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Rupert Reif

dblp:64/2457 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Ubiquitous computing and smart environments · 44% Usability and user experience research · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.112009
Pick-by-Vision: A first stress test · ISMAR 2009
Ubiquitous computing and smart environments › workplace technology
order picking
0.112009
Pick-by-Vision: A first stress test · ISMAR 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.1case study · 0.1
YearPublicationVenuePosition
2010 Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions
abstract
Abstract Order picking is one of the most important process steps in logistics. Because of their flexibility, human beings cannot be replaced by machines. But if workers, in order, picking systems are equipped with a head‐mounted display, Augmented Reality can improve the information visualization. In this paper, the development of such a system—called Pick‐by‐Vision—is presented. The system is evaluated in a user study performed in a real storage environment. Important logistics figures as well as the subjective strain were measured. The results show that a Pick‐by‐Vision system can considerably improve industrial order picking processes.
Rupert Reif, Willibald A. Günthner, Björn Schwerdtfeger, Gudrun Klinker
Comput. Graph. Forum1
2009 Pick-by-Vision: A first stress test
abstract
In this paper we report on our ongoing studies around the application of augmented reality methods to support the order picking process of logistics applications. Order picking is the gathering of goods out of a prepared range of items following some customer orders. We named the visual support of this order picking process using head-mounted displays ldquopick-by-visionrdquo. This work presents the case study of bringing our previously developed pick-by-vision system from the lab to an experimental factory hall to evaluate it under more realistic conditions. This includes the execution of two user studies. In the first one we compared our pick-by-vision system with and without tracking to picking using a paper list to check picking performance and quality in general. In a second test we had subjects using the pick-by-vision system continuously for two hours to gain in-depth insight into the longer use of our system, checking user strain besides the general performance. Furthermore, we report on the general obstacles of trying to use HMD-based AR in an industrial setup and discuss our observations of user behaviour.
Björn Schwerdtfeger, Rupert Reif, Willibald A. Günthner, Gudrun Klinker, Daniel Hamacher, Lutz Schega, Irina Böckelmann, Fabian Doil, Johannes Tümler
ISMAR2
2009 Pick-by-vision: augmented reality supported order picking
Rupert Reif, Willibald A. Günthner
Vis. Comput.1
2008 Augmented & Virtual Reality applications in the field of logistics
Rupert Reif, Dennis Walch
Vis. Comput.1