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Yuwei Wu 0002

dblp:63/5298-2 · DBLP profile ↗
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8ranked-venue papers
1as first author
6since 2021 · last 2024
0000-0001-8717-4107ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 69% Probabilistic and Bayesian machine learning · 12% Trustworthy machine learning · 12%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation
shape abstraction
1.222023
Marching-Primitives: Shape Abstraction from Signed Distance Function · CVPR 2023
Primitive-Based Shape Abstraction via Nonparametric Bayesian Inference · ECCV (27) 2022
Computer vision › 3D vision
point cloud processing
1.022022
Robust and Accurate Superquadric Recovery: a Probabilistic Approach · CVPR 2022
On Isometry Robustness of Deep 3D Point Cloud Models Under Adversarial Attacks · CVPR 2020
Computer vision › 3D vision
3d reconstruction
0.712023
Marching-Primitives: Shape Abstraction from Signed Distance Function · CVPR 2023
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.712023
Marching-Primitives: Shape Abstraction from Signed Distance Function · CVPR 2023
Geometric modeling and processing › shape representation
primitive-based representation
0.712023
Marching-Primitives: Shape Abstraction from Signed Distance Function · CVPR 2023
Computer vision › 3D vision
3d shape reconstruction
0.612022
Robust and Accurate Superquadric Recovery: a Probabilistic Approach · CVPR 2022
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian nonparametric model
0.612022
Primitive-Based Shape Abstraction via Nonparametric Bayesian Inference · ECCV (27) 2022
Computer vision › 3D vision › geometric estimation › geometric model fitting
geometric primitive fitting
0.612022
Robust and Accurate Superquadric Recovery: a Probabilistic Approach · CVPR 2022
Data mining
dataset construction
0.612022
Primitive3D: 3D Object Dataset Synthesis from Randomly Assembled Primitives · CVPR 2022
Computer vision › Segmentation and scene understanding
3d point cloud segmentation
0.412020
Campus3D: A Photogrammetry Point Cloud Benchmark for Hierarchical Understanding of Outdoor Scene · ACM Multimedia 2020
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.412020
On Isometry Robustness of Deep 3D Point Cloud Models Under Adversarial Attacks · CVPR 2020
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
mixture model
0.212022
Robust and Accurate Superquadric Recovery: a Probabilistic Approach · CVPR 2022
Machine learning › Trustworthy machine learning › robustness
adversarial attack
0.112020
On Isometry Robustness of Deep 3D Point Cloud Models Under Adversarial Attacks · CVPR 2020
Machine learning › Trustworthy machine learning › adversarial machine learning
black-box attack
0.112020
On Isometry Robustness of Deep 3D Point Cloud Models Under Adversarial Attacks · CVPR 2020
Computer vision › 3D vision › 3d scene understanding › 3d instance segmentation
point cloud instance segmentation
0.112020
Campus3D: A Photogrammetry Point Cloud Benchmark for Hierarchical Understanding of Outdoor Scene · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

multi-task learning · 1.6voxel connectivity analysis · 1.3superquadrics · 1.3marching primitives · 1.3self-supervised reconstruction · 1.1dataset distillation · 1.1trust-region reflective algorithm · 0.6primitive-based abstraction · 0.6nonparametric bayesian inference · 0.6maximum likelihood estimation · 0.6gaussian-uniform mixture model · 0.6expectation-maximization · 0.6
YearPublicationVenuePosition
2024 3D Affordance Keypoint Detection for Robotic Manipulation
abstract
This paper presents a novel approach for affordance-informed robotic manipulation by introducing 3D keypoints to enhance the understanding of object parts’ functionality. The proposed approach provides direct information about what the potential use of objects is, as well as guidance on where and how a manipulator should engage, whereas conventional methods treat affordance detection as a semantic segmentation task, focusing solely on answering the what question. To address this gap, we propose a Fusion-based Affordance Keypoint Network (FAKP-Net) by introducing 3D keypoint quadruplet that harnesses the synergistic potential of RGB and Depth image to provide information on execution position, direction, and extent. Benchmark testing demonstrates that FAKP-Net outperforms existing models by significant margins in affordance segmentation task and keypoint detection task. Real-world experiments also showcase the reliability of our method in accomplishing manipulation tasks with previously unseen objects. Our source code and video demo will be public.
Ruiteng Zhao, Chengran Yuan, Yuwei Wu 0002, Zhengshen Zhang, Marcelo H. Ang, Francis E. H. Tay
IROS5
2023 Marching-Primitives: Shape Abstraction from Signed Distance Function
abstract
Representing complex objects with basic geometric primitives has long been a topic in computer vision. Primitive-based representations have the merits of compactness and computational efficiency in higher-level tasks such as physics simulation, collision checking, and robotic manipulation. Unlike previous works which extract polygonal meshes from a signed distance function (SDF), in this paper, we present a novel method, named Marching-Primitives, to obtain a primitive-based abstraction directly from an SDF. Our method grows geometric primitives (such as superquadrics) iteratively by analyzing the connectivity of voxels while marching at different levels of signed distance. For each valid connected volume of interest, we march on the scope of voxels from which a primitive is able to be extracted in a probabilistic sense and simultaneously solve for the parameters of the primitive to capture the underlying local geometry. We evaluate the performance of our method on both synthetic and real-world datasets. The results show that the proposed method out-performs the state-of-the-art in terms of accuracy, and is directly generalizable among different categories and scales. The code is open-sourced at https://github.com/ChirikjianLab/Marching-Primitives.git.
