the bad, pointing out examples of what works, what fails, and why. Signposts for a (possibly) bright future are provided, building upon the Open Educations Resources movement and social software.
Marc Eisenstadt
ICALT1
2007 Design for emergence: experiments with a mixed reality urban playground game
Yanna Vogiazou, Bas Raijmakers, Erik Geelhoed, Josephine Reid, Marc Eisenstadt
Pers. Ubiquitous Comput.5
2007 Relation discovery from web data for competency management
Jianhan Zhu, Alexandre L. Gonçalves, Victoria S. Uren, Enrico Motta, Roberto Carlos dos Santos Pacheco, Marc Eisenstadt, Dawei Song 0001
Web Intell. Agent Syst.6
2004 Workshop on Grid Learning Services
Guy Gouardères, Roger Nkambou, Colin Allison, Jeffrey M. Bradshaw, Rajkumar Buyya, Stefano A. Cerri, Marc Eisenstadt, Michel Liquiere, Liana Razmerita, Pierluigi Ritrovato, David De Roure, Roland Yatchou
Intelligent Tutoring Systems7
1991 A Practical Graphical Tracer for Prolog
Mike Brayshaw, Marc Eisenstadt
Int. J. Man Mach. Stud.2
1990 Multi-dimensional interfaces for software design
Tim Dudley, Ronald Baecker, Marc Eisenstadt, Ephraim P. Glinert, Mary Beth Rosson
INTERACT3
1990 Visual Knowledge Engineering
abstract
The knowledge engineer is only weakly supported at three critical stages in the knowledge engineering life cycle: (1) knowledge acquisition during which problem conceptualization must largely be tackled with paper and pencil; (2) knowledge encoding, during which it is frequently necessary to be able to navigate across a variety of knowledge representation formalisms; and (3) large-scale debugging, in which the graphical rule traces cannot cope with enormous rule sets involving hundreds or thousands of rules. The research described attempts to provide just such support through complementary visual programming (VP) and program visualization (PV) techniques embedded in a fully implemented software environment called KEATS: the knowledge engineer's assistant. Several novel visual programming and program visualization techniques aimed at knowledge engineers have been developed, which include (1) a hypertext transcript analyzer from which conceptual models can be generated, (2) a direct graph manipulation sketchpad which allows the knowledge engineer to sketch out objects and relations (including control flow and rule dependencies) from which code can be generated, and (3) dependency viewers which allow the knowledge engineer to examine and manipulate temporal and logical rule dependencies at different levels of granularity. How these facilities are incorporated into KEATS and the key themes that emerge from this approach to visual knowledge engineering are discussed.>
Marc Eisenstadt, John Domingue, Tim Rajan, Enrico Motta
IEEE Trans. Software Eng.1
1989 A New Metaphor for the Graphical Explanation of Forward-Chaining Rule Execution
John Domingue, Marc Eisenstadt
IJCAI2
1987 Graphical Debugging with the Transparent PROLOG Machine (TPM)
Marc Eisenstadt, Mike Brayshaw
IJCAI1
1985 Retrospective Zooming: A Knowledge Based Tracking and Debugging Methodology for Logic Programming
Marc Eisenstadt
IJCAI1
1984 A Powerful Prolog Trace Package
Marc Eisenstadt
ECAI1
1982 Using Temporal Abstraction to Understand Recursive Programs Involving Side Effects
Joachim H. Laubsch, Marc Eisenstadt
AAAI2
1981 Domain Specific Debugging Aids for Novice Programmers
Joachim H. Laubsch, Marc Eisenstadt
IJCAI2
1979 Schank/Riesbeck Vs. Norman/Rumelhart: What's the Difference?
abstract
No abstract available.
Marc Eisenstadt
ACL1
1979 Alternative Parsers for Conceptual Dependency: Getting There is Half the Fun
Marc Eisenstadt
IJCAI1
1973 Toward a Model of Human Game Playing
Marc Eisenstadt, Yaakov Kareev
IJCAI1