Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alejandro Rodríguez 0007
dblp:63/4667-7 · also Alejandro Rodríguez Aguilera
· DBLP profile ↗
12ranked-venue papers
4as first author
4since 2021 · last 2026
0000-0001-8085-1523ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Computer animation and physical simulation · 56% Geometric modeling and processing · 23% Computational fabrication · 20% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
cloth simulation |
1.9 | 4 | 2026 | Seeking Efficiency for the Accurate Draping of Digital Garments in Production · IEEE Trans. Vis. Comput. Graph. 2025 True seams: modeling seams in digital garments · ACM Trans. Graph. 2022 Evaluating the Accuracy of Fabric Mechanical Digitization Methods · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › shape modeling › garment modeling
garment draping |
0.9 | 1 | 2025 | Seeking Efficiency for the Accurate Draping of Digital Garments in Production · IEEE Trans. Vis. Comput. Graph. 2025 |
Geometric modeling and processing › shape modeling
garment modeling |
0.6 | 1 | 2022 | True seams: modeling seams in digital garments · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
collision handling |
0.4 | 1 | 2020 | Robust eulerian-on-lagrangian rods · ACM Trans. Graph. 2020 |
Computer animation and physical simulation › deformable body simulation
elastic rod simulation |
0.4 | 1 | 2020 | Robust eulerian-on-lagrangian rods · ACM Trans. Graph. 2020 |
Computer animation and physical simulation
deformable body simulation |
0.3 | 2 | 2017 | High-resolution interaction with corotational coarsening models · ACM Trans. Graph. 2016 Real-time simulation of hydraulic components for interactive control of soft robots · ICRA 2017 |
Robotics › Robot manipulation › soft robotics
soft robot control |
0.3 | 1 | 2017 | Real-time simulation of hydraulic components for interactive control of soft robots · ICRA 2017 |
Computer animation and physical simulation › model reduction
numerical coarsening |
0.2 | 1 | 2016 | High-resolution interaction with corotational coarsening models · ACM Trans. Graph. 2016 |
Computer animation and physical simulation › cloth simulation
yarn-level cloth |
0.1 | 1 | 2020 | Robust eulerian-on-lagrangian rods · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
cusick drape test · 1.0AI-based digitization · 1.0global integration scheme · 0.9convergence optimization · 0.9constrained optimization · 0.6GPU parallel computation · 0.62d folding simulation · 0.6mixed statics-dynamics equations · 0.4implicit contact · 0.4eulerian-on-lagrangian discretization · 0.4inverse kinematics · 0.3SOFA framework · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Evaluating the Accuracy of Fabric Mechanical Digitization MethodsabstractThe apparel industry has witnessed a significant shift toward 3D virtual design, driven by advances in simulation and digitization technologies. Central to this transformation are digital twins, which allow designers to test and refine garment designs virtually, reducing reliance on physical prototyping. A critical aspect of this process is accurately capturing the drape behavior of fabrics, as it impacts both the aesthetic and functional properties of garments. Traditional fabric digitization methods involve mechanical testing of fabric samples, but they are labor-intensive, costly, and require specialized equipment. Recently, AI-based digitization techniques have emerged, offering potential advantages in terms of cost and logistics, though their accuracy remains uncertain. This study addresses the gap in knowledge regarding the accuracy of AI-based fabric digitization by utilizing the Cusick drape test-a standardized method for assessing fabric drape behavior. We introduce a reference digitization pipeline based on traditional mechanical testing and perform a comprehensive comparative study of six commercially available digitization methods, including both traditional and AI-based approaches. Using a diverse set of fabrics, we evaluate the accuracy of the digitized fabrics against real-world measurements. Our results demonstrate that AI-based methods can achieve competitive accuracy, while also highlighting areas for further improvement. We present a publicly available dataset containing real fabric properties, their digitized versions, as well as their corresponding real and digital drape metrics, which can serve as a valuable resource for further research and development in fabric digitization. Rosa María Sánchez-Banderas, Gabriel Cirio, Caitlin Knowles, Alejandro Rodríguez 0007 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | Seeking Efficiency for the Accurate Draping of Digital Garments in ProductionabstractDigital garments are set to revolutionize the apparel industry in the way we design, produce, market, sell and try-on real garments. But for digital garments to play a central role, from designer to consumer, they must be a faithful digital replica of their real counterpart: a digital twin. Yet, most industry-grade tools used in the apparel industry do not focus on accuracy, but rather on producing fast and plausible