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Richard Mander

dblp:64/6505 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
User interface design and tools · 70% Interaction techniques and input · 19% Ubiquitous computing and smart environments · 6%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
document organization
0.011993
Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information · SIGIR 1993
Information retrieval
personal information management
0.011993
Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information · SIGIR 1993
User interface design and tools › graphical user interface
desktop metaphor
0.011993
Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information · SIGIR 1993
Interaction techniques and input › non-visual interaction
auditory interaction
0.011992
Working with audio: integrating personal tape recorders and desktop computers · CHI 1992
User interface design and tools › display design
icon design
0.011991
Bringing icons to life · CHI 1991
User interface design and tools › user experience design › information architecture
information organization
0.011992
A "Pile" Metaphor for Supporting Casual Organization of Information · CHI 1992
Ubiquitous computing and smart environments › smart devices
personal devices
0.011992
Working with audio: integrating personal tape recorders and desktop computers · CHI 1992
Usability and user experience research › usability evaluation
usability testing
0.011991
Bringing icons to life · CHI 1991

Methods — techniques the papers use, named apart from their topics

prototype implementation · 0.0iterative design · 0.0user study · 0.0prototype · 0.0field user testing · 0.0user testing · 0.0
YearPublicationVenuePosition
1993 Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information
abstract
The pile is a new element of the desktop user interface metaphor, designed to support the casual organization of documents. An interface design based on the pile concept suggested uses of content awareness for describing, organizing, and filing textual documents. We describe a prototype implementation of these capabilities, and give a detailed example of how they might appear to the user. We believe the system demonstrates how content awareness can be not only used in a computer filing system, but made an integral part of the user's experience.
Daniel E. Rose, Richard Mander, Tim Oren, Dulce B. Ponceleon, Gitta Salomon, Yin Yin Wong
SIGIR2
1992 Working with audio: integrating personal tape recorders and desktop computers
abstract
Audio data is rarely used on desktop computers today, although audio is otherwise widely used for communication tasks. This paper describes early work aimed at creating computer tools that support the ways users may want to work with audio data. User needs for the system were determined by intervieweing people already working with audio data, using existing devices such as portable tape recorders. A preliminary prototype system – consisting of a personal tape recorder for recording and simultaneously marking audio and a Macintosh application for browsing these recordings – was built. Informal field user tests of this prototype system have indicated areas for improvement and directions for future work.
Leo Degen, Richard Mander, Gitta Salomon
CHI2
1992 A "Pile" Metaphor for Supporting Casual Organization of Information
abstract
A user study was conducted to investigate how people deal with the flow of information in their workspaces. Subjects reported that, in an attempt to quickly and informally manage their information, they created piles of documents. Piles were seen as complementary to the folder filing system, which was used for more formal archiving. A new desktop interface element–the pile– was developed and prototyped through an iterative process. The design includes direct manipulation techniques and support for browsing, and goes beyond physical world functionality by providing system assistance for automatic pile construction and reorganization. Preliminary user tests indicate the design is promising and raise issues that will be addressed in future work.
Richard Mander, Gitta Salomon, Yin Yin Wong
CHI1
1991 Bringing icons to life
abstract
ing over time. This paper describes ten specific ways in Icons are used increasingly in interfaces because they are which animation could assist a user. It then focuses on one compact universal pictographic representations of specific kind of animation: the animated icon. computer functionality and processing. Animated icons can bring to life symbols representing complete applications or We define animated icons and discuss how animation might functions an application, thereby clarifying their solve some of the problems associated with icons while meaning, demonstrating their capabilities, and even Preserving their traditional strengths. We then discuss the explaining their method of use, TO test this hypothesis, we design of animated icons and describe our first attempt at a carried out an iterative design of a set of painting Set of animations for the Hypecard icons. Weaknesses icons that appear in the ~~~~rc~d tool palette. ~h~ design discovered through user testing led to a redesign which is discipline reseicted the animations to 10 to 20 second also described. The second set of animated icons was then sequences o~22x20 pixel bit maps, user testing was carried User tested in comparison with traditional static icons. The out on two interfaces - one with the static icons,.one with
Ronald Baecker, Ian S. Small, Richard Mander
CHI3