Demo Data from SIGIR 2026 / reviewers in the wild / expert
Grace Woo
dblp:63/7188
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 89% Virtual and augmented reality · 11% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Interaction techniques and input · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › camera model
rolling shutter |
0.1 | 1 | 2012 | VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutter · ISMAR 2012 |
Accessibility and assistive technology
image description |
0.1 | 1 | 2012 | VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutter · ISMAR 2012 |
Interaction techniques and input
large display interaction |
0.0 | 1 | 2012 | VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutter · ISMAR 2012 |
Virtual and augmented reality › tracking
marker-based tracking |
0.0 | 1 | 2009 | Bokode: imperceptible visual tags for camera based interaction from a distance · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
binary coding · 0.4rolling-shutter decoding · 0.3optical system analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutterabstractWe show a new visible tagging solution for active displays which allows a rolling-shutter camera to detect active tags from a relatively large distance in a robust manner. Current planar markers are visually obtrusive for the human viewer. In order for them to be read from afar and embed more information, they must be shown larger thus occupying valuable physical space on the design. We present a new active visual tag which utilizes all dimensions of color, time and space while remaining unobtrusive to the human eye and decodable using a 15fps rolling-shutter camera. The design exploits the flicker fusion-frequency threshold of the human visual system, which due to the effect of metamerism, can not resolve metamer pairs alternating beyond 120Hz. Yet, concurrently, it is decodable using a 15fps rolling-shutter camera due to the effective line-scan speed of 15×400 lines per second. We show an off-the-shelf rolling-shutter camera can resolve the metamers flickering on a television from a distance over 4 meters. We use intelligent binary coding to encode digital positioning and show potential applications such as large screen interaction. We analyze the use of codes for locking and tracking encoded targets. We also analyze the constraints and performance of the sampling system, and discuss several plausible application scenarios. Grace Woo, Andy Lippman, Ramesh Raskar |
ISMAR | 1 |
| 2009 | Bokode: imperceptible visual tags for camera based interaction from a distanceabstractWe show a new camera based interaction solution where an ordinary camera can detect small optical tags from a relatively large distance. Current optical tags, such as barcodes, must be read within a short range and the codes occupy valuable physical space on products. We present a new low-cost optical design so that the tags can be shrunk to 3mm visible diameter, and unmodified ordinary cameras several meters away can be set up to decode the identity plus the relative distance and angle. The design exploits the bokeh effect of ordinary cameras lenses, which maps rays exiting from an out of focus scene point into a disk like blur on the camera sensor. This bokeh-code or Bokode is a barcode design with a simple lenslet over the pattern. We show that a code with 15 μm features can be read using an off-the-shelf camera from distances of up to 2 meters. We use intelligent binary coding to estimate the relative distance and angle to the camera, and show potential for applications in augmented reality and motion capture. We analyze the constraints and performance of the optical system, and discuss several plausible application scenarios. Ankit Mohan, Grace Woo, Shinsaku Hiura, Quinn Smithwick, Ramesh Raskar |
ACM Trans. Graph. | 2 |