drapes for interactive editing and quick feedback, thus limiting the value and the potential of digital garments. The key to accuracy lies in using the proper underlying simulation technology, well documented in the academic literature but historically sidelined in the apparel industry in favor of simulation speed. In this paper, we describe our industry-grade cloth simulation engine, built with a strong focus on accuracy rather than sheer speed. Using a global integration scheme and adopting state of the art simulation practices from the Computer Graphics field, we evaluate a wide range of algorithms to improve its convergence and overall performance. We provide qualitative and quantitative insights on the cost and capabilities of each of these features, with the aim of giving valuable feedback and useful guidelines to practitioners seeking to implement an accurate and robust draping simulator. José M. Pizana, Gabriel Cirio, Alicia Nicas, Alejandro Rodríguez 0007 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | Practical Methods to Estimate Fabric Mechanics from MetadataabstractAbstract Estimating fabric mechanical properties is crucial to create realistic digital twins. Existing methods typically require testing physical fabric samples with expensive devices or cumbersome capture setups. In this work, we propose a method to estimate fabric mechanics just from known manufacturer metadata such as the fabric family, the density, the composition, and the thickness. Further, to alleviate the need to know the fabric family –which might be ambiguous or unknown for nonspecialists–we propose an end‐to‐end neural method that works with planar images of the textile as input. We evaluate our methods using extensive tests that include the industry standard Cusick and demonstrate that both of them produce drapes that strongly correlate with the ground truth estimates provided by lab equipment. Our method is the first to propose such a simple capture method for mechanical properties outperforming other methods that require testing the fabric in specific setups. Henar Dominguez-Elvira, Alicia Nicas, Gabriel Cirio, Alejandro Rodríguez 0007, Elena Garces 0001 |
Comput. Graph. Forum | 4 |
| 2022 | True seams: modeling seams in digital garmentsabstractSeams play a fundamental role in the way a garment looks, fits, feels and behaves. Seams can have very different shapes and mechanical properties depending on how fabric is overlapped, folded and stitched together, with garment designers often choosing specific seam and stitch type combinations depending on the appearance and behavior they want for the garment. Yet, virtually all 3D CAD tools for fashion and visual effects ignore most of the visual and mechanical complexity of seams, and just treat them as joint edges, their simplest possible form, drastically limiting the fidelity of digital garments. In this paper, we present a method that models seams following their true, real-life construction. Each seam brings together and overlaps the fabric pieces to be sewn, folds the fabric according to the type of seam, and stitches the resulting assembly following the type of stitch. To avoid dealing with the complexities of folding in 3D space, we cast the problem into a sequence of simpler 2D problems where we can easily shape the seam and produce a result free of self-intersections, before lifting the folded geometry back to 3D space. We run a series of constrained optimizations to enforce spatial properties in these 2D settings, allowing us to treat asymmetric seams, gatherings and overlapping construction orders. Using a variety of common seams and stitches, we show how our approach substantially improves the visual appearance of full garments, for a better and more predictive digital replica. Alejandro Rodríguez 0007, Gabriel Cirio |
ACM Trans. Graph. | 1 |
| 2020 | Mixing Yarns and Triangles in Cloth SimulationabstractAbstract This paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle‐based model, which reduces the overall computational and memory cost. Key areas of the garment use a yarn‐based model, which elicits rich effects such as structural nonlinearity and plasticity. To combine both models in a seamless and robust manner, we solve two major technical challenges. We propose an enriched kinematic representation that augments triangle‐based deformations with yarn‐level details. Naïve enrichment suffers from kinematic redundancy, but we devise an optimal kinematic filter that allows a smooth transition between triangle and yarn models. We also introduce a preconditioner that resolves the poor conditioning produced by the extremely different inertia of triangle and yarn nodes. This preconditioner deals effectively with rank deficiency introduced by the kinematic filter. We demonstrate that mixed yarns and triangles succeed to efficiently capture rich effects in garment fit and drape. Juan José Casafranca, Gabriel Cirio, Alejandro Rodríguez 0007, Eder Miguel, Miguel A. Otaduy |
Comput. Graph. Forum | 3 |
