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Roman Lissermann

dblp:64/8469 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 44% Personal fabrication and tangible interfaces · 31% Collaborative and social computing · 16%
Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 72% Visualization and visual analytics · 28%

Topics — the 9 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
3d-printed interactive objects
0.212015
Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects · UIST 2015
Personal fabrication and tangible interfaces › digital fabrication › 3d printing
multi-material 3d printing
0.212015
Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects · UIST 2015
Collaborative and social computing
co-located collaboration
0.212014
Permulin: mixed-focus collaboration on multi-view tabletops · CHI 2014
Interaction techniques and input › touch interaction
multi-touch interaction
0.212014
Permulin: mixed-focus collaboration on multi-view tabletops · CHI 2014
Interaction techniques and input › cross-device interaction
multi-display interaction
0.112012
PaperVideo: interacting with videos on multiple paper-like displays · ACM Multimedia 2012
Interaction techniques and input
mobile interaction
0.112011
Xpaaand: interaction techniques for rollable displays · CHI 2011
Interaction techniques and input › input sensing
capacitive sensing
0.112015
Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects · UIST 2015
Interaction techniques and input › touch interaction
touch input
0.112015
Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects · UIST 2015
Collaborative and social computing › collaborative learning › knowledge construction
sensemaking
0.012012
PaperVideo: interacting with videos on multiple paper-like displays · ACM Multimedia 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.4user evaluation · 0.3multi-material 3d printing · 0.2capacitive sensing · 0.2prototype · 0.1evaluation · 0.1
YearPublicationVenuePosition
2015 Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects
abstract
3D printing is widely used to physically prototype the look and feel of 3D objects. Interaction possibilities of these prototypes, however, are often limited to mechanical parts or post-assembled electronics. In this paper, we present Capricate, a fabrication pipeline that enables users to easily design and 3D print highly customized objects that feature embedded capacitive multi-touch sensing. The object is printed in a single pass using a commodity multi-material 3D printer. To enable touch input on a wide variety of 3D printable surfaces, we contribute two techniques for designing and printing embedded sensors of custom shape. The fabrication pipeline is technically validated by a series of experiments and practically validated by a set of example applications. They demonstrate the wide applicability of Capricate for interactive objects.
Martin Schmitz 0001, Mohammadreza Khalilbeigi, Matthias Balwierz, Roman Lissermann, Max Mühlhäuser, Jürgen Steimle
UIST4
2014 Permulin: mixed-focus collaboration on multi-view tabletops
abstract
We contribute Permulin, an integrated set of interaction and visualization techniques for multi-view tabletops to support co-located collaboration across a wide variety of collaborative coupling styles. These techniques (1) provide support both for group work and for individual work, as well as for the transitions in-between, (2) contribute sharing and peeking techniques to support mutual awareness and group coordination during phases of individual work, (3) reduce interference during group work on a group view, and (4) directly integrate with conventional multi-touch input. We illustrate our techniques in a proof-of-concept implementation with the two example applications of map navigation and photo collages. Results from two user studies demonstrate that Permulin supports fluent transitions between individual and group work and exhibits unique awareness properties that allow participants to be highly aware of each other during tightly coupled collaboration, while being able to unobtrusively perform individual work during loosely coupled collaboration.
Roman Lissermann, Jochen Huber, Martin Schmitz 0001, Jürgen Steimle, Max Mühlhäuser
CHI1
2012 PaperVideo: interacting with videos on multiple paper-like displays
abstract
Sifting and sense-making of video collections are important tasks in many professions. In contrast to sense-making of paper documents, where physical structuring of many documents has proven to be key to effective work, interaction with video is still restricted to the traditional "one video at a time" paradigm. This paper investigates how interaction with video can benefit from paper-like displays that allow for working with multiple videos simultaneously in physical space. We present a corresponding approach and system called PaperVideo, including novel interaction concepts for both video and audio. These include spatial techniques for temporal navigation, arranging, grouping and linking of videos, as well as for managing video contents and simultaneous audio playback on multiple displays. An evaluation with users provides insights into how paper-based navigation with videos improves active video work.
Roman Lissermann, Simon Olberding, Benjamin Petry, Max Mühlhäuser, Jürgen Steimle
ACM Multimedia1
2012 FoldMe: interacting with double-sided foldable displays
abstract
In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically alter both size and shape of the display and also to access the backside using fold gestures. We explore the design of such devices by investigating different types and forms of folding. Furthermore, we propose a set of interaction principles and techniques. Following a user-centered design process, we evaluate our device concept in two sessions with low-fidelity and high-fidelity prototypes.
Mohammadreza Khalilbeigi, Roman Lissermann, Wolfgang Kleine, Jürgen Steimle
TEI2
2011 Xpaaand: interaction techniques for rollable displays
abstract
We present a device concept and a prototype of a future mobile device. By featuring a rollable display, its display size and its form factor can be dynamically changed. Moreover, we investigate how physical resizing of the display can be used as an input technique for interacting with digital contents and present a set of novel interaction techniques. Evaluation results show that physical resizing of the display can improve the way we interact with digital contents on mobile devices.
Mohammadreza Khalilbeigi, Roman Lissermann, Max Mühlhäuser, Jürgen Steimle
CHI2
2010 Browsing E-Lecture Libraries on Mobile Devices: A Spatial Interaction Concept
abstract
Increasingly powerful mobile devices like the Apple iPhone empower learners to watch e-lectures not only at home but also in mobile learning scenarios virtually anywhere and anytime. However, state of the art mobile video browsers do not support learners in getting an overview on and navigating between the large amounts of semantically related e-lectures, which are available in various digital libraries. We contribute a novel user interface for the mobile use of e-lectures. Leveraging a spatial navigation metaphor, it supports both linear and nonlinear interaction within a single lecture, as well as the efficient navigation within large e-lecture libraries. Evaluation results show that our e-lecture browser significantly improves the learning process and leads to significantly higher efficiency and user satisfaction.
Jochen Huber, Jürgen Steimle, Simon Olberding, Roman Lissermann, Max Mühlhäuser
ICALT4