Weixiao Liu, Yuwei Wu 0002, Sipu Ruan, Gregory S. Chirikjian
CVPR2
2023 Distributionally robust mean-absolute deviation portfolio optimization using wasserstein metric
Dali Chen, Yuwei Wu 0002, Jingquan Li, Caihua Chen
J. Glob. Optim.2
2022 Primitive3D: 3D Object Dataset Synthesis from Randomly Assembled Primitives
abstract
Numerous advancements in deep learning can be attributed to the access to large-scale and well-annotated datasets. However, such a dataset is prohibitively expensive in 3D computer vision due to the substantial collection cost. To alleviate this issue, we propose a cost-effective method for automatically generating a large amount of 3D objects with annotations. In particular, we synthesize objects simply by assembling multiple random primitives. These objects are thus auto-annotated with part labels originating from primitives. This allows us to perform multi-task learning by combining the supervised segmentation with unsupervised reconstruction. Considering the large overhead of learning on the generated dataset, we further propose a dataset distillation strategy to remove redundant samples regarding a target dataset. We conduct extensive experiments for the downstream tasks of 3D object classification. The results indicate that our dataset, together with multitask pretraining on its annotations, achieves the best performance compared to other commonly used datasets. Further study suggests that our strategy can improve the model performance by pretraining and fine-tuning scheme, especially for the dataset with a small scale. In addition, pretraining with the proposed dataset distillation method can save 86% of the pretraining time with negligible performance degradation. We expect that our attempt provides a new data-centric perspective for training 3D deep models.
Henghui Ding, Zekun Tong, Yuwei Wu 0002, Yeow Meng Chee
CVPR4
2022 Robust and Accurate Superquadric Recovery: a Probabilistic Approach
abstract
Interpreting objects with basic geometric primitives has long been studied in computer vision. Among geometric primitives, superquadrics are well known for their ability to represent a wide range of shapes with few parameters. However, as the first and foremost step, recovering superquadrics accurately and robustly from 3D data still remains challenging. The existing methods are subject to local optima and sensitive to noise and outliers in real-world scenarios, resulting in frequent failure in capturing geometric shapes. In this paper, we propose the first probabilistic method to recover superquadrics from point clouds. Our method builds a Gaussian-uniform mixture model (GUM) on the parametric surface of a superquadric, which explicitly models the generation of outliers and noise. The superquadric recovery is formulated as a Maximum Likelihood Estimation (MLE) problem. We propose an algorithm, Expectation, Maximization, and Switching (EMS), to solve this problem, where: (1) outliers are predicted from the posterior perspective; (2) the superquadric parameter is optimized by the trust-region reflective algorithm; and (3) local optima are avoided by globally searching and switching among parameters encoding similar superquadrics. We show that our method can be extended to the multi-superquadrics recovery for complex objects. The proposed method outperforms the state-of-the-art in terms of accuracy, efficiency, and robustness on both synthetic and real-world datasets. The code is at http://github.com/bmlklwx/EMS-superquadric_fitting.git.
Weixiao Liu, Yuwei Wu 0002, Sipu Ruan, Gregory S. Chirikjian
CVPR2
2022 Primitive-Based Shape Abstraction via Nonparametric Bayesian Inference
Yuwei Wu 0002, Weixiao Liu, Sipu Ruan, Gregory S. Chirikjian
ECCV (27)1
2020 On Isometry Robustness of Deep 3D Point Cloud Models Under Adversarial Attacks
abstract
While deep learning in 3D domain has achieved revolutionary performance in many tasks, the robustness of these models has not been sufficiently studied or explored. Regarding the 3D adversarial samples, most existing works focus on manipulation of local points, which may fail to invoke the global geometry properties, like robustness under linear projection that preserves the Euclidean distance, i.e., isometry. In this work, we show that existing state-of-the-art deep 3D models are extremely vulnerable to isometry transformations. Armed with the Thompson Sampling, we develop a black-box attack with success rate over 95% on ModelNet40 data set. Incorporating with the Restricted Isometry Property, we propose a novel framework of white-box attack on top of spectral norm based perturbation. In contrast to previous works, our adversarial samples are experimentally shown to be strongly transferable. Evaluated on a sequence of prevailing 3D models, our white-box attack achieves success rates from 98.88% to 100%. It maintains a successful attack rate over 95% even within an imperceptible rotation range [±2.81◦].
Yuwei Wu 0002, Caihua Chen, Andrew Lim 0001
CVPR2
2020 Campus3D: A Photogrammetry Point Cloud Benchmark for Hierarchical Understanding of Outdoor Scene
abstract
Learning on 3D scene-based point cloud has received extensive attention as its promising application in many fields, and well-annotated and multisource datasets can catalyze the development of those data-driven approaches. To facilitate the research of this area, we present a richly-annotated 3D point cloud dataset for multiple outdoor scene understanding tasks and also an effective learning framework for its hierarchical segmentation task. The dataset was generated via the photogrammetric processing on unmanned aerial vehicle (UAV) images of the National University of Singapore (NUS) campus, and has been point-wisely annotated with both hierarchical and instance-based labels. Based on it, we formulate a hierarchical learning problem for 3D point cloud segmentation and propose a measurement evaluating consistency across various hierarchies. To solve this problem, a two-stage method including multi-task (MT) learning and hierarchical ensemble (HE) with consistency consideration is proposed. Experimental results demonstrate the superiority of the proposed method and potential advantages of our hierarchical annotations. In addition, we benchmark results of semantic and instance segmentation, which is accessible online at https://3d.dataset.site with the dataset and all source codes.
Chongshou Li, Zekun Tong, Andrew Lim 0001, Junsong Yuan 0001, Yuwei Wu 0002, Jing Tang 0004, Raymond Huang
ACM Multimedia6