Demo Data from SIGIR 2026 / reviewers in the wild / expert
Niels Hammer
dblp:64/7091
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0001-8230-9383ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 87% Ubiquitous computing and smart environments · 13% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality
presence |
0.3 | 1 | 2017 | Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task · Int. J. Hum. Comput. Stud. 2017 |
Immersive interaction
virtual reality |
0.3 | 1 | 2017 | Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task · Int. J. Hum. Comput. Stud. 2017 |
Ubiquitous computing and smart environments › mobile computing
mobile navigation |
0.1 | 1 | 2017 | Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task · Int. J. Hum. Comput. Stud. 2017 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4presence bias analysis · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Early Virtual Reality User Experience and Usability Assessment of a Surgical Shape Memory Alloy Aspiration/Irrigation InstrumentabstractPerforming user experience (UX) and usability studies in VR to assess early product prototypes is common in the automotive and other sectors but has not yet been applied for the development of surgical instruments. For the development of an aspiration/irrigation instrument using a shape memory alloy (SMA) tube, we wanted to get an early user feedback of our prototype from medical staff. We conducted a study with 22 participants with a medical background and considered a potential presence bias of the UX and usability ratings. The results confirm the novelty and usefulness of a SMA tube and gave us valuable feedback for optimizing the shapeshifting mechanism. Mario Lorenz 0001, Constanze Neupetsch, Christian Rotsch, Philipp Klimant, Niels Hammer |
VR | 5 |
| 2017 | Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task
Jennifer Brade, Mario Lorenz 0001, Marc Busch, Niels Hammer, Manfred Tscheligi, Philipp Klimant |
Int. J. Hum. Comput. Stud. | 4 |