| 2020 | A Bending Model for Nodal Discretizations of Yarn-Level ClothabstractAbstract To deploy yarn‐level cloth simulations in production environments, it is paramount to design very efficient implementations, which mitigate the cost of the extremely high resolution. To this end, nodal discretizations aligned with the regularity of the fabric structure provide an optimal setting for efficient GPU implementations. However, nodal discretizations complicate the design of robust and controllable bending. In this paper, we address this challenge, and propose a model of bending that is both robust and controllable, and employs only nodal degrees of freedom. We extract information of yarn and fabric orientation implicitly from the nodal degrees of freedom, with no need to augment the model explicitly. But most importantly, and unlike previous formulations that use implicit orientations, the computation of bending forces bears no overhead with respect to other nodal forces such as stretch. This is possible by tracking optimal orientations efficiently. We demonstrate the impact of our bending model in examples with controllable anisotropy, as well as ironing, wrinkling, and plasticity. José M. Pizana, Alejandro Rodríguez 0007, Gabriel Cirio, Miguel A. Otaduy |
Comput. Graph. Forum | 2 |
| 2020 | Robust eulerian-on-lagrangian rodsabstractThis paper introduces a method to simulate complex rod assemblies and stacked layers with implicit contact handling, through Eulerian-on-Lagrangian (EoL) discretizations. Previous EoL methods fail to handle such complex situations, due to ubiquitous and intrinsic degeneracies in the contact geometry, which prevent the use of remeshing and make simulations unstable. We propose a novel mixed Eulerian-Lagrangian discretization that supports accurate and efficient contact as in EoL methods, but is transparent to internal rod forces, and hence insensitive to degeneracies. By combining the standard and novel EoL discretizations as appropriate, we derive mixed statics-dynamics equations of motion that can be solved in a unified manner with standard solvers. Our solution is simple and elegant in practice, and produces robust simulations on large-scale scenarios with complex rod arrangements and pervasive degeneracies. We demonstrate our method on multi-layer yarn-level cloth simulations, with implicit handling of both intra-and inter-layer contacts. Rosa María Sánchez-Banderas, Alejandro Rodríguez 0007, Héctor Barreiro, Miguel A. Otaduy |
ACM Trans. Graph. | 2 |
| 2017 | Real-time simulation of hydraulic components for interactive control of soft robotsabstractIn this work we propose a new method for online motion planning in the task-space for hydraulic actuated soft robots. Our solution relies on the interactive resolution of an inverse kinematics problem, that takes into account the properties (mass, stiffness) of the deformable material used to build the robot. An accurate modeling of the mechanical behavior of hydraulic components is based on a novel GPU parallel method for the real-time computation of fluid weight distribution. The efficiency of the method is further increased by a novel GPU parallel leveraging mechanism. Our complete solution has been integrated within the open-source SOFA framework. In our results, we validate our simulation with a fabricated silicone cylinder and we demonstrate the usage of our approach for direct control of hydraulic soft robots. Alejandro Rodríguez 0007, Eulalie Coevoet, Christian Duriez |
ICRA | 1 |
| 2017 | A survey of digital stippling
Domingo Martín, Germán Arroyo, Alejandro Rodríguez 0007, Tobias Isenberg 0001 |
Comput. Graph. | 3 |
| 2016 | High-resolution interaction with corotational coarsening modelsabstractThis paper presents a numerical coarsening method for corotational elasticity, which enables interactive large deformation of high-resolution heterogeneous objects. Our method derives a coarse elastic model from a high-resolution discretization of corotational elasticity with high-resolution boundary conditions. This is in contrast to previous coarsening methods, which derive a coarse elastic model from an unconstrained high-resolution discretization of regular linear elasticity, and then apply corotational computations directly on the coarse setting. We show that previous approaches fail to handle high-resolution boundary conditions correctly, suffering accuracy and robustness problems. Our method, on the other hand, supports efficiently accurate high-resolution boundary conditions, which are fundamental for rich interaction with high-resolution heterogeneous models. We demonstrate the potential of our method for interactive deformation of complex medical imaging data sets. Rosell Torres, Alejandro Rodríguez 0007, José Miguel Espadero, Miguel A. Otaduy |
ACM Trans. Graph. | 2 |
| 2015 | A parallel resampling method for interactive deformation of volumetric models
Alejandro Rodríguez 0007, Alejandro León 0001, Domingo Martín, Miguel A. Otaduy |
Comput. Graph. | 1 |
| 2015 | SP-ChainMail: a GPU-based sparse parallel ChainMail algorithm for deforming medical volumes
Alejandro Rodríguez 0007, Alejandro León 0001, Germán Arroyo, José Miguel Mantas |
J. Supercomput. | 1 |