Demo Data from SIGIR 2026 / reviewers in the wild / expert
Richard Mander
dblp:64/6505
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 1993
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
User interface design and tools · 70% Interaction techniques and input · 19% Ubiquitous computing and smart environments · 6% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Information retrieval
document organization |
0.0 | 1 | 1993 | Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information · SIGIR 1993 |
Information retrieval
personal information management |
0.0 | 1 | 1993 | Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information · SIGIR 1993 |
User interface design and tools › graphical user interface
desktop metaphor |
0.0 | 1 | 1993 | Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information · SIGIR 1993 |
Interaction techniques and input › non-visual interaction
auditory interaction |
0.0 | 1 | 1992 | Working with audio: integrating personal tape recorders and desktop computers · CHI 1992 |
User interface design and tools › display design
icon design |
0.0 | 1 | 1991 | Bringing icons to life · CHI 1991 |
User interface design and tools › user experience design › information architecture
information organization |
0.0 | 1 | 1992 | A "Pile" Metaphor for Supporting Casual Organization of Information · CHI 1992 |
Ubiquitous computing and smart environments › smart devices
personal devices |
0.0 | 1 | 1992 | Working with audio: integrating personal tape recorders and desktop computers · CHI 1992 |
Usability and user experience research › usability evaluation
usability testing |
0.0 | 1 | 1991 | Bringing icons to life · CHI 1991 |
Methods — techniques the papers use, named apart from their topics
prototype implementation · 0.0iterative design · 0.0user study · 0.0prototype · 0.0field user testing · 0.0user testing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1993 | Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing InformationabstractThe pile is a new element of the desktop user interface metaphor, designed to support the casual organization of documents. An interface design based on the pile concept suggested uses of content awareness for describing, organizing, and filing textual documents. We describe a prototype implementation of these capabilities, and give a detailed example of how they might appear to the user. We believe the system demonstrates how content awareness can be not only used in a computer filing system, but made an integral part of the user's experience. Daniel E. Rose, Richard Mander, Tim Oren, Dulce B. Ponceleon, Gitta Salomon, Yin Yin Wong |
SIGIR | 2 |
| 1992 | Working with audio: integrating personal tape recorders and desktop computersabstractAudio data is rarely used on desktop computers today, although audio is otherwise widely used for communication tasks. This paper describes early work aimed at creating computer tools that support the ways users may want to work with audio data. User needs for the system were determined by intervieweing people already working with audio data, using existing devices such as portable tape recorders. A preliminary prototype system – consisting of a personal tape recorder for recording and simultaneously marking audio and a Macintosh application for browsing these recordings – was built. Informal field user tests of this prototype system have indicated areas for improvement and directions for future work. Leo Degen, Richard Mander, Gitta Salomon |
CHI | 2 |
| 1992 | A "Pile" Metaphor for Supporting Casual Organization of InformationabstractA user study was conducted to investigate how people deal with the flow of information in their workspaces. Subjects reported that, in an attempt to quickly and informally manage their information, they created piles of documents. Piles were seen as complementary to the folder filing system, which was used for more formal archiving. A new desktop interface element–the pile– was developed and prototyped through an iterative process. The design includes direct manipulation techniques and support for browsing, and goes beyond physical world functionality by providing system assistance for automatic pile construction and reorganization. Preliminary user tests indicate the design is promising and raise issues that will be addressed in future work. Richard Mander, Gitta Salomon, Yin Yin Wong |
CHI | 1 |
| 1991 | Bringing icons to lifeabstracting over time. This paper describes ten specific ways in Icons are used increasingly in interfaces because they are which animation could assist a user. It then focuses on one compact universal pictographic representations of specific kind of animation: the animated icon. computer functionality and processing. Animated icons can bring to life symbols representing complete applications or We define animated icons and discuss how animation might functions an application, thereby clarifying their solve some of the problems associated with icons while meaning, demonstrating their capabilities, and even Preserving their traditional strengths. We then discuss the explaining their method of use, TO test this hypothesis, we design of animated icons and describe our first attempt at a carried out an iterative design of a set of painting Set of animations for the Hypecard icons. Weaknesses icons that appear in the ~~~~rc~d tool palette. ~h~ design discovered through user testing led to a redesign which is discipline reseicted the animations to 10 to 20 second also described. The second set of animated icons was then sequences o~22x20 pixel bit maps, user testing was carried User tested in comparison with traditional static icons. The out on two interfaces - one with the static icons,.one with Ronald Baecker, Ian S. Small, Richard Mander |
CHI | 3 |